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Build Up Your San Andreas Gang


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General Scrotum

 

Welcome to Build Up Your San Andreas Gang V6.2

 

 

 

 

Welcome to Build Up Your Gang: DYOM Edition, the famous game created solely for the gangs of San Andreas state. The game is simple: pick a gang and make missions about them; you get graded and paid for each story, the money can be used to buy guns, vehicles, locations, rackets and businesses and drugs. All of these can be used to make your stories more interesting; more interesting stories means more money. Do you have what it takes to build up your gang?

Have fun and enjoy the game

Secronom President and the BUYSAG Staff

 

 

As I, Secronom President, am a big fan of the GTA games and of Design Your Own Mission, you can expect to see many updates. However these kind hearted fans also contribute to the game, the BUYG staff consists of:

 

- Secronom President (Founder)

- lee_atsugai (Head Rater & Event Creator)

- xGhostx (Promotioner & Rater)

 

 

 

Rules1. Read all rules carefully before enlisting into a gang.2. Test your work and make sure it works normally.3. Don't post half finished missions or missions with half a plot; make sure it has a beginning, middle and end.4. Flaming: if you flame anyone, your character and missions will go up in flames with you, and you receive permanent banning from the game as well. Also, no non-BUYSAG-related talk, you can discuss ideas, threads and plans for future BUYSAG stories.5. No double posting; if you have something else to say, re-edit your post.Guidelines1. Each gang starts out with 0 dollars, no weapons and no vehicles.2. You may not use any weapons, vehicles, or other gang trades which you have not purchased; if you want to sell anything your gang owns you will receive half the price you purchased it for.3. Any BUYSAG staff (upon confirmation from Secronom President) may choose to randomly confiscate items, weapons, vehicles and rackets and businesses. Take note that your gang will only receive confiscations if you have begun buying drugs. Confiscations will be dealt every Sunday, along with asset cashback distribution.4. The BUYSAG staff will PM you if you have been inactive for a significant amount of time asking for you to post in the topic within the week; if you do not, then you will be wiped from the tables.5. If you decide that you want to switch gangs, then your story count so far is bracketed. Each new mission you design is added to the bracketed number, as well as starting afresh with an unbracketed number. The bracketed number is used for multiple of five bonuses. The unbracketed number is used for other rewards, such as weapons and vehicles.6. If you wish to expand, then you must buy property which is gangless. You may only purchase property if it’s unoccupied. If a gang has an unoccupied property, you must get the consent from the designer from the other property. If you’re buying a property which is in a city where your gang is already established, then it’ll cost $300. If you wish to expand to another city, it’ll cost $600.7. Buying a vehicle or a weapon doesn't mean your whole gang has it. Buying it once will only give you one. If you want another one, buy a second one. If you want your ten members to have a M4, then you must buy it ten times. The same for vehicles: if you want your ten members to have their own Sanchez, buy one ten times.8. You must show respect to the gang leader and to the higher ups of the gang9. You can only join one gang.

 

 

 

Mission Count Bonuses
Story Count Prize(s)
Multiple of five For every fifth mission you create, you receive $100.
10th Mission Free weapon or drugs under $200
15th Mission Free weapon under $400
20th Mission Vehicle of your choice under $300
20th Mission for your gang Any car free
25th Mission Free boat under $1,100

 

 

Gangs

 

 

 

The Brotherhood

 

LocationPropertyGang MemberMission Count
Los Santos
Interglobal Television Stage 25
lee_atsugai
3
Level
1
Type
Gang
Gang Wars Won
0
Gang Wars Lost
0
Members
27
Weapons
Knife, Knife, Desert Eagle, 9mm, Molotov, Molotov, Tec-9
Vehicles
--
Money
$116
Rackets & Businesses
--
Assets
--
Drugs
--
Ally(ies)
--
Enemy(ies)
Secret Service, Bloody Angels

 

 

 

Hitman

 

LocationPropertyGang MemberMission Count
Los Santos
Santa Maria Beach Circus
xGhostx
6
Level
1
Type
Gang
Gang Wars Won
0
Gang Wars Lost
0
Members
51
Weapons
Knife, Desert Eagle, Chainsaw, Tec-9
Vehicles
--
Money
$272
Rackets & Businesses
--
Assets
--
Drugs
Crystal Meth (Ball)
Ally(ies)
--
Enemy(ies)
Secret Service

 

 

 

Bloody Angels

 

LocationPropertyGang MemberMission Count
Los Santos
Jefferson Motel
Phantom_Xesoka
5
Level
1
Type
Gang
Gang Wars Won
0
Gang Wars Lost
0
Members
46
Weapons
Molotov, Molotov, Baseball Bat, 9mm, 9mm, 9mm
Vehicles
--
Money
$377
Rackets & Businesses
--
Assets
--
Drugs
--
Ally(ies)
Secret Service, Los Sureños 13
Enemy(ies)
The Brotherhood

 

 

 

Sacra Corona Unita Family

 

LocationPropertyGang MemberMission Count
Bone County
Lil' Probe Inn
The - Hunter
3
Level
1
Type
Gang
Gang Wars Won
0
Gang Wars Lost
0
Members
19
Weapons
Knife, Knife, Knife, Desert Eagle
Vehicles
--
Money
$178
Rackets & Businesses
--
Assets
--
Drugs
--
Ally(ies)
--
Enemy(ies)
--

 

 

 

The Saints

 

LocationPropertyGang MemberMission Count
Los Santos
B Dup House
Csabi98
7
Level
1
Type
Gang
Gang Wars Won
0
Gang Wars Lost
0
Members
71
Weapons
9mm, Tec-9, Baseball Bat, Baseball Bat, 9mm, 9mm
Vehicles
--
Money
$874
Rackets & Businesses
--
Assets
--
Drugs
--
Ally(ies)
--
Enemy(ies)
Secret Service

 

 

 

Los Sureños 13

 

LocationPropertyGang MemberMission Count
Los Santos
El Corona Low-Rider Meet
caio3771
8
Level
1
Type
Gang
Gang Wars Won
0
Gang Wars Lost
0
Members
80
Weapons
9mm, Molotov
Vehicles
--
Money
$1269
Rackets & Businesses
--
Assets
--
Drugs
--
Ally(ies)
Bloody Angels
Enemy(ies)
--

 

 

 

Danger Bullets

 

LocationPropertyGang MemberMission Count
Los Santos
Crack Palace
-S-hark21
3
Level
1
Type
Gang
Gang Wars Won
0
Gang Wars Lost
0
Members
25
Weapons
Desert Eagle, 9mm, Brass Knuckle, Brass Knuckle, Brass Knuckle, Baseball Bat, Micro-SMG
Vehicles
BMX, BMX
Money
$15
Rackets & Businesses
--
Assets
--
Drugs
--
Ally(ies)
--
Enemy(ies)
--

 

 

 

The Blue Hoods

 

LocationPropertyGang MemberMission Count
Las Venturas
Creek's Apartment Block
jaban
1
Level
0
Type
Gang
Gang Wars Won
0
Gang Wars Lost
0
Members
2
Weapons
--
Vehicles
--
Money
$22
Rackets & Businesses
--
Assets
--
Drugs
--
Ally(ies)
--
Enemy(ies)
--

 

 

 

Gold Guns

 

LocationPropertyGang MemberMission Count
Los Santos
East Los Santos Apartment Blocks
santos10
1
Level
0
Type
Gang
Gang Wars Won
0
Gang Wars Lost
0
Members
3
Weapons
--
Vehicles
--
Money
$32
Rackets & Businesses
--
Assets
--
Drugs
--
Ally(ies)
--
Enemy(ies)
--

 

 

 

Polish Mafia

 

LocationPropertyGang MemberMission Count
Los Santos
Polish Mafia Residence
xMatix
2
Level
1
Type
Gang
Gang Wars Won
0
Gang Wars Lost
0
Members
15
Weapons
Desert Eagle
Vehicles
BMX
Money
$210
Rackets & Businesses
--
Assets
--
Drugs
--
Ally(ies)
--
Enemy(ies)
--

 

 

Squads

 

 

 

Secret Service

 

LocationPropertyGang MemberMission Count
Los Santos
Observatory
Nice_Shot
7
Level
1
Type
Squad
Gang Wars Won
0
Gang Wars Lost
0
Members
59
Weapons
Silenced 9mm, SMG, Micro-SMG, Micro-SMG
Vehicles
--
Money
$152
Ally(ies)
Bloody Angels
Enemy(ies)
Hitman, The Brotherhood, The Saints

 

 

 

Cerberus

 

LocationPropertyGang MemberMission Count
Los Santos
Cerberus's Headquarters
Agent Robinson
0
Level
0
Type
Squad
Gang Wars Won
0
Gang Wars Lost
0
Members
0
Weapons
--
Vehicles
--
Money
$0
Ally(ies)
--
Enemy(ies)
--

 

 

 

Central Intelligence Agency

 

LocationPropertyGang MemberMission Count
San Fierro
CIA Headquarters
secritek
0
Level
0
Type
Squad
Gang Wars Won
0
Gang Wars Lost
0
Members
0
Weapons
--
Vehicles
--
Money
$0
Ally(ies)
--
Enemy(ies)
--

 

 

Companies

 

 

Groups

 

 

 

BUYSAG Corporation

 

LocationPropertyGang MemberRaidsDebts Collections
Red County
Fleischberg
Secronom President
0
0
Red County
Fleischberg
lee_atsugai
0
0
Red County
Fleischberg
xGhostx
0
0
Level
0
Type
Group
Raids
0
Debts Collections
0
Members
955
Weapons
Desert Eagle, Combat Shotgun, SMG, M4, Sniper Rifle
Vehicles
Stretch, Patriot, Patriot, Maverick, Securicar, Maverick
Money
$17 500

 

 

BUYSAG Corporation Weapons Market

 

 

 

Melee Availability Cost
Brass Knuckles 27 $6
Knife 24 $8
Baseball Bat 26 $10
Golf Club 30 $15
Night Stick 30 $15
Cane 30 $27
Katana 30 $45
Chainsaw 29 $75
Handguns Availability Cost
9mm 20 $130
Silenced 9mm 29 $115
Desert Eagle 26 $130
Submachine Guns Availability Cost
Tec-9 27 $140
Micro SMG 27 $145
SMG 28 $250
Shotguns Availability Cost
Shotgun 30 $250
Sawn-Off Shotgun 30 $290
Combat Shotgun 29 $400
Machine Guns Availability Cost
AK-47 30 $330
M4 29 $650
Sniper Rifles Availability Cost
Sniper Rifle 29 $300
Rifle 30 $170
Throwables Availability Cost
Molotovs 25 $5
Tear Gas 30 $30
Grenades 30 $60
Satchel Charges 30 $350
Heavy Firepower Availability Cost
Flamethrower 30 $850
Rocket Launcher 30 $1,100
Heat-Seeking Rocket Launcher 30 $100 000
Minigun 30 $1 000 000

 

BUYSAG Corporation Vehicles Market

 

 

Bikes Availability Cost
BF-400 30 $600
Bike 30 $35
BMX 27 $45
Faggio 30 $250
FCR-900 30 $700
Freeway 30 $500
Mountain Bike 30 $50
NRG-500 30 $775
PCJ-600 30 $600
Pizzaboy 30 $300
Quad 30 $450
Sanchez 30 $450
Wayfarer 30 $400

 

 

Convertibles Availability Cost
Comet 30 $750
Feltzer 30 $450
Stallion 30 $450
Windsor 30 $430
Lowriders Availability Cost
Blade 30 $450
Broadway 30 $350
Remington 30 $400
Savanna 30 $450
Slamvan 30 $575
Tahoma 30 $350
Tornado 30 $425
Voodoo 30 $275
Helicopters Availability Cost
Cargobob 30 $1,400
Hunter 30 $75,000
Leviathan 30 $1,300
Maverick 28 $1,250
News Chopper 30 $1,345
Police Maverick 30 $1,400
Raindance 30 $1,360
Seasparrow 30 $640
Sparrow 30 $550
Off Road Availability Cost
Bandito 30 $500
BF Injection 30 $450
Dune 30 $435
Huntley 30 $450
Landstalker 30 $450
Mesa 30 $500
Monster 30 $655
Patriot 28 $650
Rancher 30 $450
Sandking 30 $800
Planes Availability Cost
Andromeda 30 $50,000
AT-400 30 $1,500
Beagle 30 $1,450
Cropduster 30 $1,000
Dodo 30 $1,050
Hydra 30 $100,000
Nevada 30 $1,275
Rustler 30 $190
Shamal 30 $1,050
Skimmer 30 $700
Stuntplane 30 $300
Boats Availability Cost
Coastguard 30 $900
Dinghy 30 $500
Jetmax 30 $1,500
Launch 30 $1,500
Marquis 30 $1,500
Predator 30 $1,000
Reefer 30 $1,000
Speeder 30 $2,500
Squallo 30 $1,200
Tropic 30 $1,100
Public Services Availability Cost
Ambulance 30 $500
Barrack OL 30 $1,400
Bus 30 $1,000
Cabbie 30 $500
Coach 30 $1,100
Enforcer 30 $1,500
FBI Rancher 30 $900
FBI Truck 30 $1,200
Firetruck 30 $1,000
HPV1000 30 $766
Police Car (LSPD) 30 $900
Police Car (SFPD) 30 $900
Police Car (LVPD) 30 $945
Ranger 30 $450
Rhino 30 $3,000
S.W.A.T. 30 $2,500
Taxi 30 $450
Sports/Supers Availability Cost
Alpha 30 $350
Banshee 30 $800
Blista Compact 30 $600
Buffalo 30 $500
Bullet 30 $800
Cheetah 30 $850
Club 30 $450
Euros 30 $450
Flash 30 $600
Hotring Racer 30 $355
Infernus 30 $1,200
Jester 30 $600
Sabre 30 $600
Super GT 30 $800
Turismo 30 $750
Uranus 30 $550
ZR-350 30 $750
Industrial Availability Cost
Benson 30 $700
Bobcat 30 $500
Burrito 30 $550
Boxville 30 $650
Cement Truck 30 $371
DFT-30 30 $370
Flatbed 30 $700
Linerunner 30 $700
Mule 30 $500
Newsvan 30 $255
Packer 30 $950
Picador 30 $350
Pony 30 $300
Roadtrain 30 $345
Rumpo 30 $250
Sadler 30 $290
Tanker 30 $380
Tractor 30 $110
Trashmaster 30 $750
Utility Van 30 $230
Walton 30 $300
Yankee 30 $450
Yosemite 30 $300
Unique Availability Cost
Baggage 30 $200
Brownstreak 30 $5,000
Caddy 30 $250
Camper 30 $220
Combine Harvester 30 $2,000
Dozer 30 $270
Dumper 30 $230
Forklift 30 $140
Freight 30 $5000
Hotknife 30 $360
Hotdog 30 $288
Hustler 30 $322
Kart 30 $310
Mower 30 $110
Mr. Whoopee 30 $700
Romero 30 $210
Securicar 29 $500
Stretch 29 $1,250
Sweeper 30 $180
Towtruck 30 $230
Tug 30 $150
Vortex 30 $390
Saloons Availability Cost
Admiral 30 $300
Bloodring Banger 30 $750
Bravura 30 $350
Buccaneer 40 $300
Cadrona 30 $500
Clover 30 $150
Elegant 30 $450
Elegy 30 $500
Emperor 30 $550
Esperanto 30 $150
Fortune 30 $500
Glendale 30 $300
Greenwood 30 $200
Hermes 30 $275
Intruder 30 $210
Majestic 30 $250
Manana 30 $175
Merit 30 $350
Nebula 30 $250
Oceanic 30 $500
Phoenix 30 $650
Premier 30 $400
Previon 30 $400
Primo 30 $180
Sentinel 30 $450
Stafford 30 $300
Sultan 30 $600
Sunrise 30 $550
Tampa 30 $400
Vincent 30 $350
Virgo 30 $350
Willard 30 $350
Washington 30 $500
Station Wagons Availability Cost
Moonbeam 30 $350
Perennial 30 $350
Regina 30 $178
Solaire 30 $240
Stratum 30 $260
Specials Availability Cost
Jetpack 30 $60,000
Parachute 30 $500
Vehicle Upgrades Cost
Bullet Proof $20,000
Explosion Proof $15,000
Damage Proof $10,000
Tire-Popping Proof $5,000
Rackets, Assets, and Businesses
Rackets, Assets, and Businesses are a great way to earn your gang large sums of money. Rackets are the illegal way to earn cash while Businesses are more or less the formal and legal way to earn cash. However, they all go to the gang's cause and if the feds find them, they will be confiscated.

 

How to work rackets and businesses and assets is very simple, it only requires two things: a building and an asset — the asset is the only income you receive as the buildings themselves generate no income. Each Racket/Business costs an initial fixed price. Upon purchasing a Racket/Business, you gain ten free Assets. Once you purchase a building and assets, they will be displayed in your gang's box.

 

All additional Assets cost one quarter of their racket or business's initial price. So if you purchased a weed farm, it'd cost you $1,200, and you'd get 10 assets along with the purchase. This means that each week you'd earn $350. If you pay this $350 for an additional asset, then the next week you'll earn $385, and so on. Only three rackets or businesses can be owned by a gang at one time.

 

 

Racket Cost Asset Cost Income per Asset
Weed Farm
$1,200
Harvester
$350
$35
Crack Den
$1,400
Dealer
$400
$40
Brothel
$1,600
Whore
$500
$50
Protection Ring
$1,800
Enforcer
$550
$55
Chop Shop
$1,900
Carjacker
$550
$55
Cocaine Ring
$2,000
Smuggler
$600
$60
Fraud Scheme
$2,100
Counterfeiter
$700
$70
Theft Ring
$2,200
Thief
$750
$75
Burglary Circuit
$2,600
Burglar
$800
$80
Meth Lab
$3,100
Scientist
$800
$80
[/center]

 

Business Cost Asset Cost Income per Asset
Cafe
$1,200
Waitress/Waiter
$350
$35
Bar
$1,400
Bartender
$400
$40
Restaurant
$1,600
Cook
$550
$55
Garbage Route
$1,800
Garbage Collector
$600
$60
Docking Depot
$2,100
Sailor
$650
$65
Taxi Service
$2,300
Taxi Driver
$700
$70
Construction Firm
$2,300
Engineer
$700
$70
Strip Club
$2,500
Stripper
$800
$80
Car Dealership
$2,800
Car Salesman
$800
$80
Casino
$3,500
Croupier
$1,000
$100

 

 

Drug Rules and Regulations
1. Once your gang purchases drugs, the only problems are with the authorities of San Andreas (i.e., the BUYSAG Staff).
2. In order to be able to use drugs functionally within your gang, you must post two missions: One describing you buying the drugs, the other showing you selling the drugs.
3. BUYSAG Staff will act as BUYSAG Corporation (which will replace feds, police, etc.) We have the power to confiscate weapons, cash and vehicles, randomly. However if you feel like you are being treated unfairly, any of the staff will be more than happy to cooperate. If you don't like something being confiscated, maybe you should have stayed out of the drug game, playa.
4. Money from the Wholesale amount will immediately be added to your gangs money status.
5. Do not abuse the drug system, buying increased amounts over and over will result in the Feds finding you and confiscating all of your stash. You are limited to 3 drug purchases a week.

 

 

Product
Amount of Product
Cost
Wholesale Amount
Love Juice
1 Litre (0.26 Gallons)
$35
$50
Love Juice
2 Litres (0.52 Gallons)
$70
$140
Love Juice
1 Gallon (4 Litres)
$180
$360
Boomshine
1 Litre (0.26 Gallons)
$40
$80
Boomshine
2 Litres (0.52 Gallons)
$80
$160
Boomshine
1 Gallon (4 Litres)
$220
$440
Marijuana
3.5 Grams
$25
$40
Marijuana
Ounce (28 Grams)
$1,000
$1,400
Marijuana
Pound (16 Ounces or 448 Grams)
$2,000
$2,600
Marijuana
Kilo (2.2 Pounds or 998 Grams)
$2,300
$3,000
SPANK
1 gram
$55
$100
SPANK
Teener (1.5 grams)
$80
$145
SPANK
Ball (3.5 grams)
$160
$285
SPANK
Ounce (28 Grams)
$900
$1,600
SPANK
Pound (16 ounces)
$6,000
$10,250
Ecstasy
1 Pill
$5
$10
Ecstasy
100 Pills
$1,100
$1,800
Ecstasy
1000 Pills
$4,000
$7,000
Ecstasy
10,000 Pills
$7,000
$10,000
Crack Cocaine
1 Gram
$70
$130
Crack Cocaine
Ounce (26 Grams)
$800
$1,500
Crack Cocaine
Pound (16 Ounces or 448 Grams)
$4,500
$8,750
Heroin
1 Gram
$230
$380
Heroin
Ounce (28 Grams)
$800
$1,450
Heroin
Pound (16 Ounces or 448 Grams)
$3,700
$6,900
Crystal Meth
1 Gram
$90
$140
Crystal Meth
Ball (3.5 Grams)
$250
$490
Crystal Meth
Half Ounce (14 Grams)
$580
$900
Crystal Meth
Ounce (28 Grams)
$4 700
$9 000
Crystal Meth
Pound (16 Ounces or 448 Grams)
$8 000
$13 500
Crystal Meth
Kilo (2.2 Pounds or 998 Grams)
$10 720
$21 995
Gang Levels
Gang levels are what makes your gang better than another one. It's also what makes yours more powerful than another one. There is a total of seven possible levels. Level 0 (unofficial); level 1 (official); level 2 (official); level 3 (official); level 4 (official); level 5 (elite). The rewards when you level up your gang are permanant, apart the members awards.

 

 

 

Level Requirements Awards Money & Members
Level 0
Create the gang
NA
$0-100 / 0-10 members
Level 1
10 members
Handgun
$50-150 / 5-15 members
Level 2
20 members, $1 500 in gang bank
Shotgun, vehicle
$100-200 / 10-20 members
Level 3
70 members, $3 250 in gang bank, 15 designed missions
Submachine gun, vehicle, 25 members
$150-250 / 15-25 members
Level 4
215 members, $8 700 in gang bank, 30 designed missions, have an ally
Machine gun, vehicle, 45 members, helicopter
$200-300 / 20-30 members
Level 5
805 members, $17 500 in gang bank, 55 designed missions, have an ally, own a business/racket
Sniper Rifle, vehicle, 80 members, helicopter, 20 assets
$250-350 / 25-35 members

 

 

Members
Members are the people from your gang you can use in your mission. At the beginning, there is only you (so, no members). After each mission you design, your gang will grow and your members' number will grow too. The number of members you will gain after each mission will pedend of your rate. $0 will give you zero members. $10 will give you one member. $20 will give you two members. $30 will give you three members. $40 will give you four members. $50 will give you five members. $60 will give you six members. $70 will give you seven members. $80 will give you eight members. $90 will give you nine members. $100 will give you ten members.

 

The only way for you to loose members is: during a mission for the theme of the week (depending of what is the theme); a BUYSAG raid; a gang war.

 

 

 

Ally / Enemy
An ally is another gang with which you are in good terms in your missions. To become an ally with a gang, both gangs must have a total of three missions in which they will collaborate (note: one player can have two friendly missions designed while the other one has only one and it will still make the gangs allies.) When the three missions are designed, both gangs can trade weapons or vehicles (non-permanant level awards.) They can even help the other one in financial terms too. Even in gang wars.

 

An enemy is another gang in which you are in bad terms in your missions. To become an enemy with a gang, both gangs must have a total of thee missions in which they will confront eachothers (note: one player can have one mission designed while the other one will have two missions and it will still make the gangs enemies.) When the three missions are designed, both gangs will be able to contest turfs of other gangs (gang wars.)

 

 

 

Gang Wars
Gang Wars are another way to earn extra cash. Explanations below:

 

Simple:

 

-Can only be enabled if both gangs are enemies (Ally/Enemy feature).

-Both gangs must consent.

-One against one (not two against one).

-Three missions long (beginning, middle, ending).

-Wait of six days between each gang wars.

 

-$1 000 for the winner OR a vehicle of the loser's garage.

 

-Loss of members based on the total earnings of the other gang divided by ten (i.e. $300: 300/10= 30 members lost).

 

Complex:

 

-Can be 2 vs 1; 3 vs 7; etc.

-More than one member means one mission more to design (i.e. a side that has two designers: they will both need to design four missions instead of three.)

-Wait of two weeks between each ones.

-Cash from rating is same as the highest ranked gang (i.e. there is a level four gang in a gang war, all missions from all other gangs will be rated as level four missions even if a gang is level one.)

 

-$3 500 OR a vehicle of the loser's garage.

 

-Loss of members based on the total earnings of the enemy side divided by ten (i.e. $750 divided by 10 = 75 gang members lost.

 

 

 

 

Theme of the Week
The theme of the week is another simple, but competitive, way to earn money. It usually consists of usual gang jobs such as confronting another gang, robbing a store, etc. for the simplest ones. It can even go to to robbing a bank or stealing something from a military base or have requirements to be respected.

 

The prices are usualy some cash, a weapon, a vehicle, or some drugs. Depending of the theme: either one person will win the price (the one who designed the best mission) or all those who designed a mission for it will win the price.

 

Edited by Secronom President
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General Scrotum
So... we choose a gang, create missions based on that gang, and we can't use any weapons and vehicles other than the ones listed?

That's it. The vehicles and the weapons listed in the gang inventory.

 

It's a kind of game that practise our skills and these missions can basically turn into storylines.

Dibs Russian Mafia. At the V-Rock Hotel. But one thing though. The DYOM community (here on the forums) is quite small. How are you going to run something so big with such a small group?

 

Anyways, so as soon as I create my first Mission I'm the leader of the gang?

Edited by Chimpso
General Scrotum

Levindski~ I'll add you right now. I will also change the Story Count to Mission Count.

 

Chimpso~ I will add you right now and yes. You are the gang leader as soon as you post your first mission, unless someone is already in the gang and posted the first gang's mission. Let's see how it is first then we will see. biggrin.gif

General Scrotum
But... what do we have to make the first missions about? What do we need to do with them? How does the mission process work?

Ever took a look at the original BUYG games (writing ones)? If no, let me tell you the basics.

 

In the normal version, where we have to write chapters, we must write about our gang life. It can start by a usual day in the gang going to a manhunt because of a drug deal that didn't go well. There is a lot of possibilities. To be simple; you must write about the gang's life, activities or whatever you call it.

 

Now, in this version, instead of writing, you must create missions of your gang's life.

 

i.e. If your gang is the Ballas, it will focus on the gangsta aspect and you will be focusing on the life of a Ballas member and how it is with the war with Grove Street.

 

If you are in the Russian Mafia, you missions may focus more on deals, etc... what the Russian Mafia does.

 

If you still have questions, you can check these threads;

 

-BUYG IV

-BUYSAG

 

There are much more threads of BUYG, BUYSAG, BUYVG and BUYA.

But... what do we have to make the first missions about? What do we need to do with them? How does the mission process work?

Ever took a look at the original BUYG games (writing ones)? If no, let me tell you the basics.

 

In the normal version, where we have to write chapters, we must write about our gang life. It can start by a usual day in the gang going to a manhunt because of a drug deal that didn't go well. There is a lot of possibilities. To be simple; you must write about the gang's life, activities or whatever you call it.

 

Now, in this version, instead of writing, you must create missions of your gang's life.

 

i.e. If your gang is the Ballas, it will focus on the gangsta aspect and you will be focusing on the life of a Ballas member and how it is with the war with Grove Street.

 

If you are in the Russian Mafia, you missions may focus more on deals, etc... what the Russian Mafia does.

 

If you still have questions, you can check these threads;

 

-BUYG IV

-BUYSAG

 

There are much more threads of BUYG, BUYSAG, BUYVG and BUYA.

No, I've never played this before. Do we just use random imaginary members of our gang to make the missions? Or is there something else we have to do?

General Scrotum
But... what do we have to make the first missions about? What do we need to do with them? How does the mission process work?

Ever took a look at the original BUYG games (writing ones)? If no, let me tell you the basics.

 

In the normal version, where we have to write chapters, we must write about our gang life. It can start by a usual day in the gang going to a manhunt because of a drug deal that didn't go well. There is a lot of possibilities. To be simple; you must write about the gang's life, activities or whatever you call it.

 

Now, in this version, instead of writing, you must create missions of your gang's life.

 

i.e. If your gang is the Ballas, it will focus on the gangsta aspect and you will be focusing on the life of a Ballas member and how it is with the war with Grove Street.

 

If you are in the Russian Mafia, you missions may focus more on deals, etc... what the Russian Mafia does.

 

If you still have questions, you can check these threads;

 

-BUYG IV

-BUYSAG

 

There are much more threads of BUYG, BUYSAG, BUYVG and BUYA.

No, I've never played this before. Do we just use random imaginary members of our gang to make the missions? Or is there something else we have to do?

You only need one main character (the one we will always play) and you can go as you wish. The missions must be connected though.

 

Katros2000~ It's pretty simple if you take the time to read it.

This is still very confusing:

 

-We can only use weapons we have. What about enemies that we face in the game that we have to fight? Can we give them different weapons? (same with vehicles)

-Are we allowed to dip into other actor types apart from our standard gang ones?

 

 

General Scrotum
i don't get it, but i wanna be in the Leone Family (my favorite gang)

Which property?

 

Chimpso~ It's better not but, you can.

 

Yes you can. As long as the missions are connected.

 

I suggest you to do a small one and I will tell you if it's good. Or, I could do one.

General Scrotum
What about gang members? do they have price too?

No! tounge2.gif

 

It's like asking you if we have a price to pay to talk to you. tounge2.gif

 

They are humans as we are. They don't have a price, we don't have a price.

General Scrotum

That's it! You've got it right. You can continue your story as you want now.

 

I give this mission $50 as a star-off bonus.

 

I forgot to say that the ratings are going from $0 to $100.

 

What about gang members? do they have price too?

No! tounge2.gif

 

It's like asking you if we have a price to pay to talk to you. tounge2.gif

 

They are humans as we are. They don't have a price, we don't have a price.

So, as I understand it that way, I can just buy the cheapest Gun, give it to millions of gang members, PROFIT? smile.gif

General Scrotum
What about gang members? do they have price too?

No! tounge2.gif

 

It's like asking you if we have a price to pay to talk to you. tounge2.gif

 

They are humans as we are. They don't have a price, we don't have a price.

So, as I understand it that way, I can just buy the cheapest Gun, give it to millions of gang members, PROFIT? smile.gif

That's right!

 

You have a Baseball Bat in your inventory? You can give it to 500 people!

You have an AK-47? You can give it to 1 000 324 people.

 

You only need to have a weapon or vehicle in your inventory and all your gang have it.

 

That's it! You've got it right. You can continue your story as you want now.

 

I give this mission $50 as a star-off bonus.

 

I forgot to say that the ratings are going from $0 to $100.

Goody. I'm on the right path now I see. I will create more missions, and maybe buy some weapons.

 

 

That's right!

 

You have a Baseball Bat in your inventory? You can give it to 500 people!

You have an AK-47? You can give it to 1 000 324 people.

 

You only need to have a weapon or vehicle in your inventory and all your gang have it.

 

So all I have to do is buy the minigun and I'll be invincible!

What about gang members? do they have price too?

No! tounge2.gif

 

It's like asking you if we have a price to pay to talk to you. tounge2.gif

 

They are humans as we are. They don't have a price, we don't have a price.

So, as I understand it that way, I can just buy the cheapest Gun, give it to millions of gang members, PROFIT? smile.gif

That's right!

 

You have a Baseball Bat in your inventory? You can give it to 500 people!

You have an AK-47? You can give it to 1 000 324 people.

 

You only need to have a weapon or vehicle in your inventory and all your gang have it.

My point was: It's not very fair..

General Scrotum
What about gang members? do they have price too?

No! tounge2.gif

 

It's like asking you if we have a price to pay to talk to you. tounge2.gif

 

They are humans as we are. They don't have a price, we don't have a price.

So, as I understand it that way, I can just buy the cheapest Gun, give it to millions of gang members, PROFIT? smile.gif

That's right!

 

You have a Baseball Bat in your inventory? You can give it to 500 people!

You have an AK-47? You can give it to 1 000 324 people.

 

You only need to have a weapon or vehicle in your inventory and all your gang have it.

My point was: It's not very fair..

It is like that since the very first BUYG.

 

Well, if you have something to propose to change that, I am listening to you.

So all I have to do is buy the minigun and I'll be invincible!

Lol biggrin.gif Minigun costs $1,500. It's cheap.

Secronom President should raise the price.

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