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DYOM The Designers Lounge


General Scrotum
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@Mikolajek451 - The language is very near to Python and has a lot of convenient things to offer. About Installation, It is very similar to CLEO installation because it offers both ways - Automatic or Manual.

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3 minutes ago, Mikolajek451 said:

Translate it. Moonloader as Springfield says, can be diffrent than modloader tho. Mpack7 i think goes to GTA SAN ANDREAS User Files folder in My Documents. @Springfield - is moonloader instalation diffrent than Modloader or it's just a same thing?

I'll let you know in a few minutes, I'll post a screenshot if it will work as well.

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Just now, Aymunz said:

Now that you mentioned machinima, I'd be glad to use it in machinima making if it's not so complicated , especially now that we can sequence animations. Moreover, I'd like to see your gta v machinimas if you don't mind. :D

Here's the link to my YouTube channel. Hope you enjoy! 😀 https://www.youtube.com/channel/UCsdkGqxV0TXr69kEG83QfRw

Edited by Jimmy_Leppard
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Just now, Mikolajek451 said:

Go to Шрифты (для корректной работы) folder and there's a text file - explaining something [it is called Что делать с ними] which i don't really think that's readme at all, because the text format is f*k up. It might be README to placing fonts, but idk really.

 

 

If someone want to try running the modification, the text in LIB [english language] says that u need to launch it with "Press ~y~U~w~ to open the main menu" [U button] - but it didn't seem to work with mine.

Yep. Doesnt work for me as well.

Andthat readme file is indeed to show what to do with the fontswhich i translated by google.

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I don't really understand this things: Should I put these in Modloader or in GTA San Andreas User Files (?)

 

jNLd6aY.jpg
 
 
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1 minute ago, Aymunz said:

Yep. Doesnt work for me as well.

Andthat readme file is indeed to show what to do with the fontswhich i translated by google.

 

So it seems like the file is not having an INFO text file, on how to use it, try opening LDYOM - moonloader - language English - and look up for something - maybe there will be something worth mentoining.

Just now, boy of the cones said:

I don't really understand this things: Should I put these in Modloader or in GTA San Andreas User Files (?)

 

jNLd6aY.jpg
 
 

As somebody said, the "fonts" needs to be put in System directory.

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1 minute ago, Mikolajek451 said:

As somebody said, the "fonts" needs to be put in System directory.

A'ight, I'm not a genius, but I will try right now.

Plus, I got this:

 

H0f4vGk.jpg
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So I can use custom anims, character voices in my missions?

 

I hope there is an object menu selector instead of just searching ids. Since the game sometimes crashes on some object ids that don't exist/not assigned to any object or vehicle. Also, are we gonna have the ability to code missions with nodes?

 

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New/intresting things that i also discovered from the file are:

 

type_anim_actr=["Animation","Moving along the path","Drive the car on the way","Get out of the car","Chase the car","Get in the car"], driver_beh=["Rides back","Stays still","Tries to escape from the chase","Tries to strike"] - some new car animations. Move along the path is intresting - but it could be a diffrent name, and the same feature as in DYOM, where you need to put route point - i think same thing as it is.

 

anim=Animation
time_anim=Animation Time (sec)
looped=Looped

 

- you can loop animations now [?]

 

move_type_ped=["Bent","Walking","Running","Fast Run"]
move_route_ped=["to the end and stops.","looped, walks along the path"]

 

view_path=Display path
point_path=Point path
- this is rather intresting - we will be able to set field of view of enemies?

 

car_unbreak=["Bulletproof","Fireproof","Explosion-proof","Invulnerable to Collisions","Shockproof","Invulnerable Tires"]

 

door_car=["Hood","Trunk","Driver","Front Right","Rear Left","Rear Right"] - you'll be able to open trunk and hood [?]

 

target_type_obj=["Touch","Damage","Take a picture","Damage with a weapon"] - new damage objectives possible

 

target_dialog_change_arr=["Create Replica","Edit Replica","Delete Replica"] ???

 

cars_change_arr=["Create a machine", "Edit a car", "Rename a car", "Delete a car"] - create a machine is a rather funny translation for "Create a vehicle" or something new.

 

explosion_change_arr=["Make pyrotechnics", "Edit pyrotechnics", "Rename pyrotechnics", "Delete pyrotechnics"]

 

You can set respect -

Relationship_to_groups=Attitude to groups
Relationship_types=["Respect","Like","Ignore","Dislike","Hate"]

 

audio_change_arr=["Create sound", "Edit sound", "Rename sound", "Delete sound"]

typeAudio=["On target", "On action of an actor", "On action of a car", "On action of an object"] - wow, so we'll have an "audio SD" and we will be able to put it directly from the game, not going thru the files and creating things?

 

 

 

34 minutes ago, boy of the cones said:

A'ight, I'm not a genius, but I will try right now.

Plus, I got this:

 

H0f4vGk.jpg

 

Just getting this same thing. If the "U" button for showing up the menu doesen't work - we need to have a tutorial how to install this modification from the Author, or how to use moonloader instead. Rather CJ outfit is hilarious  xd

 

 

And i'm just curious - if the modification will handle all of this

 

@Jimmy_Leppard

Edited by Guest
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3 minutes ago, Mikolajek451 said:

New/intresting things that i also discovered from the file are:

 

type_anim_actr=["Animation","Moving along the path","Drive the car on the way","Get out of the car","Chase the car","Get in the car"], driver_beh=["Rides back","Stays still","Tries to escape from the chase","Tries to strike"] - some new car animations. Move along the path is intresting - but it could be a diffrent name, and the same feature as in DYOM, where you need to put route point - i think same thing as it is.

 

anim=Animation
time_anim=Animation Time (sec)
looped=Looped

 

- you can loop animations now [?]

 

move_type_ped=["Bent","Walking","Running","Fast Run"]
move_route_ped=["to the end and stops.","looped, walks along the path"]

 

view_path=Display path
point_path=Point path
- this is rather intresting - we will be able to set field of view of enemies?

 

car_unbreak=["Bulletproof","Fireproof","Explosion-proof","Invulnerable to Collisions","Shockproof","Invulnerable Tires"]

 

door_car=["Hood","Trunk","Driver","Front Right","Rear Left","Rear Right"] - you'll be able to open trunk and hood [?]

 

target_type_obj=["Touch","Damage","Take a picture","Damage with a weapon"] - new damage objectives possible

 

target_dialog_change_arr=["Create Replica","Edit Replica","Delete Replica"] ???

 

cars_change_arr=["Create a machine", "Edit a car", "Rename a car", "Delete a car"] - create a machine is a rather funny translation for "Create a vehicle" or something new.

 

explosion_change_arr=["Make pyrotechnics", "Edit pyrotechnics", "Rename pyrotechnics", "Delete pyrotechnics"]

 

You can set respect -

Relationship_to_groups=Attitude to groups
Relationship_types=["Respect","Like","Ignore","Dislike","Hate"]

 

audio_change_arr=["Create sound", "Edit sound", "Rename sound", "Delete sound"]

typeAudio=["On target", "On action of an actor", "On action of a car", "On action of an object"] - wow, so we'll have an "audio SD" and we will be able to put it directly from the game, not going thru the files and creating things?

 

 

 

 

Just getting this same thing. If the "U" button for showing up the menu doesen't work - we need to have a tutorial how to install this modification from the Author, or how to use moonloader instead. Rather CJ outfit is hilarious  xd

I thought it'll will work typing ''Y'' to open the menu.

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1 minute ago, boy of the cones said:

I thought it'll will work typing ''Y'' to open the menu.

from language file:

 

welcome_t=["Welcome to the ~n~LDYOM ~r~","~w~!~n~~n~Press ~y~U~w~ to open the main menu"]

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Dyom's animations are really limited.

 

Car paths are annoying, because sometimes you want the enemy or the companion to drive of a ramp, instead they go the other direction or don't hit the ramp at all even when setting the nodes/path.

 

this is gonna be weird to open the menus with "U" instead of "Y".

Edited by ArkianHue
Added to keep track of what is being said.
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Just now, Mikolajek451 said:

 

So it seems like the file is not having an INFO text file, on how to use it, try opening LDYOM - moonloader - language English - and look up for something - maybe there will be something worth mentoining.

As somebody said, the "fonts" needs to be put in System directory.

Wait, moonloader? I thought it said "modloader".  Well gotta install that then.

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1 minute ago, Aymunz said:

Wait, moonloader? I thought it said "modloader".  Well gotta install that then.

Here's the famous MoonLoader:

 

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13 minutes ago, Aymunz said:

Thanks! You saved me time.

Yeah this is Moonloader not Modloader - it was kinda the same name, but sorry for misunderstanding.

Edited by Guest
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Just now, Mikolajek451 said:

Yeah this is Moonloader not Modloader - it was kinda the same name, but sorry for misunderstanding.

No worries!

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5 minutes ago, Mikolajek451 said:

Yeah this is Moonloader not Modloader - it was kinda the same name, but sorry for misunderstanding.

There are other codes to discover?

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Just now, boy of the cones said:

There are other codes to discover?

I'll look into - i saw some Mission Pack codes, and i'm suggesting that there might be an "storyline" tho - i'll look more today. But yeah i placed the files in "Moonloader" folder of GTA San Andreas and when i pressed U i heard sound but no menu popped up. Can somebody tell me to exactly what folder i need to paste the fonts?

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Just now, Mikolajek451 said:

I'll look into - i saw some Mission Pack codes, and i'm suggesting that there might be an "storyline" tho - i'll look more today. But yeah i placed the files in "Moonloader" folder of GTA San Andreas and when i pressed U i heard sound but no menu popped up. Can somebody tell me to exactly what folder i need to paste the fonts?

I suggest you to wait the tutorial made in english. I just put the files Audio, Mission_Pack & many more in MoonLoader folder. I didn't hear a sound, just like you.

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3daudioW=3D Sound? - seems like there's an Audio String [idk what it means, i'm not a coder - just giving you some new stuff, if you know coding u can actually say what is it]

_____________________

repeat=Reapeat
place_type=["Position","Actor","Car","Object"]

_________________________________________________________

new_miss_pack=A new mission pack has been created.
mission_pack_change_arr=["Create mission pack","Load mission pack","Save mission pack","Rename mission pack","Delete mission pack"]
missions_change_arr=["Create mission","Load mission","Save mission","Mission settings","Delete mission"]
new_miss=A new mission has been created.
 - i think this is releated with Storyline but not 100% sure.

_________________________________________________________________________________________________________________________

 

enexMarker=On/Off Enex Markers
stopEndFrameW=Block last frame?

________________________________________________________________________________________________________________________

 

[NEW - 15:05 i'm editing when i find something new]

 

info_t=["Developer LDYOM:","Developer Mission pack:","Version:","Hotkeys:","Ctrl + S - Quick save~n~Shift - 10 times faster paging","Exit : ~r~F"] - idk if this is storyline save tho

 

 

3 minutes ago, boy of the cones said:

I suggest you to wait the tutorial made in english. I just put the files Audio, Mission_Pack & many more in MoonLoader folder. I didn't hear a sound, just like you.

Yeah i'll do that tho.

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Just now, Mikolajek451 said:

3daudioW=3D Sound? - seems like there's an Audio String [idk what it means, i'm not a coder - just giving you some new stuff, if you know coding u can actually say what is it]

_____________________

repeat=Reapeat
place_type=["Position","Actor","Car","Object"]

_________________________________________________________

new_miss_pack=A new mission pack has been created.
mission_pack_change_arr=["Create mission pack","Load mission pack","Save mission pack","Rename mission pack","Delete mission pack"]
missions_change_arr=["Create mission","Load mission","Save mission","Mission settings","Delete mission"]
new_miss=A new mission has been created.
 - i think this is releated with Storyline but not 100% sure.

 

This all new stuff sounds really interesting and I might try it out. I also need the time to understand how to install it.

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Is the tutorial in the game itself or on the mod's own website?

Edited by ArkianHue
Cleared up some confusion.
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Just now, ArkianHue said:

Is the tutorial in the game itself or on the website?

We have currently found the teaser.

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Just now, Springfield said:

The future of DYOM, I am happy that it has got himself into some great hands. Talking about Moonloader, it has been breaking those records ever since it has been released and explained in English. I am confident to say that the developers of Moonloader (LUA) version of DYOM have more than this to put forth so I consider it a trailer only. 

 

At last, this is what I call "A real hype train".

This is what I meant by an alternative. It seems that moonloader has some coding features that are intended to exceed both CLEO's and SCM's limitaions. So if this get enough work, I imagine it will be phenomenalvin the near future. New creators, new environment and new prespective. I wish them good luck.

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Idk if the BETA version of this modification is bugged - but when i have mod installed [idk if with fonts also - cuz i dont know where to place them - on what folder] it still doesent show

 

welcome_t=["Welcome to the ~n~LDYOM ~r~","~w~!~n~~n~Press ~y~U~w~ to open the main menu"] - i'm wondering where this message appears. It should like in the official DYOM in the right upper side right?

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1 minute ago, Mikolajek451 said:

Idk if the BETA version of this modification is bugged - but when i have mod installed [idk if with fonts also - cuz i dont know where to place them - on what folder] it still doesent show

 

welcome_t=["Welcome to the ~n~LDYOM ~r~","~w~!~n~~n~Press ~y~U~w~ to open the main menu"] - i'm wondering where this message appears. It should like in the official DYOM in the right upper side right?

I didn't saw the Welcome Information and this ''U'' when I launched the modification.

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Found that we will be actually having an animation categories - that will be easier to browse some animations. Big code below:

 

    ['Anim_name'] = {'PED','BOMBER','POOL','ON_LOOKERS','GANGS','PAULNMAC','BOX','Attractors','BAR','BASEBALL','BD_FIRE','BEACH','benchpress','BLOWJOBZ','CAMERA','CAR','CAR_CHAT','CASINO','COP_AMBIENT','CRACK','CRIB','DAM_JUMP','DANCING','DEALER','DODGE','FOOD','Freeweights','GFUNK','HEIST9','INT_HOUSE','INT_OFFICE','INT_SHOP','KISSING','LOWRIDER','MEDIC','MISC','OTB','PARK','PLAYIDLES','POLICE','RAPPING','RIOT','ROB_BANK','RUNNINGMAN','SCRATCHING','SEX','SHOP','SMOKING','SnM','STRIP','SUNBATHE','SWAT','VENDING','WOP'},

 

        vr.list_actors[vr.current_actor]['Actor_Data']['Anim_id'] = #vr.list_actors[vr.current_actor]['Actor_Data']['Anims']
        vr.list_actors[vr.current_actor]['Actor_Data']['Anims'][vr.list_actors[vr.current_actor]['Actor_Data']['Anim_id']]['Anim'] = 1
        vr.list_actors[vr.current_actor]['Actor_Data']['Anims'][vr.list_actors[vr.current_actor]['Actor_Data']['Anim_id']]['Pack_anim'] = 1
        vr.list_actors[vr.current_actor]['Actor_Data']['Anims'][vr.list_actors[vr.current_actor]['Actor_Data']['Anim_id']]['Loop'] = false
        vr.list_actors[vr.current_actor]['Actor_Data']['Anims'][vr.list_actors[vr.current_actor]['Actor_Data']['Anim_id']]['Time'] = 1.0
        vr.list_actors[vr.current_actor]['Actor_Data']['Anims'][vr.list_actors[vr.current_actor]['Actor_Data']['Anim_id']]['Condition'] = 1
        vr.list_actors[vr.current_actor]['Actor_Data']['Anims'][vr.list_actors[vr.current_actor]['Actor_Data']['Anim_id']]['Unbreakable'] = false
        vr.list_actors[vr.current_actor]['Actor_Data']['Anims'][vr.list_actors[vr.current_actor]['Actor_Data']['Anim_id']]['stopEndFrame'] = false

 

    ['Audios_pack'] = {},
    ['Audios_pack_name'] = {}

 

    ['Random_spawn'] = false [in actor category]

 

 

Guessing by this - this will be HUGE improvment of number of animations in DYOM - because we had like maybe 130 or something like that - look at these categories. Wow. The categories reminds me of MTA SA animation bar on freeroam servers - where we had like big ammount of categories to pick - and anims on it.

Edited by Guest
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Just now, Mikolajek451 said:

 

Idk if the BETA version of this modification is bugged - but when i have mod installed [idk if with fonts also - cuz i dont know where to place them - on what folder] it still doesent show

 

You just double click them and click install onthe top left corner 

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