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DYOM The Designers Lounge


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DennysCute99
5 hours ago, Nuddle King said:

I don't care what all you talking about, Listen MartZ2, you f*cking bastard, I know you enough and I know your damn secret agency that create disrespectful mission packs and send it to AznKei, you used DYOM as a diss tool, DYOM WAS USED FOR FUN, a female and a male created DYOM for us for fun and have stories and discuss each other, in the past:2012s 2011s, there was fights which was called"Spamming" or "Argurments" now in 2018, it's renamed to "Drama" which make no sense about it, a DYOM Designer see a small fight, he will say"Hey, stop drama now" and then, rage mode activated and it's turns to be a large spam, if I was really doing the drama, why you wouldn't say"NuddleKing, please stop" that all, nothing more, I would respect that kind of people who say that like Zeko or DC99 or Giorgia, I am not Jack Muller, I am not Dario or Spyder, you should know who I am, My name is Sean a guy who knowed DYOM In 2015 and joined in 2016, and then he stealed missions because he didn't knew, in 2017, a DYOM Designer, a respectful one, named StradaBoy, helped me to know how to design, and he reach me to GTAF, now I create missions and I play and enjoy, again and again and again, I am a DYOM Designer that Respect everyone, and I'll move forward for now, but if those little MartZ2(not martin)bastard tried to make me a disrespectful doll, ain't gonna give up.

In life there are assholes talking about how disgust you are as a person, but if you want to respect whole community, then you have to re-think the Moderators, Senior DYOM Designers, your friends and finally the Administrators who have created this wonderful mod of GTA San Andreas is called DYOM (Design Your Own Mission). A lot of people have left the DYOM community and I can understand that too. I too started designing missions in the year 2012. I have this video to show how I was in that year. Enough quarrel, enough dramas, enough fights, but in short, we want to stop repeating this word 'Drama'? Stop. If you want to discuss, talk to him privately session with a PM. Do it. I have this video to show that I also designing missions in 2012 but then I entered on November 27th 2017. It was a nice moment for me. Enjoy the video.

 

 

 

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True Logistician
6 minutes ago, DennysCute99 said:

In life there are assholes talking about how disgust you are as a person, but if you want to respect whole community, then you have to re-think the Moderators, Senior DYOM Designers, your friends and finally the Administrators who have created this wonderful mod of GTA San Andreas is called DYOM (Design Your Own Mission). A lot of people have left the DYOM community and I can understand that too. I too started designing missions in the year 2012. I have this video to show how I was in that year. Enough quarrel, enough dramas, enough fights, but in short, we want to stop repeating this word 'Drama'? Stop. If you want to discuss, talk to him privately session with a PM. Do it. I have this video to show that I also designing missions in 2012 but then I entered on November 27th 2017. It was a nice moment for me. Enjoy the video.

 

 

 

 Man, can we all just drop this drama - please stop trying to revive It over and over again. It's been talked over and done - let's move on!

Edited by True Logistician
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2 minutes ago, True Logistician said:

Jesus/Allah/Krishna man, can we all just drop this drama - please stop trying to revive It over and over again. It's been talked over and done - let's move on!

Wise words, you probs the only one with a brain here lmao

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True Logistician
Just now, NeonDeviant said:

Wise words, you probs the only one with a brain here lmao

Thanks for the compliment, whether or not It being sarcastic - but I think that @Jisseikatsu

Is also wise.

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DennysCute99
5 minutes ago, True Logistician said:

 Man, can we all just drop this drama - please stop trying to revive It over and over again. It's been talked over and done - let's move on!

That was what I wanted to say.

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But why did you come back to his post? He already said the drama was over. Keep up doing the nice work and I hope you have more success with Days of Rank @Nuddle King and you good luck with Ghost Night Denny. Drama is over and I guess we can keep doing our jobs

Edited by TQR12345
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Super Shizuku

Yeah, judging by a 6 minute trailer. Play it and you'll change your mind.

The purpose of a trailer is to advertise watchers with some varied gameplays and/or sensational moments inside the project without spoiling the project too much and whether it's worth to be played or not. As the author of the project, he sends that trailer as an expression of contents we people shouldn't miss. I mistaken innovative as diverse. If you think thoughtful story alone is what it takes to rate one project at least 8/10 while leaving the overall gameplay monotonous, then you might as well read only the book because it already covers everything. Things work differently for an honest critic like me. Trust me, there are other bad critics are there like those who wouldn't bother to play only because anime can never work with gta only because they think it just won't work without giving full essay and play some missions. Or people who only plays 1 chapter out of the rest and think "I don't think the rest will make up for these unbearable failures." Hence, "you cannot please everyone no matter what" quote existed.

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Alan Eastwood

Happy birthday, Target! Keep killing it with those images, they get better every year.

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4 hours ago, Light Syde Riandy said:

Things work differently for an honest critic like me.

You mean things work differently for a narcissistic ass kisser like yourself. Guess what, you'll find most masterpiece projects have "monotonous gameplay" as you put it, but a good story. Not that I'm saying my mp is a masterpiece, but I did put a lot of effort into it and you can't call my mp trash when you never even played it

Edited by S.A.C.
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Honestly, I'm gonna delay my project within 3 days due to the mapping issues on SA:MP. I can come back on Monday and start with the project but it takes alot of time but about the topic about my project it's impossible. 

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1 minute ago, Sprach said:

Honestly, I'm gonna delay my project within 3 days due to the mapping issues on SA:MP. I can come back on Monday and start with the project but it takes alot of time but about the topic about my project it's impossible. 

What do you mean by mapping issues on SA:MP?

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Just now, omigawail said:

What do you mean by mapping issues on SA:MP?

That's an interesting question, I was a beginner at map but I love doing zombie maps since it is easy and I can place the objects very well but our owner of the server request me to do it so yeah.

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7 hours ago, Light Syde Riandy said:

If you think thoughtful story alone is what it takes to rate one project at least 8/10 while leaving the overall gameplay monotonous...

The problem i think is that most people's idea of a DYOM Storyline/Mission Pack is a SL/MP very similar to GTA SA's story and missions, and we know how most of those missions are: monotonous. Go to point A, kill some dudes/do some illegal sh*t, maybe run from the police, go to point B. As S.A.C. said,

3 hours ago, S.A.C. said:

you'll find most masterpiece projects have "monotonous gameplay" as you put it, but a good story

 

Maybe you can design some stealth segments, missions where you use GTA SA's rare vehicles, you can maybe change location, objects, ecc. but the core of the gameplay will remain the same.

I might give it a shot tho and try to design a storyline as varied as possible gameplay-wise. @Light Syde Riandy what do you exactly find monotonous in missions?

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Gta sa! Storyline has trailing missions, spook o meter, racing missions and other unique missions scattered around that help break the pacing.

 

If you try to add some to a storyline, you can sacrifice some story consistency to avoid repetition.

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DennysCute99

OFFICIAL LOGO OF:

THE FALL OF MICHAEL

urBZI91.jpg?1

 

DC99, work in progress

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30 minutes ago, omigawail said:

Gta sa! Storyline has trailing missions, spook o meter, racing missions and other unique missions scattered around that help break the pacing.

 

If you try to add some to a storyline, you can sacrifice some story consistency to avoid repetition.

The problem is also that you can't make those missions properly on DYOM, sadly :[

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