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DYOM The Designers Lounge


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You can see Jissiekatsu, Right? He is PoC. I don't know why he changed his name. I think due the random bullsh*ts on his moderation.

Curtis done that.

 

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I get the basic, I was looking for an advance tutorial. Anyway I have a few questions about storyline:

1. Do you keep the weapon you found after a mission.

2. If mission 1 have an objective that make the player has 200 health. Do the player still have 200 health after finishing the mission?

3. Can you make a requirement to start a mission (for example have enough $2000)?

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I get the basic, I was looking for an advance tutorial. Anyway I have a few questions about storyline:

1. Do you keep the weapon you found after a mission.

2. If mission 1 have an objective that make the player has 200 health. Do the player still have 200 health after finishing the mission?

3. Can you make a requirement to start a mission (for example have enough $2000)?

Ask Martin, Also DYOM Weekly event it's coming back again?

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Martin_Strada

I get the basic, I was looking for an advance tutorial. Anyway I have a few questions about storyline:

1. Do you keep the weapon you found after a mission.

2. If mission 1 have an objective that make the player has 200 health. Do the player still have 200 health after finishing the mission?

3. Can you make a requirement to start a mission (for example have enough $2000)?

1. Sure, while you moving to the next mission, then your weapon from the mission before will be lost.

2. And what do you think? Like in mission mode, after you finish the mission, it will have 200hp, all same like in storyline mode.

3. No, DYOM doesn't have that feature.. maybe?

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I get the basic, I was looking for an advance tutorial. Anyway I have a few questions about storyline:

1. Do you keep the weapon you found after a mission.

2. If mission 1 have an objective that make the player has 200 health. Do the player still have 200 health after finishing the mission?

3. Can you make a requirement to start a mission (for example have enough $2000)?

 

1. Sure, while you moving to the next mission, then your weapon from the mission before will be lost.

2. And what do you think? Like in mission mode, after you finish the mission, it will have 200hp, all same like in storyline mode.

3. No, DYOM doesn't have that feature.. maybe?

What happens to your photo?lol.

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Martin_Strada

 

 

I get the basic, I was looking for an advance tutorial. Anyway I have a few questions about storyline:

1. Do you keep the weapon you found after a mission.

2. If mission 1 have an objective that make the player has 200 health. Do the player still have 200 health after finishing the mission?

3. Can you make a requirement to start a mission (for example have enough $2000)?

1. Sure, while you moving to the next mission, then your weapon from the mission before will be lost.

2. And what do you think? Like in mission mode, after you finish the mission, it will have 200hp, all same like in storyline mode.

3. No, DYOM doesn't have that feature.. maybe?

What happens to your photo?lol.

 

 

Just gonna change it, lol

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2. And what do you think? Like in mission mode, after you finish the mission, it will have 200hp, all same like in storyline mode.

 

Are you sure? Just a moment ago I made a simple test storyline and give player 200hp while mission, when mission ends his health bar decreased to 100hp.

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2. And what do you think? Like in mission mode, after you finish the mission, it will have 200hp, all same like in storyline mode.

Are you sure? Just a moment ago I made a simple test storyline and give player 200hp while mission, when mission ends his health bar decreased to 100hp.

Good to see you back man where have you been
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Uhhhh man, the community is finally back! It's the best moment to challenge! I'm back boys, back in the game, back in progress! Let's design missions! Woohoo! :happy::lol:

Edited by Jack Muller
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Anyone having an issue with actors not leaving cars when "Leave Nearest Vehicle" is set as their animation?

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Yes, that's true. I thought it is only happening with me, and never used that animation in a mission.
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Yes I was also having that issue so I stooped using that animation for quite a long time.

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Nope, that animation works fine for me. BTW,

HOLD YOUR BREATH because today we'll get our power ranking points! :D

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SeanAlgerian

Nope, that animation works fine for me. BTW,

HOLD YOUR BREATH because today we'll get our power ranking points! :D

Power Ranking!?What u mean?Its been 3 months since I leave DYOM

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