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DYOM The Designers Lounge


General Scrotum

Recommended Posts

Super Shizuku

If anyone still like to help me with The Specialists, add me on skype - AgilJo2

For some reason, I have become tired hearing you begging others for helps.
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Super Shizuku

Uuuum, okay. If you really never serious contributing for this community.

 

 

Even from your earliest career in DYOM. Please don't be angry for what I have said to you. :D

 

Edited by Rendy Specter(Riandy)
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Heisenberg_GR

If anyone still like to help me with The Specialists, add me on skype - AgilJo2

Help for what?

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Uuuum, okay. If you really never serious contributing for this community.

 

 

Even from your earliest career in DYOM. Please don't be angry for what I have said to you. :D

 

What are you talking about?

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Super Shizuku
What are you talking about?

You haven't fulfilled your promise and yet you ask help now? This is Internet bro! If your laziness is too strong, (Oh that's right, you rarely being in here) then you shouldn't design in the first place. :) (Once again, please don't be mad :p)

Edited by Rendy Specter(Riandy)
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Super Shizuku

Finishing "Lost Memories" and you ended up cancelled it, good game!

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nobody asked for you whining, weeb.

you can't force someone to push away his life because you want to play a f*cking game.

 

What kinda help do you want, Gummy?

Edited by RandomStunt
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Super Shizuku

nobody asked for you whining, weeb.

you can't force someone to push away his life because you want to play a f*cking game.

 

What kinda help do you want, Gummy?

Word!

Edited by Rendy Specter(Riandy)
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oh shut up will you? you just randomly barge in saying random sh*t nobody understands.

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Someone summon Rytuklis to shut this f*ckers up

 

he might be good at helping me with story, you can too RandomStunt

 

and Lost Memories has been gone for half a year, you l8 m8

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Someone summon Rytuklis to shut this f*ckers up

 

YIPPE!

Look, you apehead. Why don't you stop ruining the mood for the DYOM community, crawl back into the sh*thole you came from, and come back when you've grown some hair on your balls and stopped sucking on your moms tit? Thank you.

 

Sincerely,

A concerned designer.

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What do you mean? Woodman is the most exciting that happened to DYOM since the release of The Fort.

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Jimmy_Leppard

Hi, guys. Just an update for anyone who has been up to date with and follows my updates about my upcoming mission pack.

 

In terms of story complexity, this upcoming mission pack is by far the most complex one I've ever worked on and therefore, there have been a few setbacks over the last few days which I haven't experienced since probably my early days of designing. Unfortunately, I'm only about somewhere between 50-60% finished writing the script alone. Why that is is because every part that has complex layout in terms of connecting key points of the story, I have to try to design it in DYOM and see if it can be done since there is no use of moving forward with the script until I find a way to incorporate those parts into DYOM or, in case it can't be done, re-arrange the script itself in a new direction and then retry incorporating that into DYOM.

 

So far, four of those major setbacks occured since I started writing the script, two of which happened in the last few days. That put me ridiculously behind schedule unfortunately. So, there is still no need to panic, but, whether or not I will be able to start designing the missions and release the first mission before Summer of 2016 (at least) is indeed in question. The worst thing that could happen is that I don't release the first mission in 2016 at all, but I hope that won't be the case.

 

Cheers.

Edited by Jimmy_Leppard
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What do you mean? Woodman is the most exciting that happened to DYOM since the release of The Fort.

Haha, remember DudeofSantos?

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Alan Eastwood

 

What do you mean? Woodman is the most exciting that happened to DYOM since the release of The Fort.

Haha, remember DudeofSantos?

 

 

Ugh, my head hurts.

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DudeOfSantos was just a dumb kid who didn't know much. or speak much for that matter. It's best to ignore those people because they just start to feed off the attention and then turn into trolls. It's happened in the past and will likely happen again.

 

@Jimmy

 

Take your time, man. Complexity in stories is something you rarely see in DYOM and seeing that I've only recently started to understand the whole plot of The Platinum Circle during my second playthrough, it says something about how complex your upcoming project will be. I'm excited to see what you have in store this year.

Edited by The Odyssey
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V FOR VINEGAR FULL REVEAL: Click on the spoiler to see it.

 

 

V FOR VINEGAR: FULL REVEAL

Content of this manual
1. Introduction
2. Gameplay
3. Synopsis
3a. Characters
3b. Plot
4. Final considerations
1. INTRODUCTION
V for Vinegar is a mission pack in the third person with elements of action/adventure and survival. It is developed by The Half-Blood Prince, and is expected to launch in 2016.
The player controls Yuji through the state of San Andreas in a setting "almost apocalyptic" state in 2013 and your mission is to escort the young Mari to the base of an enemy organization. The player must defend himself against hunters, policemen, soldiers and members of other organizations, using weapons and methods of improved infiltration like stealth. The player can also combine what he find on the street to form strategies to pass by enemies that are forward.
V for Vinegar won the most promising MP Prize in DYOM Awards 2015.
2. GAMEPLAY
V for Vinegar uses a third-person perspective. The fight develops primarily on hand-to-hand. While weapons can be searched, your ammo is scarce. It was assured that, in V for Vinegar, will never result in the player start running and shooting automatically and randomly. Health does not regenerate, forcing the player to be more conservative. The emphasis on exposing the fragility of the player helps to increase pressure to survive in a precarious world.
The player controls Yuji, while Mari, controlled by AI, stay close to Yuji for much of the MP. But V is Vinegar is not "a big escort mission". Mari is a supporting character instead of a fragile victim: for example, she can warn Yuji about enemies getting close and help him throwing molotovs and grenades at the enemies. Mari could die, but can also fight to a certain level, using weapons or her cunning to escape danger.
During the game, the player is forced to confront different types of enemies, from police to hunters on the street. Each type of enemy the AI has very similar, but not equal. For example: hunters, who are street thieves, attack you randomly and have worst life and accuracy. Police and soldiers form tactics that the MP himself creates to ambush the player, with better life and accuracy.
Unlike Long Theft Auto, players can interact with objects in the environment because of the background story, rather than a little progression. For example, in open beta that was released not long ago, Mari reaches a board about zombies, and asks Yuji if it was true. So dialogue, interacting with the ambient are common in MP.
As the player is in a setting with empty streets, no shops or cars (unless the abandoned ones), there will be no type of monetary system where you can spend money buying weapons, clothes or food. Instead of it, the player is required to exploit the ambient in search of resources. If you do not explore "enough", will have more work to defeat the enemies in the confrontations that await in the continuation of your journey.
In addition to the events of the main story, there will be mini-games where the player can use to exploit the scenario to find new resources. The player can find along the way, as well as weapons, health and armor, bags full of money and books with notes, which serve as a kind of trophy for those who find all the existing amount the state.
The difficulty of V for Vinegar is also new to the MP. The player who is used to follow objectives by checkpoints and markings will have problems at the beginning of the story. This is because, as seen in the beta, the scenarios are closed, and there are no markings such as arrows, checkpoints or points on the map to guide the player, causing the player himself must create their own strategies to move to the next part, following dialogue of the character of the story, which can help the player to think. Examples: "I think we can go through this door here", "I need an access card to the door," "we'll have to kill all these enemies alone", among others.
3. SYNOPSIS
3a. CHARACTERS
Yuji is a japanese immigrant who lives alone; while Mari is a very clever and sarcastic student, but did not have the chance to explore the precarious state.
Other characters include Mari's and Yuji's partner, Albert; a policeman who bother Yuji, Harvey; Clark, a mysterious friend of Mari; Kanae, Yuji's older sister; Ben, Yuji's uncle who lives alone on a desert town; the brothers Ronald and Roger, allies of the organization; Yuji's best friend, Leonard, and his former beloved, Lunna; and Rob, leader of a militia of weapons called "The Cartel".
3b. PLOT
V for Vinegar begins in the suburban area of ​​Los Santos, four months after the start of the riot. Yuji lives alone in a house near the Glen Park. To pay a debt that his father had with Harvey, a corrupt cop, Yuji sets out on a mission to deal drugs with gangsters, and meets a man who introduces him to an organization called "V for vinegar", and ends up as a member of this organization. In it, it is responsible for being the bodyguard of a young woman named Marianna (aka Mari). Mari is the most active member of the organization, and her ideas are considered precious by the other members. So they leave for clues of the enemy organization's headquarters, called "The Blackout". Of course, things turn to worse when they get to know more of the state, and along the way the two will face enemies from street thieves to soldiers trained to kill anyone who invade their base.
V for Vinegar will focus entirely on the different meanings of the word "justice".
4. FINAL CONSIDERATIONS
V for Vinegar brings new ways of gameplay and storyline for DYOM MPs. The revolutionary content of the MP is due to the same genre games inspirations, bringing lots of fun for who's playing, not having a boring content to the player: the player always wants to pursue, to know what will happen next. The climax was used to those who are playing be shocked with the events of history as the deaths of characters or traumatic events, often appealing to the emotional side. Realism is also something greatly enhanced, making it impossible to see cars or people on the street and having elements that make the player think he really is in that fictional world, and feel the same emotions as the characters.
V for Vinegar will be released for DYOM v8 in 2016, with the worldwide release of all missions at the same day.

 

THBP, work in progress
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ghettospaghetti

It's bullsh*t on how we have to wait for Dutch or Pat to login, just to get a problem fixed. And they never, ever login. We need a new admin. One that logs in, more than once a month. Like SP would make a great admin for the DYOM site.

Edited by GangstaZilla203
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We have a lot of DYOM admins, SP, myself and Andrej for excample. It's just that me and Andrej didn't get the admin rights yet.

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Juice the Joos

We have a lot of DYOM admins, SP, myself and Andrej for excample. It's just that me and Andrej didn't get the admin rights yet.

I hope you do. This section really needs some ''cleaning'' from trolls and stuff.

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How's everyone here doing? Been a while.

 

Just thought to check in. Myself I've been way too busy with life, wrestling and filmmaking to really do anything productive DYOM wise but I wish all of you luck on your projects.

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Hi guys. I've been working on an 'secret project' for a while now.

I'm happy to say first chapter with 12 missions are already made, tested and ready to be published.

But!

I have to make promo art, topics and all that stuff first.

It will comes very very soon.

 

Hope y'all will like it.

 

Cheers

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That moment when your a new designer and you got nothing awesome to talk about

*facepalm*

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Heisenberg_GR

That moment when your a new designer and you got nothing awesome to talk about

*facepalm*

Welcome!

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That moment when your a new designer and you got nothing awesome to talk about

*facepalm*

Welcome!

 

Thank yew Dawg!

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Hdxt_Hardluck

That moment when your a new designer and you got nothing awesome to talk about

*facepalm*

Welcome, i hope you spend great time here and find some helpful dude!

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