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DYOM The Designers Lounge


General Scrotum

Recommended Posts

Let's just design missions and never argue again! And if you do... I will... I will take a picture of myself, naked, in a bathtub filled with banana juice and crying my eyes out and post it on Facebook, Twitter, etc. ;c

 

That's worth getting banned for.. Meh you removed me from your friends list for no apparent reason anyways so...

 

On a serious note, I don't know about others but I'm not just gonna sit there and watch some ten year old on a period go around the forums, create different accounts and disrespect other designers when the quality of his missions is so sh*tty the only thing they're good for is... Damn, there's nothing they're good for!

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I don't know about you folks but i'm enjoying this.

But to be honest, it gets annoying at times.

 

Also, just in case anyone thinks i'm not making missions and just posting here.

I want you to know that i'm slowly working on this MP that i can't wait to reveal.

I only designed 8 missions yet and i might release it by the end of next month. :santa:

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I don't know about you folks but i'm enjoying this.

But to be honest, it gets annoying at times.

 

Also, just in case anyone thinks i'm not making missions and just posting here.

I want you to know that i'm slowly working on this MP that i can't wait to reveal.

I only designed 8 missions yet and i might release it by the end of next month. :santa:

Cant wait.

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Juice the Joos

Hey guys, i need to ask you all something.

How in the f*cks name do i create a helicopter shooting at you?

 

 

smooth question tho

 

Edited by Juice the Joos
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Hey guys, i need to ask you all something.

How in the f*cks name do i create a helicopter shooting at you?

 

 

smooth question tho

 

So easy, you just gotta create helicopter, then add an actor and set his accuracy to 100 and make enemy--> hold and direct. :)

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General Scrotum

(After another extension that ended yesterday) I extended to another one day and a half (from the time the post was edited) the dealines to give results to some side objectives in my mission pack: http://gtaforums.com/topic/510842-the-chronicles-of-john-secronom/?p=1066077593

Edited by Canadian Scrotum
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Hey guys, i need to ask you all something.

How in the f*cks name do i create a helicopter shooting at you?

 

 

smooth question tho

 

So easy, you just gotta create helicopter, then add an actor and set his accuracy to 100 and make enemy--> hold and direct. :)

 

If it's about Hunter, you create actor, "animation" Enter nearest car and select "Attack player".

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I wonder if it's possible to add some kind of PD maverick behaviour to helicopter pilots so they would be able to shoot from the helis. I think this option would be great since all we can add now are rocket launching.a

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I wonder if it's possible to add some kind of PD maverick behaviour to helicopter pilots so they would be able to shoot from the helis. I think this option would be great since all we can add now are rocket launching.a

 

Is not possible do this?

s-helicopter.jpg

(I already did with the Cargobob, but I don't know about this).

Edited by THBP
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Juice the Joos

 

Hey guys, i need to ask you all something.

How in the f*cks name do i create a helicopter shooting at you?

 

 

smooth question tho

 

So easy, you just gotta create helicopter, then add an actor and set his accuracy to 100 and make enemy--> hold and direct. :)

 

Really? But not with the hunter, with a police helicopter that shoots bullets?

 

I wonder if it's possible to add some kind of PD maverick behaviour to helicopter pilots so they would be able to shoot from the helis. I think this option would be great since all we can add now are rocket launching.a

 

Actually, the PD maverick with an actor with the animation ''attack player'' shoots rockets like a hunter, trust me. My jaw dropped when i saw it.

 

 

 

I wonder if it's possible to add some kind of PD maverick behaviour to helicopter pilots so they would be able to shoot from the helis. I think this option would be great since all we can add now are rocket launching.a

 

Is not possible do this?

s-helicopter.jpg

(I already did with the Cargobob, but I don't know about this).

 

How do you do this with the cargobob?

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How do you do this with the cargobob?

 

 

 

Oh, sorry. Leviathan.

 

Btw, what happened to the Aka productions? He joined some days ago and now get banned...

Edited by THBP
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How do you do this with the cargobob?

 

 

 

 

Oh, sorry. Leviathan.

 

Btw, what happened to the Aka productions? He joined some days ago and now get banned...

 

It was Maaz.

Anyways, yes, if you make an actor use any kind of helicopter and set his behaviour to attack player, it will shoot rockets, doesnt matter what kind the chopper is, howver, that wasnt what I was talking about. We need an option where we could give the actor a PD helicopter NPC so he would be able to shoot machine gun from the heli like in singleplayer.

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I don't think it's possible to make a PD Maverick shoot, but who knows I might be wrong..

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Alan Eastwood

Those who wonder when I going to upload the second chapter of The Only Living Soul It's going to take some time. I will post three missions simultaneously when finished. Already started to make the second and I can say that the first is full of objects.

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Juice the Joos

Anyways, i'm going to post some screenshots about Act II of Hawks: Fight for San Andreas.

 

dc96ja.jpg

______________________________________________________

 

bgs1ns.jpg

______________________________________________________

 

5uiqna.jpg

______________________________________________________

 

In Act II, the protagonist and his friends leave the countryside, full of open area firefights and vehicle-themed missions to visit a San Fierro that has been changed by the dictator Farrick: a man who took a city full of skyscrapers and made it into an oasis, protected by mercenaries in order to keep it safe from foreigners.

In Act II you will see firefights in narrow places (with good usage of objects), interiors, stealth and more ''technical'' mission and helicopters. Everything in around 24 missions of this storyline.

 

Come on come on, go play Act I and get hyped!

 

please?

 

Edited by Juice the Joos
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I have my eyes on few projects for another DYOM TV release.

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I have my eyes on few projects for another DYOM TV release.

I suggest you to add an interview for a designer this time or something like that.

BTW, anyone knows why every time i make a chase with a drive-by and add the attackers and everything, my game crashes randomly? :/

Edited by Dyom 123
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I have my eyes on few projects for another DYOM TV release.

I suggest you to add an interview for a designer this time or something like that.

BTW, anyone knows why every time i make a chase with a drive-by and add the attackers and everything, my game crashes randomly? :/

 

Too many actors, this always happens to me too. That's why I didn't upload Thug's View yet, it's full of those bugs.

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Alright, here's some sneak peak previews for those who are waiting for TC : Chapter 1! :D
r3oTmJx.jpg
IvZcWPy.png
U5t4fZR.png
HYqDjVc.png
qjjF7pf.png

 

I'm not really a fan of gang-type MP, still, good luck with this. I have a suggestion, that is not giving the player or the enemies M4s, HSMs (Heat-seeking Missile), RPGs, Snipers, etc, 'cause they are SOOOO out-of-character, know what I'm saying?

In case you don't, what I mean is gangsters don't have such advanced weapons, at least not realistically.

 

I have my eyes on few projects for another DYOM TV release.

I hope mine is one of them

 

It's okay to dream right? Even though I know it won't come true, at least not any time soon

 

 

 

I have my eyes on few projects for another DYOM TV release.

I suggest you to add an interview for a designer this time or something like that.

BTW, anyone knows why every time i make a chase with a drive-by and add the attackers and everything, my game crashes randomly? :/

 

Too much routepoints, too much actors, too much vehicles, etc. My suggestion is, add a timeout objective between the car spawnings.

 

Anyways, i'm going to post some screenshots about Act II of Hawks: Fight for San Andreas.

 

dc96ja.jpg

______________________________________________________

 

bgs1ns.jpg

______________________________________________________

 

5uiqna.jpg

______________________________________________________

 

In Act II, the protagonist and his friends leave the countryside, full of open area firefights and vehicle-themed missions to visit a San Fierro that has been changed by the dictator Farrick: a man who took a city full of skyscrapers and made it into an oasis, protected by mercenaries in order to keep it safe from foreigners.

In Act II you will see firefights in narrow places (with good usage of objects), interiors, stealth and more ''technical'' mission and helicopters. Everything in around 24 missions of this storyline.

 

Come on come on, go play Act I and get hyped!

 

please?

 

Looks fine mate, I'll check it out when I have free up some time in my table. I always like rebellion-type MPs

New screens of the Final Chapter:

140824064259398558.jpg

140824064301244307.jpg

140824064303148991.jpg

140824064306333393.jpg

Soon: new trailer, new screens, secondary missions and the release date.

I hope nobody comes here commenting "boring" again :(

 

THBP, work in progress

 

 

Nice dude, how you even took those screens? Please teach me how.

Edited by Revolver1
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Nice dude, how you even took those screens? Please teach me how.

 

It's not difficult. On these screens, I created a little mission recreating scenes from the "original" missions, and then I put a cutscene on strategic points. I did in the trailers too. You can see a little difference in the final version, always. But it's impossible create just like in the original mission. That's my way to do screens like that. And somethings can change in the original version, but I always try to don't change. Sometimes I need to stay a lot of time to get a good screen. :p

 

What you think?

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Nice dude, how you even took those screens? Please teach me how.

 

It's not difficult. On these screens, I created a little mission recreating scenes from the "original" missions, and then I put a cutscene on strategic points. I did in the trailers too. You can see a little difference in the final version, always. But it's impossible create just like in the original mission. That's my way to do screens like that. And somethings can change in the original version, but I always try to don't change. Sometimes I need to stay a lot of time to get a good screen. :p

What you think?

 

Why are you making it too hard and complicated? You just have to use Amazing Screenshots by Deji which allows you to freeze the game and change the position of the camera to whatever you want.

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You just have to use Amazing Screenshots by Deji.

Thank You! Thank You! Thank You! Thank You! Thank You!!!

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Nice dude, how you even took those screens? Please teach me how.

 

It's not difficult. On these screens, I created a little mission recreating scenes from the "original" missions, and then I put a cutscene on strategic points. I did in the trailers too. You can see a little difference in the final version, always. But it's impossible create just like in the original mission. That's my way to do screens like that. And somethings can change in the original version, but I always try to don't change. Sometimes I need to stay a lot of time to get a good screen. :p

What you think?

 

Why are you making it too hard and complicated? You just have to use Amazing Screenshots by Deji which allows you to freeze the game and change the position of the camera to whatever you want.

 

 

I really didn't know this mod. (is a mod?)

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I have my eyes on few projects for another DYOM TV release.

Such as?

 

You'll find out when it's released.

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Why are you making it too hard and complicated? You just have to use Amazing Screenshots by Deji which allows you to freeze the game and change the position of the camera to whatever you want.

 

I really didn't know this mod. (is a mod?)

 

Yes, it's a mod. You can use it to change the position and take a picture freely when in gameplay, but not in cutscenes which unable to move the position but taking a picture is still possible. or also you can use camhack mod for quick snapshots.

 

I have my eyes on few projects for another DYOM TV release.

Hope one of them is mine...

 

 

But... surely the chance is very small, smaller than a plankton.

 

 

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Juice the Joos

 

I have my eyes on few projects for another DYOM TV release.

Hope one of them is mine...

 

 

But... surely the chance is very small, smaller than a plankton.

 

 

 

Same here, let's...hope for the best? But i'm sure that if he doesn't review any of my projects it's for a reason.

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Why are you making it too hard and complicated? You just have to use Amazing Screenshots by Deji which allows you to freeze the game and change the position of the camera to whatever you want.

 

I really didn't know this mod. (is a mod?)

 

Yes, it's a mod. You can use it to change the position and take a picture freely when in gameplay, but not in cutscenes which unable to move the position but taking a picture is still possible. or also you can use camhack mod for quick snapshots.

 

I have my eyes on few projects for another DYOM TV release.

Hope one of them is mine...

 

 

But... surely the chance is very small, smaller than a plankton.

 

 

 

Well I'd advice not to post stuff like "I hope mine is in!" or "Oh it's most likely not mine" blah blah blah because:

1. It makes you look like a total crybaby whoring for a review :S

2. It makes your chances slimmer.

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