Momo5000 Posted January 1, 2011 Share Posted January 1, 2011 (edited) Hey there, i have a problem, i need the Address wich brings me to the normal Checkpoint... This: http://i56.tinypic.com/23lyt5h.jpg i searched for it on that site http://www.gtamodding.com/index.php?title=...resses_%28SA%29 (+ google) but zero results, i only find the racing checkpoints... So does anyone know the address for it? Edited January 2, 2011 by Momo5000 Link to comment https://gtaforums.com/topic/466551-gta-sa-checkpoint-address-not-the-racing-one/ Share on other sites More sharing options...
toonskull Posted January 2, 2011 Share Posted January 2, 2011 Need a bit more info, is this a custom CLEO mission or something regular in game? Because the best way to find the address you are looking for is to know the exact X,Y,Z floats for this checkpoint. If then you can use memory tool such as TSearch to find it while the mission is running. Once you find the memory location of X, Y, Z then you can be almost certain the checkpoint is stored in the same fashion as the racing checkpoint of 38 bytes. So back 4 bytes from the X value. For example, I know the checkpoint at Ryder's house is; $X_Ryder_House = 2459.55 $Y_Ryder_House = -1687.75 $Z_Ryder_house = 12.56 So running a memory search while the game is displaying his checkpoint, I get 7 memory locations of the X and Y location but only 3 with the Z values. So I would assume from this data the checkpoint info is stored in either A4A0A0, A4A0DC, or BA8DD4. Also remember that memory addresses change from version to version. Link to comment https://gtaforums.com/topic/466551-gta-sa-checkpoint-address-not-the-racing-one/#findComment-1060275461 Share on other sites More sharing options...
Nahiyan Posted January 2, 2011 Share Posted January 2, 2011 (edited) Hmm.. wait, I'll try searching too. wait... 0AB6: store_target_marker_coords_to 0@ 1@ 2@ // IF and SET Erm.. lemme check if that works.. Nope, didn't work. Edited January 2, 2011 by Nahiyan Link to comment https://gtaforums.com/topic/466551-gta-sa-checkpoint-address-not-the-racing-one/#findComment-1060275476 Share on other sites More sharing options...
BnB Posted January 2, 2011 Share Posted January 2, 2011 That opcode gets the coordinates of the red target marker blip. Link to comment https://gtaforums.com/topic/466551-gta-sa-checkpoint-address-not-the-racing-one/#findComment-1060275510 Share on other sites More sharing options...
DK22Pac Posted January 2, 2011 Share Posted January 2, 2011 What is that checkpoint? Yout script or mission? Or created by game? Link to comment https://gtaforums.com/topic/466551-gta-sa-checkpoint-address-not-the-racing-one/#findComment-1060275608 Share on other sites More sharing options...
NTAuthority Posted January 6, 2011 Share Posted January 6, 2011 Check the MTA source code 'C3DMarker' files. Link to comment https://gtaforums.com/topic/466551-gta-sa-checkpoint-address-not-the-racing-one/#findComment-1060282422 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now