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bmb

[TUT] Gangs 9 & 10

Recommended Posts

Cookie303

I need help when I try to paste

0237: set_gang 8 weapons_to 23 30 28

0237: set_gang 9 weapons_to 1 24 25

076C: set_zone 'LDOC1A' gang 8 density_to 60

076C: set_zone 'LDOC1B' gang 8 density_to 60

076C: set_zone 'LDOC2' gang 8 density_to 60

076C: set_zone 'LDOC3A' gang 8 density_to 60

076C: set_zone 'LDOC3B' gang 8 density_to 60

076C: set_zone 'LDOC3C' gang 8 density_to 60

076C: set_zone 'LDOC4' gang 8 density_to 60

076C: set_zone 'ROBAD' gang 9 density_to 90 // Tierra Robada

076C: set_zone 'ROBAD1' gang 9 density_to 90

076C: set_zone 'SUNNN' gang 9 density_to 90 // Bayside

076C: set_zone 'SUNMA' gang 9 density_to 90 // Bayside Marina

076C: set_zone 'ELQUE' gang 9 density_to 90 // El Quebrados

076C: set_zone 'BYTUN' gang 9 density_to 90 // Bayside Tunnel

076C: set_zone 'ALDEA' gang 9 density_to 90 // Aldea Malvada

076C: set_zone 'BARRA' gang 9 density_to 90 // Las Barrancas

076C: set_zone 'ROBINT' gang 9 density_to 90 // Robada Intersectionand I try to compile it Sanny builder won't let me and I don't know what to do can someone please help I did all the steps correctly and I don't know what else to do please help

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Xxxsavagealph

How to use the cleo script u created ???????😅..

.errrrr I am new in the gta modding so...Please

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mmachavile
On 1/19/2011 at 2:35 AM, Deji said:

Very useful!

 

I'd always considered memory access to be the only way to do this tounge2.gif

 

On 1/1/2011 at 8:50 PM, bmb said:

 

user posted image

 

Gangs 9 & 10 are usable you just have to set them up properly. I came across this when changing around my gang areas in the main.scm. I wanted to put the Russians in Ocean Docks and never noticed they were criminals instead of a gang. So I started looking at the other gangs and changed the Russians the same way and it worked! I will show 2 examples of this in this tutorial. One is the Russian Gang, their territory is in Ocean Docks. the other is a Motorcycle Gang, their territory covers all of Terra Robada.

 

BEFORE BEGINNING BACK UP YOUR FILES!!!

Open your peds.ide file with notepad located in C:\Program Files\Rockstar Games\GTA San Andreas\data\

 

Find these 6 lines

 

111, MAFFA, MAFFA, CRIMINAL, STAT_CRIMINAL, man, 110F,1, null,2,2,PED_TYPE_GEN,VOICE_GEN_MAFFA ,VOICE_GEN_MAFFA 112, MAFFB, MAFFB, CRIMINAL, STAT_CRIMINAL, man, 110F,1, null,2,2,PED_TYPE_GEN,VOICE_GEN_MAFFB ,VOICE_GEN_MAFFB 113, MAFBOSS, MAFBOSS, CRIMINAL, STAT_CRIMINAL, man, 110F,1, null,2,2,PED_TYPE_GANG,VOICE_GNG_MAFBOSS ,VOICE_GNG_MAFBOSS100, WMYCR, WMYCR, CRIMINAL, STAT_CRIMINAL, man, 110F,1, man,2,6,PED_TYPE_GEN,VOICE_GEN_WMYCR ,VOICE_GEN_WMYCR247, BIKERA, BIKERA , CIVMALE, STAT_TOUGH_GUY, man, 0,1, null,5,2,PED_TYPE_GEN,VOICE_GEN_BIKERA ,VOICE_GEN_BIKERA 248, BIKERB, BIKERB , CIVMALE, STAT_TOUGH_GUY, man, 0,1, null,2,5,PED_TYPE_GEN,VOICE_GEN_BIKERB ,VOICE_GEN_BIKERB 
 

 

And change them to this

 

111, MAFFA, MAFFA, GANG9, STAT_GANG9, man, 110F,1, null,2,2,PED_TYPE_GEN,VOICE_GEN_MAFFA ,VOICE_GEN_MAFFA 112, MAFFB, MAFFB, GANG9, STAT_GANG9, man, 110F,1, null,2,2,PED_TYPE_GEN,VOICE_GEN_MAFFB ,VOICE_GEN_MAFFB 113, MAFBOSS, MAFBOSS, GANG9, STAT_GANG9, man, 110F,1, null,2,2,PED_TYPE_GANG,VOICE_GNG_MAFBOSS ,VOICE_GNG_MAFBOSS100, WMYCR, WMYCR, GANG10, STAT_GANG10, man, 100,1, man,2,6,PED_TYPE_GEN,VOICE_GEN_WMYCR ,VOICE_GEN_WMYCR247, BIKERA, BIKERA , GANG10, STAT_GANG10, man, 0,1, null,5,2,PED_TYPE_GEN,VOICE_GEN_BIKERA ,VOICE_GEN_BIKERA 248, BIKERB, BIKERB , GANG10, STAT_GANG10, man, 0,1, null,2,5,PED_TYPE_GEN,VOICE_GEN_BIKERB ,VOICE_GEN_BIKERB
 

 

SAVE & CLOSE

 

Next open the pedgrp.dat located in the same folder

 

Scroll down till you find these 2 lines

 

VLA1, VLA2, VLA3          # Gang 9  (UNUSED)VLA1, VLA2, VLA3         # Gang 10  (UNUSED)
 

 

And change them to this

 

MAFFA, MAFFB, MAFBOSS         # Gang 9  (RUSSIANS)WMYCR, BIKERA, BIKERB          # Gang 10  (BIKERS)
 

 

Also while you’re here find criminals and remove WMYCR or he will spawn around Los Santos and be attacked by other gangs. tounge.gif

 

SAVE & CLOSE

 

Now open up the cargrp.dat located in the same folder

 

Scroll down and find these 2 lines

 

sentinel                                                             # Gang 9 (UNUSED)sentinel                                                             # Gang 10 (UNUSED)
 

 

And change them to whatever you want, mine look like this

 

washing, admiral, esperant                                           # Gang 9 (RUSSIANS)freeway                                                                      # Gang 10 (BIKERS)
 

 

SAVE & CLOSE

 

ped.dat & pedstats.dat were already completed by Rockstar so you don’t need to edit them. (That’s how I figured it would work)

 

Almost done, you need to set up there weapons and territory. You can make a small cleo script like I did below or edit your main.scm

 

This is the cleo script I made.

I forgot a very important part in my script. BnB pointed this out later in the discussion, so here is his script.

 

{$CLEO .cs}//-------------MAIN---------------thread "GW":GW_11wait 0ifPlayer.Defined($PLAYER_CHAR)else_jump @GW_11:GW_340237: set_gang 8 weapons_to 23 30 280237: set_gang 9 weapons_to 1 24 25076C: set_zone 'LDOC1A' gang 8 density_to 60076C: set_zone 'LDOC1B' gang 8 density_to 60076C: set_zone 'LDOC2' gang 8 density_to 60076C: set_zone 'LDOC3A' gang 8 density_to 60076C: set_zone 'LDOC3B' gang 8 density_to 60076C: set_zone 'LDOC3C' gang 8 density_to 60076C: set_zone 'LDOC4' gang 8 density_to 60076C: set_zone 'ROBAD' gang 9 density_to 90  // Tierra Robada076C: set_zone 'ROBAD1' gang 9 density_to 90076C: set_zone 'SUNNN' gang 9 density_to 90  // Bayside076C: set_zone 'SUNMA' gang 9 density_to 90  // Bayside Marina076C: set_zone 'ELQUE' gang 9 density_to 90  // El Quebrados076C: set_zone 'BYTUN' gang 9 density_to 90  // Bayside Tunnel076C: set_zone 'ALDEA' gang 9 density_to 90  // Aldea Malvada076C: set_zone 'BARRA' gang 9 density_to 90  // Las Barrancas076C: set_zone 'ROBINT' gang 9 density_to 90  // Robada Intersection0A93: end_custom_thread
 

 

 

Terra Robada is a very large territory so the density is set to 90.

 

That’s all there is to it. You can make your gangs as you see fit. Just remember when you change peds to gang 9 or 10 you want to remove them from the ped groups (pedgrp.dat) there already in. If not your game will sort of end up like the cheat “gangs everywhere” when they are in other gang areas.

 

Final notes:

1- If you want to change any area already occupied by the Ballas, Grove, etc. you have to edit the main.scm or both gangs will spawn in the same area.

2. Gangs 9 & 10 are the only ones allowed, you cannot add gang 11 or the game will crash. I tried it.

3. The game uses BIKERA & BIKERB the same way it uses MALE01. They are random peds that get put in by the game. The game will substitute both BIKERA & BIKERB with the white construction workers which looks kinda funny in country areas.

4. After further testing using BIKERA & BIKERB can cause other changes in the game. Ocean Docks had a lot more cops walking around, probably because the construction workers were moved to the country areas. You might want to extract the .dff & .txd for the bikers from your gta3.img file and rename them replace other peds to make a biker gang.

 

 

user posted image user posted image

 

 

If you want a good map (like I used in the pictures above) of GTA SA areas to help you set up your gangs you can download it from www.myepsilon.org link

 

Have Fun & Happy New Year!!!

yo I need help I play on gta sa mobile and I did all the steps one by one I add the peds.ide &pedgrp.dat & cargrp.dat but the last step which givien them territory I tried to copy your cleo script but didn't work and I can't chang the main.scm or what ever so can you made kind a cleo for mobile..  please help 😢

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MetionBR

Hi, I would like to know if anyone here can get some tutorial, some way to install the gang unused mod on GTA San Andreas from Android, I tried in several ways and I could not, is there any way? Sorry for the bad English, I'm using the translator, I'm from Brazil

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Cyyto

Is it possible to add peds to gangs 9 and 10? (Not replacing)

 

If so I want them to have a turf in LS.

 

How can I do that?

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ZaytonSirad

Q1:is it possible to 4 car and 4 members on a gang

 

Q2:what is the other method of setting Gang weapons and Gang turf location

 

Q3:is it possible to make any color for their turfs.

 

Answer it with

 

A1

A2

A3

On 7/24/2018 at 1:12 AM, MetionBR said:

Hi, I would like to know if anyone here can get some tutorial, some way to install the gang unused mod on GTA San Andreas from Android, I tried in several ways and I could not, is there any way? Sorry for the bad English, I'm using the translator, I'm from Brazil

Cannot answer you, but your english is not that bad

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suparmarkeogai996

is there a way to fix the new gangs not appearing when bifbuzz cheat is activated ?

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SonicFan99

Where to put this script: 

{$CLEO .cs}//-------------MAIN---------------thread "GW":GW_11wait 0ifPlayer.Defined($PLAYER_CHAR)else_jump @GW_11:GW_340237: set_gang 8 weapons_to 23 30 280237: set_gang 9 weapons_to 1 24 25076C: set_zone 'LDOC1A' gang 8 density_to 60076C: set_zone 'LDOC1B' gang 8 density_to 60076C: set_zone 'LDOC2' gang 8 density_to 60076C: set_zone 'LDOC3A' gang 8 density_to 60076C: set_zone 'LDOC3B' gang 8 density_to 60076C: set_zone 'LDOC3C' gang 8 density_to 60076C: set_zone 'LDOC4' gang 8 density_to 60076C: set_zone 'ROBAD' gang 9 density_to 90  // Tierra Robada076C: set_zone 'ROBAD1' gang 9 density_to 90076C: set_zone 'SUNNN' gang 9 density_to 90  // Bayside076C: set_zone 'SUNMA' gang 9 density_to 90  // Bayside Marina076C: set_zone 'ELQUE' gang 9 density_to 90  // El Quebrados076C: set_zone 'BYTUN' gang 9 density_to 90  // Bayside Tunnel076C: set_zone 'ALDEA' gang 9 density_to 90  // Aldea Malvada076C: set_zone 'BARRA' gang 9 density_to 90  // Las Barrancas076C: set_zone 'ROBINT' gang 9 density_to 90  // Robada Intersection0A93: end_custom_thread

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JoaoZ

Thank you.

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HD21

Am i able to use different Ped models, weapons, and vehicles as the ones you used? (example: OMYRI, DNB1, and VHMYCR as the peds, M4, Rifle, and flamethrower as the weapons, Securicar, Merit, and Mr. Whoopee as the vehicles.)

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SpyroShock

Hello everyone. I seemed to have followed all steps correctly but Cleo is not loading the script that I created. Here is my log just in case:

 

09/08/2020 15:52:31.967 Log started.
09/08/2020 15:52:31.967 Unprotecting memory region '.text': 0x00001000 (size: 0x00456000)
09/08/2020 15:52:31.967 Unprotecting memory region '.rdata': 0x00458000 (size: 0x0004C000)
09/08/2020 15:52:31.967 Unprotecting memory region '.text': 0x008B1000 (size: 0x0064A000)
09/08/2020 15:52:31.968 Unloading plugins...
09/08/2020 15:52:31.968 Loading plugin cleo/FileSystemOperations.cleo
09/08/2020 15:52:31.969 Loading plugin cleo/IniFiles.cleo
09/08/2020 15:52:31.969 Loading plugin cleo/IntOperations.cleo
09/08/2020 15:52:31.970 Started on game of version: SA 1.0 us
09/08/2020 15:52:31.970 Injecting MenuStatusNotifier...
09/08/2020 15:52:31.970 Replacing call: 0x0057B9FD
09/08/2020 15:52:31.970 Injecting DmaFix...
09/08/2020 15:52:31.970 Replacing call: 0x0053E981
09/08/2020 15:52:31.970 Injecting TextManager...
09/08/2020 15:52:31.970 Injecting function at: 0x006A0050
09/08/2020 15:52:31.970 Injecting SoundSystem...
09/08/2020 15:52:31.970 Replacing call: 0x007487A8
09/08/2020 15:52:31.970 Injecting CustomOpcodeSystem...
09/08/2020 15:52:31.970 Injecting ScriptEngine...
09/08/2020 15:52:31.970 Replacing call: 0x0046A21B
09/08/2020 15:52:31.970 Replacing call: 0x0058D552
09/08/2020 15:52:31.971 Replacing call: 0x0058FCE4
09/08/2020 15:52:31.971 Replacing call: 0x0053BDD7
09/08/2020 15:52:31.971 Replacing call: 0x005BA340
09/08/2020 15:52:31.971 Replacing call: 0x005D4FD7
09/08/2020 15:52:31.971 Replacing call: 0x005D18F0
09/08/2020 15:52:31.971 Replacing call: 0x005D14D5
09/08/2020 15:52:31.971 Injecting function at: 0x004667DB
09/08/2020 15:52:32.131 Creating main window...
09/08/2020 15:52:32.134 Found sound device 0: No sound
09/08/2020 15:52:32.134 Found sound device 1 (default): Speakers (Realtek High Definition Audio)
09/08/2020 15:52:32.134 Found sound device 2: Realtek Digital Output (Realtek High Definition Audio)
09/08/2020 15:52:32.134 On system found 3 devices, 3 enabled devices, assuming device to use: 1 (Speakers (Realtek High Definition Audio))
09/08/2020 15:52:32.156 SoundSystem initialized
09/08/2020 15:52:32.159 Floating-point audio supported!
09/08/2020 15:52:32.160 Audio hardware acceleration disabled (no EAX)
09/08/2020 15:52:45.922 Scripts exclusively initialized
09/08/2020 15:52:45.927 Deleting dynamic fxts...
09/08/2020 15:52:45.927 Cleaning up script data... 0 files, 0 libs, 0 file scans, 0 allocations...
09/08/2020 15:52:45.928 Searching for cleo scripts
09/08/2020 15:52:45.928 Loading custom script extragangs.cs...
09/08/2020 15:52:45.928 Registering custom script named extraga
09/08/2020 15:52:46.085 Unregistering custom script named extraga
09/08/2020 15:52:47.309 Scripts initialized
09/08/2020 15:52:47.309 Deleting inactive script named extraga
09/08/2020 15:52:47.313 Deleting dynamic fxts...
09/08/2020 15:52:47.314 Cleaning up script data... 0 files, 0 libs, 0 file scans, 0 allocations...
09/08/2020 15:52:47.314 Searching for cleo scripts
09/08/2020 15:52:47.314 Loading custom script extragangs.cs...
09/08/2020 15:52:47.314 Registering custom script named extraga
09/08/2020 15:52:47.321 void __cdecl CLEO::OnLoadScmData(void)
09/08/2020 15:52:47.322 Scripts loaded
09/08/2020 15:52:47.322 Unregistering custom script named extraga
09/08/2020 15:52:47.326 Deleting dynamic fxts...
09/08/2020 15:52:47.326 Cleaning up script data... 0 files, 0 libs, 0 file scans, 0 allocations...
09/08/2020 15:52:47.326 Loading cleo safe ./cleo/cleo_saves/cs3.sav
09/08/2020 15:52:47.327 Searching for cleo scripts
09/08/2020 15:52:47.327 Loading custom script extragangs.cs...
09/08/2020 15:52:47.327 Registering custom script named extraga
09/08/2020 15:52:47.347 Unregistering custom script named extraga

 

Other modded scripts I have downloaded load up fine but this one just keeps getting unregistered and I have no idea what to do. I feel like there's quite a lack of Caucasian gangs in the game so I am trying to add Armenian Power as gang 9 and Aryan Brotherhood as gang 10. 

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SpyroShock

This is so god damn frustrating because I haven't found anyone else who has run into this problem and my game isn't even crashing. Everything is set to go except the script just won't load up in the game. I feel like I'm one little tweak away from getting this to work and it's just driving me completely insane. I know this thread is really old but if anyone could be nice enough to help me or point me in the right direction, that would be highly appreciated. 

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SpyroShock
On 4/29/2017 at 2:43 PM, Nube Slice said:

 

Try outside the county, I tried the same and I can't seem to get gangs spawned in the rural areas.(maybe this isn't possible). Msg me if u need help.

 

I have tried just about everything that comes to mind, for about 2 months now. I've got scripts to compile but not work properly, either just not work or crash the game. I know you can put the unused gangs in the counties for sure, I've seen it be done, and I can put the other gangs just about anywhere with Paul's save editor, I just don't know what I am doing wrong. A biker gang would be a dream come true and I really really just hope someone can make a tutorial to help us all out. Please and thank you.

Ok I finally got it to work but now I think I'm running into this issue too. I have my Aryan Brotherhood gang members scripted to spawn in several rural areas and when I went to Dillimore to test it, the game crashes as soon as I arrive there. Is this a problem with the location itself or could the density possibly be the issue? If anyone has looked further into this, help would be appreciated.

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