Jeansowaty Posted March 31, 2013 Share Posted March 31, 2013 (edited) THESE BOTH WERE THE VARRIOS DRIVING SENTINELS WHEN I HAVE USED THE CHEAT BIFBUZZ???My god good to know!I will try this, and make them attack my turf.Time to kill some unused gang 9 & 10 Varrios... Them driving a Sentinel. EDIT: Here are pics of them attacking: Russians: Bikers: Edited May 29, 2013 by Jeansowaty drcherrybomb 1 Link to comment https://gtaforums.com/topic/466531-tut-gangs-9-10/?do=findComment&comment=1062338069 Share on other sites More sharing options...
pangoomis Posted March 31, 2013 Share Posted March 31, 2013 Unused Gang 9 and 10 are the same as used Gang 8 - the Varrios Los Aztecas. Link to comment https://gtaforums.com/topic/466531-tut-gangs-9-10/?do=findComment&comment=1062338818 Share on other sites More sharing options...
Jeansowaty Posted April 1, 2013 Share Posted April 1, 2013 (edited) I did EVERYTHING except the cleo patch and it worked like in 95 percent - they don't spawn but can be seen via cheats.I saw firstly my 'russian' - http://oi48.tinypic.com/auxd08.jpg - WHAT DID THIS GUY DO IN THERE INSTEAD OF MY RUSSIAN GANGBANGER?!?!?!Any Sentinel except the Mafia ones had this idiot in there.How can I fix this?He is damn annoying as hell... EDIT: Everything is cool.My Russian Mafia drives in Sultans, Packers and BF-400's while the Bikers ride on PCJ-900's, Freeway's and Wayfarer's.I also added bikdrug and vhfyst3 into the biker gang.The Russians control Ocean Docks, Commerce, Redsands West, Blackfield and The Clown's Pocket.Bikers have turf all over Tierra Robada, Commerce & Pershing Square.I especially made the two gangs to spawn in Commerce so I can see them fighting themselves .Only when I input BIFBUZZ - Only ''Russians'' spawn.They have the stupid look of the black guy in khakis and a jean jacket.Well, it was probably overlooked . Edited April 26, 2013 by Jeansowaty drcherrybomb 1 Link to comment https://gtaforums.com/topic/466531-tut-gangs-9-10/?do=findComment&comment=1062341635 Share on other sites More sharing options...
GTASAddict Posted April 7, 2013 Share Posted April 7, 2013 On the PS2 version, gang 9s map color is sapphire whereas gang 10s map color is black. By default, they carry no default weapons, drive only Sentinels and look like the Aztecas. I am curious what Rockstar intended these gangs for. Here are some codes for my fellow PS2 players: -Gang 9 territory in Angel Pine: 207BAA98 00000100 207BAA9C 00000000 207BAAA0 5A0A0063 207BAAA4 27A0C800 007BAAA8 0000000F -Gang 10 territory in Ocean Docks: 007BAF2D 00000000 107BAF2E 00000001 207BAF30 00000000 207BAF34 0A630000 207BAF38 A0000000 107BAF3C 00000F27 Source: http://www.gtaforums.com/index.php?showtopic=322332&st=180 Link to comment https://gtaforums.com/topic/466531-tut-gangs-9-10/?do=findComment&comment=1062363750 Share on other sites More sharing options...
Jeansowaty Posted April 27, 2013 Share Posted April 27, 2013 I think I have found a way to add more than 10 gangs.A program for GTA SA called Limit Adjuster would be needed.Someone who can, could try this?I'm looking forward with this drcherrybomb 1 Link to comment https://gtaforums.com/topic/466531-tut-gangs-9-10/?do=findComment&comment=1062422311 Share on other sites More sharing options...
yoloman Posted July 24, 2014 Share Posted July 24, 2014 I have a few questions: 1.is it possible to rename gang 9 and 10? Cause when I look in the stats it shows that the third biggest gang is gang 10 , but I want it with a name pls 2.Is it possible to make them attack your turfs? I have the feeling that the only gangs which attack me are Ballas,LSV, SF rifa and Varrios los atztecas... Link to comment https://gtaforums.com/topic/466531-tut-gangs-9-10/?do=findComment&comment=1065864721 Share on other sites More sharing options...
mickekefi Posted July 28, 2014 Share Posted July 28, 2014 Any video tutorial how to do this?? Link to comment https://gtaforums.com/topic/466531-tut-gangs-9-10/?do=findComment&comment=1065884946 Share on other sites More sharing options...
minhtroller Posted August 10, 2015 Share Posted August 10, 2015 But how can I get them to spawn at 'not cemet road' road? Like El Castillo deal Diablo, or Las Brujas? Link to comment https://gtaforums.com/topic/466531-tut-gangs-9-10/?do=findComment&comment=1067862142 Share on other sites More sharing options...
Grumpy Cat Posted November 30, 2015 Share Posted November 30, 2015 can you please upload your mod? i tryed to do by myself but it crashed on loading screen. Link to comment https://gtaforums.com/topic/466531-tut-gangs-9-10/?do=findComment&comment=1068212206 Share on other sites More sharing options...
PCLiver Posted March 9, 2016 Share Posted March 9, 2016 (edited) Bro How do i edit the main.scm for the gang to spawn? Edited March 10, 2016 by PCLiver Link to comment https://gtaforums.com/topic/466531-tut-gangs-9-10/?do=findComment&comment=1068588511 Share on other sites More sharing options...
yoloman Posted May 3, 2016 Share Posted May 3, 2016 is it possible to rename gang 9 and 10? Link to comment https://gtaforums.com/topic/466531-tut-gangs-9-10/?do=findComment&comment=1068744979 Share on other sites More sharing options...
pinguinolost Posted July 30, 2016 Share Posted July 30, 2016 Please help me! How can I make a cleo script? I down want to touch my main.scm because i will mess it up! I just want to know how to make a cleo script. Link to comment https://gtaforums.com/topic/466531-tut-gangs-9-10/?do=findComment&comment=1068980918 Share on other sites More sharing options...
Snowflakes172 Posted August 6, 2016 Share Posted August 6, 2016 (edited) Hello, I wanted to know if I can to send on other forum, translated to my lenguage? Edited August 6, 2016 by Studios Games Link to comment https://gtaforums.com/topic/466531-tut-gangs-9-10/?do=findComment&comment=1068997601 Share on other sites More sharing options...
BRGameKiller94 Posted January 16, 2017 Share Posted January 16, 2017 can someone upload this files for me i would be greatly appreciated Link to comment https://gtaforums.com/topic/466531-tut-gangs-9-10/?do=findComment&comment=1069351733 Share on other sites More sharing options...
OliCoon Posted February 8, 2017 Share Posted February 8, 2017 (edited) I need some help with mine. For one, I have GTA: SA off of Steam, bought in in July 2016, and it will not launch from Sanny. I changed the three pedestrians I wanted into GANG9 and moved them into the "gang" section. (I call my Gang 9 "Punks") 101, WMYST, WMYST, GANG9, STAT_GANG9, man,1983,1, null,4,3,PED_TYPE_GEN,VOICE_GEN_WMYST ,VOICE_GEN_WMYST 181, VWMYCR, VWMYCR , GANG9, STAT_GANG9, man, 110F,1, man,2,9,PED_TYPE_GEN,VOICE_GEN_VWMYCR,VOICE_GEN_VWMYCR 250, SWMYCR, SWMYCR , GANG9, STAT_GANG9, man, 110F,1, man,6,0,PED_TYPE_GEN,VOICE_GEN_SWMYCR ,VOICE_GEN_SWMYCR I removed them from their groups in pedgrp.dat and put them into the GANG9 group. Under cargrp.dat, I set their vehicles to the Clover, the Burrito, and the Intruder. As for the Cleo script, I wasn't entirely sure what to do with it, but I basically compiled + copied it to the CLEO folder. Here is the CLEO script. // This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013 {$CLEO .cs} //-------------MAIN--------------- thread "GW" :GW_6 wait 0 if Player.Defined($PLAYER_CHAR) jf @GW_6 0237: set_gang 8 weapons_to 0 4 22 076C: set_zone 'JUNIHO' gang 8 density_to 90 // Juniper Hollow 076C: set_zone 'JUNIHI' gang 8 density_to 90 // Juniper Hill 076C: set_zone 'PARA' gang 8 density_to 90 // Paradiso 076C: set_zone 'MKT1' gang 8 density_to 60 076C: set_zone 'MKT2' gang 8 density_to 60 076C: set_zone 'MKT3' gang 8 density_to 60 076C: set_zone 'MKT4' gang 8 density_to 60 0A93: end_custom_thread However, they don't spawn where they were set to, and when I use "BIFBUZZ", anyone driving the cars I set for them is the "MALE01" model with the jean jacket and tan pants. Help, please! I don't know what's wrong! Edited February 8, 2017 by OliCoon Link to comment https://gtaforums.com/topic/466531-tut-gangs-9-10/?do=findComment&comment=1069391849 Share on other sites More sharing options...
Grumpy Cat Posted February 10, 2017 Share Posted February 10, 2017 (edited) http://www.gtainside.com/en/sanandreas/mods/95852-russians-and-bikers/ i already set up this mod, so all ya ll need is just drag and post. Edited February 10, 2017 by catfromnesbox ClassicRetro and phFC 2 Link to comment https://gtaforums.com/topic/466531-tut-gangs-9-10/?do=findComment&comment=1069396263 Share on other sites More sharing options...
phFC Posted February 21, 2017 Share Posted February 21, 2017 (edited) . Edited March 15, 2017 by PedroCollaco Link to comment https://gtaforums.com/topic/466531-tut-gangs-9-10/?do=findComment&comment=1069417774 Share on other sites More sharing options...
Nube Slice Posted April 1, 2017 Share Posted April 1, 2017 COULD SOMEONE WITH A KIND SOUL PLEASE MAKE US A VIDEO TUTORIAL OF DOING THIS?? I have tried these scripts and other scripts and even making my own but I cant seem to get it to work. There are many other people who feel the same way and it would be very helpful. I'm trying to make a biker gang for the counties because it would be so awesome. Please and thank you. Link to comment https://gtaforums.com/topic/466531-tut-gangs-9-10/?do=findComment&comment=1069491637 Share on other sites More sharing options...
scarecrx Posted April 5, 2017 Share Posted April 5, 2017 Can you use savegame editor after changing the ped filrs Link to comment https://gtaforums.com/topic/466531-tut-gangs-9-10/?do=findComment&comment=1069500128 Share on other sites More sharing options...
Wolff Posted April 9, 2017 Share Posted April 9, 2017 (edited) Can you use savegame editor after changing the ped filrs Yes you can put the locations there too instead of making a CLEO file. Side note: http://i.imgur.com/nJawcf3.png Handy map for people who want to edit the locations in the .cs file. COULD SOMEONE WITH A KIND SOUL PLEASE MAKE US A VIDEO TUTORIAL OF DOING THIS?? I have tried these scripts and other scripts and even making my own but I cant seem to get it to work. There are many other people who feel the same way and it would be very helpful. I'm trying to make a biker gang for the counties because it would be so awesome. Please and thank you. Try outside the county, I tried the same and I can't seem to get gangs spawned in the rural areas.(maybe this isn't possible). Msg me if u need help. Edited April 29, 2017 by Wolff Link to comment https://gtaforums.com/topic/466531-tut-gangs-9-10/?do=findComment&comment=1069506051 Share on other sites More sharing options...
Nube Slice Posted April 29, 2017 Share Posted April 29, 2017 Can you use savegame editor after changing the ped filrs Yes you can put the locations there too instead of making a CLEO file. Side note: http://i.imgur.com/nJawcf3.png Handy map for people who want to edit the locations in the .cs file. COULD SOMEONE WITH A KIND SOUL PLEASE MAKE US A VIDEO TUTORIAL OF DOING THIS?? I have tried these scripts and other scripts and even making my own but I cant seem to get it to work. There are many other people who feel the same way and it would be very helpful. I'm trying to make a biker gang for the counties because it would be so awesome. Please and thank you. Try outside the county, I tried the same and I can't seem to get gangs spawned in the rural areas.(maybe this isn't possible). Msg me if u need help. I have tried just about everything that comes to mind, for about 2 months now. I've got scripts to compile but not work properly, either just not work or crash the game. I know you can put the unused gangs in the counties for sure, I've seen it be done, and I can put the other gangs just about anywhere with Paul's save editor, I just don't know what I am doing wrong. A biker gang would be a dream come true and I really really just hope someone can make a tutorial to help us all out. Please and thank you. Link to comment https://gtaforums.com/topic/466531-tut-gangs-9-10/?do=findComment&comment=1069544226 Share on other sites More sharing options...
Grumpy Cat Posted May 4, 2017 Share Posted May 4, 2017 (edited) COULD SOMEONE WITH A KIND SOUL PLEASE MAKE US A VIDEO TUTORIAL OF DOING THIS?? I have tried these scripts and other scripts and even making my own but I cant seem to get it to work. There are many other people who feel the same way and it would be very helpful. I'm trying to make a biker gang for the counties because it would be so awesome. Please and thank you. you know that bikera and bikerb they are just like male01 as special character Edited May 6, 2017 by catfromnesbox Link to comment https://gtaforums.com/topic/466531-tut-gangs-9-10/?do=findComment&comment=1069551943 Share on other sites More sharing options...
Nube Slice Posted May 17, 2017 Share Posted May 17, 2017 (edited) For some reason I cant do it Edited May 17, 2017 by Nube Slice Link to comment https://gtaforums.com/topic/466531-tut-gangs-9-10/?do=findComment&comment=1069578004 Share on other sites More sharing options...
DiegoKench Posted May 30, 2017 Share Posted May 30, 2017 i have this {$CLEO .cs}//-------------MAIN---------------thread "GW":GW_11wait 0ifPlayer.Defined($PLAYER_CHAR)else_jump @GW_11:GW_340237: set_gang 8 weapons_to 23 27 310237: set_gang 9 weapons_to 26 24 25076C: set_zone 'LDOC1A' gang 8 density_to 60076C: set_zone 'LDOC1B' gang 8 density_to 60076C: set_zone 'LDOC2' gang 8 density_to 60076C: set_zone 'LDOC3A' gang 8 density_to 60076C: set_zone 'LDOC3B' gang 8 density_to 60076C: set_zone 'LDOC3C' gang 8 density_to 60076C: set_zone 'LDOC4' gang 8 density_to 60076C: set_zone 'RIH1a' gang 8 density_to 60076C: set_zone 'RIH1b' gang 8 density_to 60076C: set_zone 'RIH2' gang 8 density_to 60076C: set_zone 'RIH3a' gang 8 density_to 60076C: set_zone 'RIH3b' gang 8 density_to 60076C: set_zone 'RIH4' gang 8 density_to 60076C: set_zone 'RIH5a' gang 8 density_to 60076C: set_zone 'RIH5b' gang 8 density_to 60076C: set_zone 'RIH6a' gang 8 density_to 60076C: set_zone 'RIH6b' gang 8 density_to 60076C: set_zone 'MKT1' gang 9 density_to 60 076C: set_zone 'MKT2' gang 9 density_to 60076C: set_zone 'MKT3' gang 9 density_to 60 076C: set_zone 'MKT4' gang 9 density_to 60 076C: set_zone 'MARKST' gang 9 density_to 60 076C: set_zone 'ROBAD' gang 9 density_to 90 // Tierra Robada076C: set_zone 'ROBAD1' gang 9 density_to 90076C: set_zone 'SUNNN' gang 9 density_to 90 // Bayside076C: set_zone 'SUNMA' gang 9 density_to 90 // Bayside Marina076C: set_zone 'ELQUE' gang 9 density_to 90 // El Quebrados076C: set_zone 'BYTUN' gang 9 density_to 90 // Bayside Tunnel076C: set_zone 'ALDEA' gang 9 density_to 90 // Aldea Malvada076C: set_zone 'BARRA' gang 9 density_to 90 // Las Barrancas076C: set_zone 'ROBINT' gang 9 density_to 90 // Robada Intersection0A93: end_custom_thread and works for me Link to comment https://gtaforums.com/topic/466531-tut-gangs-9-10/?do=findComment&comment=1069603157 Share on other sites More sharing options...
Elothel Posted June 18, 2017 Share Posted June 18, 2017 (edited) Everything works for me as long as I keep the original data: 0237: set_gang 8 weapons_to 23 30 28 0237: set_gang 9 weapons_to 1 24 32 076C: set_zone 'LDOC1A' gang 8 density_to 60 076C: set_zone 'LDOC1B' gang 8 density_to 60 076C: set_zone 'LDOC2' gang 8 density_to 60 076C: set_zone 'LDOC3A' gang 8 density_to 60 076C: set_zone 'LDOC3B' gang 8 density_to 60 076C: set_zone 'LDOC3C' gang 8 density_to 60 076C: set_zone 'LDOC4' gang 8 density_to 60 076C: set_zone 'ROBAD' gang 9 density_to 90 // Tierra Robada 076C: set_zone 'ROBAD1' gang 9 density_to 90 076C: set_zone 'SUNNN' gang 9 density_to 90 // Bayside 076C: set_zone 'SUNMA' gang 9 density_to 90 // Bayside Marina 076C: set_zone 'ELQUE' gang 9 density_to 90 // El Quebrados 076C: set_zone 'BYTUN' gang 9 density_to 90 // Bayside Tunnel 076C: set_zone 'ALDEA' gang 9 density_to 90 // Aldea Malvada 076C: set_zone 'BARRA' gang 9 density_to 90 // Las Barrancas 076C: set_zone 'ROBINT' gang 9 density_to 90 // Robada Intersection 0A93: end_custom_thread __SBFTR However, as soon as I try changing any details (weapons or gang density), the game crashes. Does anybody know if it's possible to succesfuly edit this data in cleo? Edit: Nevermind, I did it. If anybody needs it in the future: You can't just edit the file in notepad, you need to re-write it in Sanny Builder. Edited July 18, 2017 by Elothel Link to comment https://gtaforums.com/topic/466531-tut-gangs-9-10/?do=findComment&comment=1069664164 Share on other sites More sharing options...
Richie Makyura Posted June 28, 2017 Share Posted June 28, 2017 I make all all the Tutorial and the Gangs Dosen,t apears! What i did wrong? any help? Link to comment https://gtaforums.com/topic/466531-tut-gangs-9-10/?do=findComment&comment=1069689533 Share on other sites More sharing options...
Nube Slice Posted August 7, 2017 Share Posted August 7, 2017 Hey guys, I'm back and through my struggle, I found another way to do this, and it's pretty simple and noobish. What I did was put wmycr, bikera, bikerb, under a unused gang along with the freeway bike like the first steps and then placed them within ped.grp along with the skin bikdrug under Countryside and Desert instead of using cleo to do anything. I put them within those pedestrian groups because I like the funny rednecks and the bikers together and you usually cant get any gang to spawn on territories with those groups with a save editor. It's also pretty cool because I also have the skin bikdrug which is the biker drug dealer guy with them in the two pedestrian groups. If you use unused gang 9 or 10 you have to set their weapons probably using cleo or something but what I did was replaced the italian mafia gang in ped.grp and replaced the skins to wmycr, bikera, bikerb and added the freeway bike so this way I could simply set their weapons using Paul's save editor and because I dont have the italian mafia used in mine. I hope that sums it all up for you guys. Link to comment https://gtaforums.com/topic/466531-tut-gangs-9-10/?do=findComment&comment=1069763978 Share on other sites More sharing options...
Richie Makyura Posted August 13, 2017 Share Posted August 13, 2017 I Found a mod withuot Tutorial, i recommended this: https://www.gtaall.com/gta-san-andreas/cleo/40672-changing-areas-of-gangs-and-their-weapons.html Link to comment https://gtaforums.com/topic/466531-tut-gangs-9-10/?do=findComment&comment=1069774664 Share on other sites More sharing options...
Shifaau9 Posted August 23, 2017 Share Posted August 23, 2017 hey guy's check out out this video by "VADIM M" it might be great for the subject... Link to comment https://gtaforums.com/topic/466531-tut-gangs-9-10/?do=findComment&comment=1069790541 Share on other sites More sharing options...
Nube Slice Posted October 22, 2017 Share Posted October 22, 2017 Okay I am back yet again and forget about my last post... HERE IS THE EASY WAY TO DO THIS WITH NO MODS. THIS HOW YOU DO IT BY ONLY USING 2 SAVE EDITORS AND A LITTLE BIT OF BRAIN. First off, take your skins (wmycr, bikera, and bikerb for example) and place it in ped.grp on gang 9 and your other gang skins on gang 10 like the tutorial shows. Now while in ped.grp, take wmycr out of criminals so he isin't spawning all over Los Santos. Now, take the biker gang skins (wmycr, bikera, bikerb, and the biker drug dealer skin, bikdrug) and look for popcycle group farmers and popcycle group desert folk and add wmycr, bikera, bikerb, bikdrug to both of those popcycle groups. Now the bikers and biker drug dealers will spawn throughout the whole countryside and desert except Bayside. Now go to car.grp and put freeway on gang 9 and give gang 10 vehicles like the tutorial shows. (You wont have to give the bikers any other bikes because they may sometimes spawn on a wayfarer or sanchez due to the fact they are placed in a popcycle group and not set in a zone) Now edit your peds.ide file for the two gangs just like as done in the tutorial. Alright, now since that is done and we have our biker skins set in the two popcycle groups, farmers and desert folk, we need our save game editors, pauls save game editor being one of them. If you do not already have it, google pauls save game editor and download it. It's a very handy save game editor to have. Now, we need this other save game editor. Here is the link: https://www.gta-modding.com/area/index.php?act=view&id=291 This second save game editor is kinda sh*tty, but there's something about this piece of sh*t save game editor that is unique. This is the only savegame editor that I can find that allows you to easily edit the two unused gangs weapons and zones. The zone placement on the editor may be off but you can use pauls savegame editor to help you. If you are wondering why the gangs aren't spawning in the zone you put them in, it's because the zone placement is set up wrong on the piece of sh*t savegame editor and what you do is this: Find the zone on pauls savegame editor and add a certain density of drug dealers to that zone, use a number you wont forget, and also do not forget what zone type it is. Save it and go to the piece of sh*t save editor and find the zone in the list with the same zone type and number of drug dealers on it, and theres your zone. Take the drug dealers off of it and edit the zone as you please, and save. And there you have it folks, the easiest way to do this, in my opinion. PS, you can also use pauls savegame editor to add the italian mafia to your game as well Link to comment https://gtaforums.com/topic/466531-tut-gangs-9-10/?do=findComment&comment=1069897923 Share on other sites More sharing options...
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