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Graphic Mod[EXTREME GFX IV]


nvidia31337

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HELLO! biggrin.gifbiggrin.gifbiggrin.gif

Graphic Mod[EXTREME GFX IV]

I have been in the process of creating a graphic mod for the past 2-3 months by editing the timecyc.dat

i have posted several videos of the mod on youtube and i have been told several times to post the mod onto sites and to start a page on gtaforum.com and such but i want to wait until the mod was finished.

but i started a gtaforum.com page! alien.gifbiggrin.gifsmile.gif

The goals of this graphic mod is to provide the user with visually stunning graphics, with stronger reflections, darker shadows, and just overall beautiful to look at! alien.gifbiggrin.gif

and the graphic mod does all of this without the very glitchy and laggy enb with the red sky and annoying fps drop

however i will also appreciate if someone could make an enb configuration that would work perfectly with my mod

i need people to help me make the mod more visually stunning and i need people to give me tips along the way!

i would really appreciate everyone who puts the time into helping me with this mod

lastly if their is anyone who wants to become a partner in this graphic mod that would be extremely great however i am not guaranteeing if anyone can become my partner

also the graphic mod is about 60-65% done but it will be a work in process for a while as i want it to be beyond perfect (OCD is very annoying!!!!) when i release it to sites like gta4-mods.com, gtagarage.com, and gtainside.com

VIDEOS:

 

 

 

 

 

 

----------------------------

So here is what i want:

1) someone to work with me on this mod as a partner! (credit will be given everywhere)

2) tweaks for the mod that will make it look better (credit will be given in the readme)

3) and anything you find interesting that you know about editing a timecyc.dat (credit will be given in the readme)

4) and any other files i could edit for a better graphic mod(something other than timecyc.dat) (credit will be given in the readme)

5) Testing the mod and telling me any bugs (credit will be given in the readme)

6) an enb configuration that would work perfectly with my mod

7) or simply to tell me what you think of the mod!!!!!!!

Thanks for everyone's help

 

so here is the GRAPHICS MOD

----------------------------

GRAPHICS MOD DL LINK

 

Link 2

 

-----

PICS

-----

user posted image

user posted image

user posted image

user posted image

user posted image

user posted image

 

----------------------------

HELP (from most to least)

----------------------------

1) DKT70-For help all throughout the way! Very helpful and great modder!

2)Kottonschopshop-Support and help

3) Boxmonster-Help w/ timecyc

4) City_Poke-Telling me reflections are too much

 

Please give credit where it is deserved!

-Joseph Jacob

THANKS FOR ALL YOUR HELP!!!

HAPPY NEW YEARS!

COMMENTS, CONCERNS, AND SUCH ABOUT THE MOD

[email protected]

Edited by nvidia31337
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Too much reflection man, don't you see?

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Too much reflection man, don't you see?

thanks for your help!

i was planning on decreasing reflections for weathers w/o rain and when the sun is out

thanks again

but the mod was meant to have refection

but yea too much for noon of extrasunny!

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gtagangsta1234

hey dude im testing this timecyc.dat and i have been using it for about 15 mins and i love it so far, looks fking sexy dude

and i had not come accross any buggs dude

i luv it so far

cheeers!

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hey dude im testing this timecyc.dat and i have been using it for about 15 mins and i love it so far, looks fking sexy dude

and i had not come accross any buggs dude

i luv it so far

cheeers!

Hello! Thank you for your comment and I really appreciate you testing this timecyc.dat

PLEASE let me know if you come across any bugs!

thank you once again! smile.gifsmile.gifsmile.gif

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Too much reflection man, don't you see?

Didn't u see the name of the mod "[EXTREME GFX IV]"

well it was meant to have extremely visually pleasing graphics

not to be extremely reflective/saturated smile.gifsmile.gif

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This mod is Awesome inlove.gifhappy.gificon14.gif

dude thanks so much

i really appreciate this comment especially because on gta4-mods.com

people just trolled my mod by rating 1 w/o even saying why

once again thanks biggrin.gifbiggrin.gifbiggrin.gif

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nigga f*cking sick mod

saw it on gta4-mods.com

im using it right now and i must say its f*cking awesome

smile.gif

lol thanks dude

please tell me if you catch any bugs and such

enjoy using the mod! smile.gif

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Could you post some more pictures here on the topic , it would be great to see more ,

and then people know what they download ;;;;;;; this is also for the ones that already have it .

 

*upload High texture (if can ) pictures . *

 

Thanks alot , Great mod Btw ;D if its only at 60% , iam exicted for the 100% biggrin.gificon14.gif

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Could you post some more pictures here on the topic , it would be great to see more ,

and then people know what they download ;;;;;;; this is also for the ones that already have it .

 

*upload High texture (if can ) pictures . *

 

Thanks alot , Great mod Btw ;D if its only at 60% , iam exicted for the 100% biggrin.gificon14.gif

sure no problem at all i will do it by the end of today!

thanks a lot buddy

"Thanks alot , Great mod Btw ;D if its only at 60% , iam exicted for the 100% biggrin.gificon14.gif"

once i get 100% i still plan on fixing everything up and making it perfect lol

once again thanks

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Could you post some more pictures here on the topic , it would be great to see more ,

and then people know what they download ;;;;;;; this is also for the ones that already have it .

 

*upload High texture (if can ) pictures . *

 

Thanks alot , Great mod Btw ;D if its only at 60% , iam exicted for the 100% biggrin.gificon14.gif

OK I posted everything!

Enjoy!

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I see a lot of problems, but I know your learning as you go along, so don't worry about them. Don't also worry about the stupid comment by city_whatisface, he never has anything good to say about anyone's mod besides his own piss-poor visual rubbish.

 

If you need some help let me know here, although I don't give away many secrets, as you know wink.gif

 

One thing, turn off lighting on cloudy weather, so no shadows.

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I see a lot of problems, but I know your learning as you go along, so don't worry about them. Don't also worry about the stupid comment by city_whatisface, he never has anything good to say about anyone's mod besides his own piss-poor visual rubbish.

 

If you need some help let me know here, although I don't give away many secrets, as you know  wink.gif

 

One thing, turn off lighting on cloudy weather, so no shadows.

wow! DKT70 thanks for your help!

really appreciate it

we need more modders like you!

and i really appreciate your help and i am glad you will continue to help me!

o btw how do you turn off lighting for cloudy weather

and is it ok if i keep lightning for like the morning b/c i like the sun comming from the clouds

looks great in my opinion

thanks again! smile.gifsmile.gifsmile.gifsmile.gifsmile.gifsmile.gif

o btw:

The most edited and best looking weathers are extrasunny, sunny, cloudy, rainy, and lightning.

 

cloudy nights, foggy, sunnywindy, and extrasunny2 are still works in progress-probably the problems that you see

they are merely edited by me to see what the values affect

i really havent adjusted them to my liking!

 

however i will continue to work on every weather until the mod is 100 percent complete and perfect (OCD SUCKS!)

Edited by nvidia31337
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It depends on how you want cloudy weather, if you want the sun behind the clouds then there shouldn't be any shadows since there is no direct sunlight, so change "Direct Color" multiplier to 0 or 0.1, if you want a very weak shadow try 0.5 or 1.0.

 

Also, careful with really high sky values in "Additional Sky Options", too high and the sky is too powerful and reflects on everything especially cars, making cars and objects almost blue.

 

I would also, although this is more a personal thing, keep your decimal points proper, no values like .7 or .1, use 0.700 or 0.70 because the extra decimal point can make a huge difference especially in the Visual Effects tab where many settings are only 0.00 decimal, not 0.000

Careful with "Global Reflection" values because without ENB the stock game treats all reflective objects the same, so a value of 1.000 will affect cars, roads, windows, so keep that as low as you can get away with.

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It depends on how you want cloudy weather, if you want the sun behind the clouds then there shouldn't be any shadows since there is no direct sunlight, so change "Direct Color" multiplier to 0 or 0.1, if you want a very weak shadow try 0.5 or 1.0.

 

Also, careful with really high sky values in "Additional Sky Options", too high and the sky is too powerful and reflects on everything especially cars, making cars and objects almost blue.

 

I would also, although this is more a personal thing, keep your decimal points proper, no values like .7 or .1, use 0.700 or 0.70 because the extra decimal point can make a huge difference especially in the Visual Effects tab where many settings are only 0.00 decimal, not 0.000

Careful with "Global Reflection" values because without ENB the stock game treats all reflective objects the same, so a value of 1.000 will affect cars, roads, windows, so keep that as low as you can get away with.

ok cool thanks for all your help

dude this is kind of a personal question

but what do you do (are a student, computer engineer, etc.)

just curious because you know a lot about gta files and stuff

and if you wanted to know im a kid in high school smile.gif

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I was about to give you some tips but I've realized you included my 6 AM weather for Extrasunny from my mod. Not cool icon13.gif.

 

edit: sorry, my file just got messed up.

Edited by boxmonster
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I was about to give you some tips but I've realized you included my 6 AM weather for Extrasunny from my mod. Not cool icon13.gif.

wtf?

are you serious?

this timecyc.dat is created from scratch from the eflc timecyc.dat

probably the only bad thing that i did was the fact that this scratch timecyc.dat was from a pirated eflc (i now own a legit copy of gta eflc thanks to my birthday money!)

so for you to accuse me of copying from your timecyc.dat is ridiculous

and i am not content until i can figure out what your timecyc.dat is?

the only timecyc.dat i have used are sapphire graphic iv, visual iv, and reality iv

visual iv is by city_poke...

reality iv is by dkt70

sapphire graphic is by lexluthor...

so since box... is not the creator of any of these i have no f*cking clue wtf you are talking about

sorry

and dude please check again to see if we have the same things

also i might have the same things as you because i used the default gta iv and changed values so you might have looked at values that were left unchanged by both of us?!?

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I was about to give you some tips but I've realized you included my 6 AM weather for Extrasunny from my mod. Not cool icon13.gif.

ok so heres my 6am extrasunny

23 64 104 128 128 128 227 172 100 0 0 0 3 154 255 255 255 255 255 255 255 1.00 1.00 2000 2000 119 120 120 105 105 105 7 22 23 135 .2 0.00 .6 2.9 115 122 113 0 0 0 0.70 1.00 0.92 .8 1.00 .95 16.00 128.00 1.46 240 0.11 80 15 3 8 6 1.4 10 1.6 .3 .4 .8 .3 .485 .6 1.000 0.894 .625 0.361 0.310 0.310 1.000 1.298 0.370 1.000 0.000 0.290 0.282 0.282 0.102 1.243 1 0.132 0.680 0.757 0 0 1.700 1.000 0.354 0.400 0.124 0 1.265 0.000 0.000 0.000 0.140 .9 .75 .66 0.164 5.000 0.000 0.685 0.000 24.000 25.000 26.000 0.000 0.000 0.980 1.000 0.032 0.000 130.750 0.000 0.000 0.000 1.000 1.000 0.800 1.000 .55 1.000 0.750 2.00 1.000 1.000

heres yours from boxmonster timecyc

185 223 244 194 180 186 251 84 4 0 0 24 60 191 255 255 255 255 255 255 255 1.00 1.00 2500.00 73.03 119 120 120 105 105 105 10 6 2 239 0.15 0.25 0.61 1.00 128 128 128 0 0 0 0.90 1.00 0.80 0.90 1.00 1.00 15.99 127.95 1.50 255.92 0.01 77 20.75 10.00 11.50 9.75 13.00 10 0.460 0.741 0.847 0.949 1.500 0.486 0.486 1.000 0.894 0.698 0.925 0.575 0.300 1.000 1.860 0.203 1.000 0.000 0.800 0.400 0.300 0.300 0.900 0.252 0.132 0.680 0.757 10.000 0.667 1.700 1.000 0.010 0.300 0.124 0.700 1.265 0.800 0.800 0.800 0.140 1.250 0.800 0.600 0.164 25.000 0.000 0.685 0.000 24.000 25.000 26.000 0.000 0.000 0.980 1.000 0.000 0.000 1000.000 0.000 0.000 0.225 1.000 1.050 1.000 1.000 1.000 1.000 0.600 2.00 1.000 1.000

and from weather iv

107 128 170 122 131 178 255 83 0 0 0 47 122 131 178 255 255 255 255 255 255 1.00 0.30 2500.00 75.00 119 120 120 105 105 105 0 0 0 200 0.20 0.25 0.60 1.00 128 128 128 0 0 0 0.90 1.00 0.70 0.90 1.00 1.00 16.00 128.00 1.00 256.00 0.00 0 8.00 5.00 5.00 5.00 13.00 9 0.750 0.600 0.620 0.820 -0.000 -1.000 -0.500 -.0 -1.000 -0.500 0.000 0.000 0.000 1.000 5.000 0.100 1.000 1.000 0.900 0.450 0.400 0.500 0.600 1.000 0.000 0.000 0.000 6.000 0.700 1.000 1.000 0.300 1.000 0.000 0.800 1.000 1.000 1.000 1.000 1.000 1.000 0.775 0.600 1.000 5.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000 1.000 0.000 0.000 1000.000 0.000 0.000 0.000 0.000 1.500 1.000 1.000 1.000 1.000 0.666 1.00 1.000 1.000

sorry dude but i really dont see the resemblance

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I downloaded it again. Okay I am very sorry for that accusation. Edit IV tends to bug up sometimes.

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I was about to give you some tips but I've realized you included my 6 AM weather for Extrasunny from my mod. Not cool icon13.gif.

dude i feel sorry for being an ass but seriously i did not copy anyones timecyc.dat

to even the slightest extent

smile.gifsmile.gifsmile.gif

i really got offended b/c i have been working on this for over 3 months now

and i really dont want to hear something like that!

so sorry

no hard feelings?

and i will love it if you can give me tips and such

thanks

-Joe smile.gifsmile.gifsmile.gif

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I downloaded it again. Okay I am very sorry for that accusation. Edit IV tends to bug up sometimes.

no problem buddy! smile.gifsmile.gifsmile.gif

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Okay, now since that fiasco is behind I'll say what I was going to say:

 

Make sure these pairs have the same values (Edit IV names them incorrectly):

 

red:

sprite Size

Red Sky (so Add Red Sky is the true red value for the top of the sky)

 

green:

Ambient Occlusion Scaler

Particle HDR

 

blue:

Refl from Water

Global Multiplier

 

each of these values control the bottom of the sky's colors, one for east, one for west (I forget which sides they control though). It looks best if the pairs are equal to each other or you'll get an band across one side of the horizon instead of smooth fog.

 

I might tell you more later. I still feel like an ass.

Edited by boxmonster
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Okay, now since that fiasco is behind I'll say what I was going to say:

 

Make sure these pairs have the same values (Edit IV names them incorrectly):

 

red:

sprite Size

Red Sky (so Add Red Sky is the true red value for the top of the sky)

 

green:

Ambient Occlusion Scaler

Particle HDR

 

blue:

Refl from Water

Global Multiplier

 

each of these values control the bottom of the sky's colors, one for east, one for west (I forget which sides they control though). It looks best if the pairs are equal to each other or you'll get an band across one side of the horizon instead of smooth fog.

 

I might tell you more later. I still feel like an ass.

thanks for the help but im kinda confused

so

red:<-this is referring to ________

sprite size has to do with the sky not the sun

and red sky has to do with the opposite end of the sky?

sorry about annoying you but i am not following

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Yep, Sprite Size and Red Sky (not Add Red Sky) should always be the same, they're poorly named to be honest. Ambient Occlusion Scaler and Particle HDR the same, and Global Multiplier and Refl from water the same, sometimes even the same as the previous 2.

 

Also, there are no color values for these, you have to think of not only a vertical color chart from Green to Blue, but also color blending. All colors blend with Red Sky, so you have to know your color values and how say, for example, green blends with a blue sky and a red bottom sky. This is what you cannot (yet) do in ENB, because it ignores these, sadly.

 

As for my job, I'm a Computer Technician, Cisco Trained, and the old MS CLAIT trained to level 3, although I only use this now for private office training.

I'm also a musician, a poor one, I was in a 90's Amiga demo group Antiriex under the name Nate.

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I'm giving you what the RGB values for the bottom of the sky are. What Edit IV calls them is not what they actually do. There are two for each because one is for the east side of the sky and the other is for the west. It was pretty confusing for me to figure out too.

 

Edit: DKT beat me to the punch.

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Yep, Sprite Size and Red Sky (not Add Red Sky) should always be the same, they're poorly named to be honest. Ambient Occlusion Scaler and Particle HDR the same, and Global Multiplier and Refl from water the same, sometimes even the same as the previous 2.

 

Also, there are no color values for these, you have to think of not only a vertical color chart from Green to Blue, but also color blending. All colors blend with Red Sky, so you have to know your color values and how say, for example, green blends with a blue sky and a red bottom sky. This is what you cannot (yet) do in ENB, because it ignores these, sadly.

 

As for my job, I'm a Computer Technician, Cisco Trained, and the old MS CLAIT trained to level 3, although I only use this now for private office training.

I'm also a musician, a poor one, I was in a 90's Amiga demo group Antiriex under the name Nate.

thanks for all your help

and cool computer technician/musician! smile.gif

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I'm giving you what the RGB values for the bottom of the sky are. What Edit IV calls them is not what they actually do. There are two for each because one is for the east side of the sky and the other is for the west. It was pretty confusing for me to figure out too.

 

Edit: DKT beat me to the punch.

thanks for your help

i get it now! smile.gif

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