DivanteBlack Posted December 27, 2010 Share Posted December 27, 2010 Darn accidentally erased first copy so here goes again. I have been able to add cars, planes tanks, to gta sa without replacing them using blank ID's. Problems: Special abilities hardcoded into the game have presented a problem for certain vehicle types. Planes with retracting landing gear, and other special abilities, I have not been able to get functioning correctly. Certain car mods I have not been bale to get working Tanks turrets I have been able to get working only with the assistance of Alexander blades special ability adder and a cleo script for shooting canons missiles. I have had much success but am still far away from my goal. I am looking for a mod that will allow me to apply hardcoded abilities to added vehicles. Abilities like hydra style flying, retracting landing gears, helicopter movement, tank turrets ect. I am looking for any moddders help in finding a mod that can apply hardcoded abilities to vehicles of my choosing based on ID or model name. with this I could complete my image libraries for thousands of vehicle types and release a parent mod that would add thousands of vehicles to the game inventory. Im not worried about wear they spawn as that is a problem for another day, but if anybody has any knowledge or advice on the matter I would much appreciate assistance in making my vision a reality. If you have any questions on how I have gotten as far as I have, feel free to ask. Tools and Mods I have used: Alexander Blades SpecialAbilityAdder (its Limited to car type vehicles only and can be a little touchy) AddMoreVehicles by Alexander Blade VehicaleAudioAdder by Alexander Blade and Cleo because I had to resort to a script to get the tanks to fire tank ammunition. ASI Loader Pictures of added cars and their non-replaced counter parts: Left is added Right is Original GTA models http://s1139.photobucket.com/albums/n557/DivanteBlack/ Will be doing more test for the next few days Link to comment https://gtaforums.com/topic/466056-testing-with-codes-for-added-vehicles/ Share on other sites More sharing options...
Adler Posted December 27, 2010 Share Posted December 27, 2010 Well my advice to accomplishing this would be to take a look into the decompiled exe and uncover the hard-coded abilities of planes and certain vehicle types. Can't give new vehicles landing gear unless we know how the Shamal and Hydra have it in the first place right? Unfortunately I haven't spent much time fishing for addresses or functions in the exe myself so don't ask me lol. Link to comment https://gtaforums.com/topic/466056-testing-with-codes-for-added-vehicles/?do=findComment&comment=1060265509 Share on other sites More sharing options...
DivanteBlack Posted December 28, 2010 Author Share Posted December 28, 2010 I have noticed that all vehicles add to the game are given a default car style handling, even planes, thought the still fly, behave as a flying car, the wheels on the landing gears turn like a car, yet this does not happen with the standard hydra and shamal. So im thinking that the game reads info from the vehicles.ide that the new entry is a "plane" or flying vehicle (no attachment to ground) and gives it a default handling line that overrides what ever other handling line and flags we insert into handling.cfg I dont know anything about decompiling a exe, though Im sure I could learn quickly but Im sure the game designers left a back door for the game and if so Im gong to find it. If not I will do all a favor and create a modified exe that release's all vehicle limitations. Link to comment https://gtaforums.com/topic/466056-testing-with-codes-for-added-vehicles/?do=findComment&comment=1060266768 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now