Long Haired Freaky Guy Posted December 27, 2010 Share Posted December 27, 2010 This may have already been mentioned, but the search brought nothing up, and these are my ideas When I finished the last mission on GTA:IV, it dissapointed me in a way. You had just spent all that time wasting the scum of the city, and for what? When you complete the last mission, you get a few phone calls and that's it...you had nothing to show for it and nothing to apart from the side missions. That's why, IMO, they should bring back VC's idea of owning properties, this solving yet another idea of side-missions. For example, the car showroom should be brought back, this opening up the car-delivery side missions, plus we could also supply/collect cars/parts to people in the city, take part in races and whatever. Say someone calls you and they need a certain after-part for their vehicle, you have to then get that part from a list of contacts. The main point of this topic is that I hate how, once the last mission is completed on a game, then that's it, finito, and you have nothing to show for all the hard work you have done; makes you feel cheated in a way. Another idea I had the other night was how the game could start off with the option of owning a certain property, and by making that choice opens up certain missions, this giving each gamer a unique gameplay experience from everyone else. But each property has it's advantage and disadvantage. My mind has gone blank at the moment, but I've started the basis for discussion, now it's upto you lot. Link to comment Share on other sites More sharing options...
Mr Vice City Posted December 27, 2010 Share Posted December 27, 2010 The businesses were a good idea, I liked those in VC, and the Empire Building in VCS. Hopefully Rockstar are listening and will actually do it. It was a good way of getting some more content into the game. Link to comment Share on other sites More sharing options...
II Goonah II Posted December 27, 2010 Share Posted December 27, 2010 The property owning and empire building side to VC made it, in my opinion, the best GTA yet. I'd love to own night clubs, a cab firm, car show rooms and much much more, I think it really does open up the game and gives you a brilliant sense of achievement. Not to mention it adds so much replay values. Link to comment Share on other sites More sharing options...
Long Haired Freaky Guy Posted December 27, 2010 Author Share Posted December 27, 2010 The property owning and empire building side to VC made it, in my opinion, the best GTA yet. I'd love to own night clubs, a cab firm, car show rooms and much much more, I think it really does open up the game and gives you a brilliant sense of achievement. Not to mention it adds so much replay values. I forgot to mention that point. By owning properties, it also makes you a boss, and makes you feel like you achieved something. You always seem to be under someone, even after killing all the scum in the city, but by owning properties it shows you have accomplished something. Link to comment Share on other sites More sharing options...
cactus. Posted December 27, 2010 Share Posted December 27, 2010 Absolutely. but even more, I don't just want to buy a business then collect $ every now and then. I'd like for the opportunity to somehow build the business so it will yield more cash with time. Link to comment Share on other sites More sharing options...
D- Ice Posted December 27, 2010 Share Posted December 27, 2010 I completely agree - one of the major selling point of GTA when it first broke out, and the lacking of which now killing the franchise is it's out-of'mission gameplay and game mechanics. Complex and detailed game mechanics in GTA will allow the player to recreate situations and put them in situations most other games only specifically script for during missions. This first included the Wanted Level System and Gangs in GTA3, the Gang Wars of SA and later Empire Building in VCS. Repeating and brining back old ones though can only go so far - to keep the franchise fresh they need to keep adding new things and increasing the complexity of things they already done. That's why my idea for an ideal GTA would include a much more complex Empire System, as well as pro-active long-term gang and law enforcement heat which will have them send hitmen after you in freeroam if you piss them off, or cops raids on your safehouses. Maybe for the Empire Businesses, instead of having pre-set sites like in VCS which you will always know from the start, they can have gang businesses randomly pop up anywhere in the city. Maybe it can be like the burglary system in SA - most interiors in the city are enterable, but to make it feasible they can only have a few different pre-set interior designs which load up when you enter the door. They will each have some random variation like furniture etc... like in SA. Some will randomly load up gang business interiors, complete with gangsters protecting it. You will have to do side-missions to gain intel on where exactly the rackets are and which gang they belong too. Taking them over is a bit extreme and unrealistic, so maybe the goal can be to just destroy them. You will have to deafeat a wave of gangsters who storm out the exits and fight you outside, and then more guys are inside. Then you go in smashing everything to shict with the new game engine, or plant some C4. Maybe you can even just set off a car bomb outside and destroy everything! Problem though is despite that being so much easier, saving you on the shootout with the guards, it will gain you massive cop heat as well as an instant wanted level. Link to comment Share on other sites More sharing options...
silentsharklol Posted December 27, 2010 Share Posted December 27, 2010 Empire building should return, But to be honest i wouldent care if it wasnt. Link to comment Share on other sites More sharing options...
TheTomster Posted December 28, 2010 Share Posted December 28, 2010 Personally, I think it'd be great, but I felt the VC system threw it all in your face. There were too many businesses at once. So, I propose a new system. 1. You start small, and sell off each smaller business to move up. Say, in the beginning of the game, you help out your accomplice or cousin (like in IV) with a small-time shop like the cab office, or a butcher's shop or laundromat or whatever. You get mandatory side missions from this place to move on with the main story. 2. Then you move up to a bigger business. Say a more official cab office, or a warehouse. You then repeat with mandatory side missions to unlock more main story missions. 3. The process keeps going on and on. I think that at the end you should own a real estate development firm, and build housing in the countryside (if there is countryside in GTA V). This would keep the game always changing, and you'd be in control, so no two people's games would be alike. It'd be like "The Sims" house building, but with way less options. But you'd still be in total control, and it would add replay value, and something to do when you aren't going on a psychopath rampage. And it would make you look legit in the eyes of the people. Link to comment Share on other sites More sharing options...
Finn 7 five 11 Posted December 28, 2010 Share Posted December 28, 2010 I think someone will tell you, "go buy sims" but i don't agree with anyone who might say that, i really like your idea actually, being able to build a few houses if you owned a building firm would be great, that truly is an excellent idea. Like you said it would make the game refreshing every so often, combined with the progressive building stages that would really be something. Link to comment Share on other sites More sharing options...
Phatgordo13 Posted December 29, 2010 Share Posted December 29, 2010 Owning property in VC is my favorite part of all the GTAs and a close second to gang wars in San An. I think theres a lot of great ideas here, and I would like to see these things return but certainly expanded upon. Businesses can be every where and have a nearly infinite play back ability as you continually have to upkeep and upgrade your business. Gang Wars can also be expanded to that, even after claiming all the territory, new gangs can pop up. The option of gang treaties and all out war can tie in with businesses you operate. The story of Niko is a down and out one. Which I enjoyed as it tells a fantastic story. Probably the best in all GTA. However youre right. Once its done...its done. Theres nothing to up keep and besides 100%...there is nothing. I look at RDR and the world continues to offer opportunity to continue your own story which I think is great. Link to comment Share on other sites More sharing options...
Kriskers Posted December 29, 2010 Share Posted December 29, 2010 Naah....opening businesses is an annoyance to my eyes. Remember VCS? Once you see a blinking blip on your map, you have to run to your being-attacked business, fend off a few thugs to prevent your business getting destroyed, then do a storyline mission and again see a blinking blip on your HUD, leaving you very few time to just free-roam. R*...dont add businesses. Link to comment Share on other sites More sharing options...
Phatgordo13 Posted December 29, 2010 Share Posted December 29, 2010 Naah....opening businesses is an annoyance to my eyes. Remember VCS? Once you see a blinking blip on your map, you have to run to your being-attacked business, fend off a few thugs to prevent your business getting destroyed, then do a storyline mission and again see a blinking blip on your HUD, leaving you very few time to just free-roam. R*...dont add businesses. I certainly agree in that regard, but as in VC it offered a great deal more missions that were not necessarily story lined. While I dont think you should be forced into constantly baby sitting different locations all the time, I think some level is upkeep from time to time is required. A direct attack on a business should be something more random where, the missions that came from working at the club in BoGT, for example, are a bit more the lines I was thinking. However expanded upon, say with some reward for good upkeep. The businesses and gang wars idea add a great level of replay value that is, honestly, almost infinite. Link to comment Share on other sites More sharing options...
Official General Posted December 29, 2010 Share Posted December 29, 2010 I think that all these features below : * Buying and owning your own businesses and properties * A mini-game or side activity where you start and manage your own drug-dealing enterprise (buying and selling drugs, robbing drugs off others, or getting robbed of your drugs and getting into violent drug wars with other gangs) * The ability to rob stores and local, small banks whenever you want * Money gambling actvities like illegal dice and card games, bookmaking or casinos * Maybe an in-game stocks and shares system All these will pretty much add near-infinite replay value to any GTA game if done right and implemented very well. Link to comment Share on other sites More sharing options...
Long Haired Freaky Guy Posted December 30, 2010 Author Share Posted December 30, 2010 Naah....opening businesses is an annoyance to my eyes. Remember VCS? Once you see a blinking blip on your map, you have to run to your being-attacked business, fend off a few thugs to prevent your business getting destroyed, then do a storyline mission and again see a blinking blip on your HUD, leaving you very few time to just free-roam. R*...dont add businesses. Yeah, that was rather annoying aspect of the business side-missions, and I always just saved my game and re-loaded it to get past it. It was a trial thing they tried out, and seeing that it didn't work out was probably the reason it didn't come out in IV. There should be other side-missions to the properties though, depending on the type of property itself. Like own a nightclub and the missions would involve dropping flyers over the city, as in VC, or picking up certain people. Link to comment Share on other sites More sharing options...
DetociC Posted April 23, 2011 Share Posted April 23, 2011 Naah....opening businesses is an annoyance to my eyes. Remember VCS? Once you see a blinking blip on your map, you have to run to your being-attacked business, fend off a few thugs to prevent your business getting destroyed, then do a storyline mission and again see a blinking blip on your HUD, leaving you very few time to just free-roam. R*...dont add businesses. I certainly agree in that regard, but as in VC it offered a great deal more missions that were not necessarily story lined. While I dont think you should be forced into constantly baby sitting different locations all the time, I think some level is upkeep from time to time is required. A direct attack on a business should be something more random where, the missions that came from working at the club in BoGT, for example, are a bit more the lines I was thinking. However expanded upon, say with some reward for good upkeep. The businesses and gang wars idea add a great level of replay value that is, honestly, almost infinite. Something like that is what i think off aswell, infinite mission similar to gangwars while we manage our businesses and can see some progress , like getting a few upgardes or some stuff unlcoks.it be great if we could raise our income through doing more missions and it would add alot replayabillity and a feeling off achievement. Link to comment Share on other sites More sharing options...
grandtheftautovideogamer Posted April 23, 2011 Share Posted April 23, 2011 If the business return, atleast have off mission jobs that are involved with your type of business. For example in VCS drug smuggling was a business type.. I think that if the business involves drugs, then maybe a job should be selling drugs to earn $$ and the more workers working the more $$$. That's just my opinion. Don't just have a business to make your player seem powerful. Link to comment Share on other sites More sharing options...
RED_ Posted April 23, 2011 Share Posted April 23, 2011 This is why i hate finishing GTA:IV as well. Since PSN has been down i've gone through this game again but im near the end and don't wan't to complete it because i'll have nothing left to do. They definitely need to show the fact that Niko has gone up in the world a lot more. Having an empire with businesses is the best way for this. A range of different businesses that allow for you to work for them. It should be improved from the days of VC and SA but its a good start. This is one thing that just has to be done. I found it a lot more fun knowing that i could own actual places as i got richer and i could have something to show at the end of the game as well as something extra to do. When you complete GTA:IV you have a better safehouse and money that you can't use. That's about it. I would really like it if you could buy cars and have them at your safehouse. If you crash it you have to buy it again or take it back to the dealer to get it repaired at a big cost. Whatever anyway, just a little side thing. Link to comment Share on other sites More sharing options...
GTAWithStyle Posted April 24, 2011 Share Posted April 24, 2011 IF it's VC again then hell yes. But as some people are saying... they shouldn't be constantly under attack. prostitution loan sharking protection racket smuggling film industry again?? get it all in there Link to comment Share on other sites More sharing options...
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