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GTA: Frosted Winter


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muito provavelmente vc não vai saber oque eu estou falando mas mesmo assim, seu mod é bom demais, serio msm, passei horas me divertindo com ele, mas tinha uma pergunta, vc pretende fazer isso com outros jogos de gta também? seria muito legal uma continuação da historia do  gta vc, e vc é a pessoa certa pra fazer essa modificação com certeza, do mais, obrigado por ter feito este mod, pois vc fez muita gente como eu, ter a oportunidade de revisitar uma game antigo que nem gta 3...

 

um obrigado especial pra vc (im a brazilian player of this mod)

  • 2 months later...

I stumbled across this just yesterday thinking it was only another LC snow mod until I noticed it was actually a very detailed TC, and so I was intrigued. I spent a good while trying to install it with no luck until I found WilsonPlays' video which sorted everything out (I hadn't copied the contents of the new GTA3 folder over to main directory).

 

In all my years of playing the game, I've never really modded it much at all and have always considered myself sort of a GTA3 formalist. So that said, maybe it can be taken as a big compliment when I say that you did a great job with this. I'm really enjoying playing the new story and driving around the snowy and semi-new city. The new music and audio is really good, I like your use of Sledgehammer as the main theme.

 

Also, the Rise FM mix is got-damn legit. If anyone has a tracklist for it, I'd love to see it.

1 hour ago, Capo_Ziyad said:

any solution for this yet?

Assuming this is the same issue I had (game soft locks at the transition screen), then I found a way that works by using the search feature in this topic.

 

I found two solutions, so I tried them both: after leaving the meeting I took the Porter Tunnel all the way until Shoreside Vale loaded, then turned around and drove to the Yakuza apartment. There I stopped right in front of the marker, waited ten seconds and then entered. This time it worked.

 

Also since I'm posting here again, some other thoughts as I'm working my way through the story:

  • The interiors in this game are really cool
  • I like the new bridge from Francis Intl to Wichita Gardens. It really makes sense as a handy addition
  • In the Shadow of the Don is quite challenging, especially when you get no prompting whatsoever from Micky that you need to haul ass clear across town after saving him. Without a clear idea of which tunnel exit to take on my way across islands, I was basically guaranteed to fail the first attempt (and I did). Still, even when knowing where to go it's very, very tough to get him there on time. But, a fun kind of tough at least.
  • Holy sh*t, is "Seize the word" a f*cking EVIL mission. Just. Why. Why? Why would you do that. It must have taken me 30 tries, not just for finding the right route but because the targets seem very temperamental and janky - sometimes they break and sometimes they don't. Easily my least favorite (read: hated) mission so far.
  • The casino missions are difficult but fun. I especially liked the first one, which implements a pretty cool stealth mechanic.
  • Just a minor sidenote: it bugs me a little that the Yakuza twins are (presumably) Japanese, but have clearly Chinese names. 😛 
Edited by Bartleby
  • Like 3
  • 2 weeks later...
FrukiLukiG

Hello everyone!

I just want to say that this is an amazing mod, the best I have ever played for any game period. 

 

I also wanted to do some of my own modding of this already existing game, specifically, I want to mod the spawn areas of gangs, and I also want to make it so that the areas of each gang dynamically change as you play each mission

(for ex., after "End of the war", when you eliminate the Cartel, I want to make it so that Yakuza also take over Fort Staunton, and delete the Cartel from all the areas)

(also I want to make it so that when you start the game Trenton, Atlantic Quays and Red Light District spawn some Leones, as well as Main Drag to spawn some Mafia Sentinels...)

Those are just some of my ideas, I already made some of these in Vannila game, but here I get constant crashes when loading the game after editing Main.scm with Sanny Builder. 

 

I just wanted to ask if someone knows what other files do I need to edit in order for this to work, and do I need to edit MAIN.bak as well as MAIN.scm...

 

Thanks in advance!

  • 1 month later...
  • 2 weeks later...
  • 1 month later...
  • 1 month later...
Richard_Harrow
Frosted Winter: Ultimate Winter Mod is one of if not the best modifications for GTA III and certainly is my favorite. But the storyline in FW was, for the lack of a better word, pretty basic. This is my humble attempt at fixing that.

NEW TWEAKS IN FROSTED WINTER STORYLINE
  • Updated motivations for major characters
  • New origins for certain characters
  • Dialogues feel more natural

NEW CONSPIRACY SUB-PLOT

Parallel to Joey's quest of survival and revenge a feud is going on among Love Media execs one of whom is a familiar face. But on who's side Joey will unwillingly end up? This work is pretty much complete. I've already done all 71 story missions as well as two Silent Assassin missions. But if you'd spot any mistakes I've made I will submit an update.

INSTALLATION

To install this first make sure you have Frosted Winter: Ultimate Winter Mod installed. Then simply replace american.gxt file with a new one in the TEXT folder in your GTA 3 directory. Enjoy!

I was about to upload it to GTA Garage but It won't let me with some SQL syntax error or something sooooooooooo here's a google drive link: https://drive.google.com/file/d/1WsvvhVj8Hq1Kicyca19NJhm4gd1MBv2h/view?usp=sharing

Edited by Richard_Harrow
  • Like 2
10 hours ago, Richard_Harrow said:
Frosted Winter: Ultimate Winter Mod is one of if not the best modifications for GTA III and certainly is my favorite. But the storyline in FW was, for the lack of a better word, pretty basic. This is my humble attempt at fixing that.

NEW TWEAKS IN FROSTED WINTER STORYLINE
  • Updated motivations for major characters
  • New origins for certain characters
  • Dialogues feel more natural

NEW CONSPIRACY SUB-PLOT

Parallel to Joey's quest of survival and revenge a feud is going on among Love Media execs one of whom is a familiar face. But on who's side Joey will unwillingly end up? This work is pretty much complete. I've already done all 71 story missions as well as two Silent Assassin missions. But if you'd spot any mistakes I've made I will submit an update.

INSTALLATION

To install this first make sure you have Frosted Winter: Ultimate Winter Mod installed. Then simply replace american.gxt file with a new one in the TEXT folder in your GTA 3 directory. Enjoy!

I was about to upload it to GTA Garage but It won't let me with some SQL syntax error or something sooooooooooo here's a google drive link: https://drive.google.com/file/d/1WsvvhVj8Hq1Kicyca19NJhm4gd1MBv2h/view?usp=sharing

Nice job man! I'll try this out later, might as well redo FW in 100% too

On 10/8/2021 at 11:41 PM, Richard_Harrow said:
Frosted Winter: Ultimate Winter Mod is one of if not the best modifications for GTA III and certainly is my favorite. But the storyline in FW was, for the lack of a better word, pretty basic. This is my humble attempt at fixing that.

NEW TWEAKS IN FROSTED WINTER STORYLINE
  • Updated motivations for major characters
  • New origins for certain characters
  • Dialogues feel more natural

NEW CONSPIRACY SUB-PLOT

Parallel to Joey's quest of survival and revenge a feud is going on among Love Media execs one of whom is a familiar face. But on who's side Joey will unwillingly end up? This work is pretty much complete. I've already done all 71 story missions as well as two Silent Assassin missions. But if you'd spot any mistakes I've made I will submit an update.

INSTALLATION

To install this first make sure you have Frosted Winter: Ultimate Winter Mod installed. Then simply replace american.gxt file with a new one in the TEXT folder in your GTA 3 directory. Enjoy!

I was about to upload it to GTA Garage but It won't let me with some SQL syntax error or something sooooooooooo here's a google drive link: https://drive.google.com/file/d/1WsvvhVj8Hq1Kicyca19NJhm4gd1MBv2h/view?usp=sharing

Sorry for double posting but Richard, I think you made this base on FW original American.gxt and not the fixed one from patch 2.. Would you mind copy the text fixes from patch 2?

As Respect2 said, hold enter or F. It may not work right away but just keep trying, it works eventually.

 

I'm playing through this mod a second time, and this time it's not quite as difficult - I guess the troubles I had before had a lot to do with my old laptop chugging along at half the intended FPS. This time I was able to do Seize The Word on the first try, while Booby Trap only took me two.

 

The city still looks great, though it's honestly a shame that the Callahan Bridge is blown up mid-story because it makes getting to and from Portland a pain for the rest of the game.

 

I still would really like a tracklist of Rise FM, if anyone including the maker could provide one. :) 

Edited by Bartleby
  • 2 weeks later...
CognizantDoor

Guys, i have a problem. After watching an intro, the game won't let me in, because it says "Please insert GTA 3 - Disc 2 or Press ESC to cancel". How can i fix it? This mod is ONLY compatible with the GTA 3 V1.0, but the game requires to insert disc 2. Can you help me with this?

Spoiler
  1. Spoiler
    1. Spoiler
      1.  
    2.  

 

Edit: Nevermind, i just copy-pasted the sounds from GTA 3 V1.1 and it worked (don't ask me, where did i get the GTA 3 V1.1)

Edited by CognizantDoor
Fixed the problem
On 10/31/2021 at 7:44 PM, Juliroo said:

I have translated this mod into Spanish, there is a guy who is making the translation pass as his, in case someone wants to take a look at it

LoL man, I uploaded the translation first how could I be the one to steal it from you?
I just saw it and our translations are nothing alike.

  • 2 weeks later...
  • 4 weeks later...
On 11/14/2021 at 1:37 AM, marco886 said:

Hey guys, in this mod the lighted windows of the buildings at night are detached from the buildings.

 

Can someone send a fix for this bug ?? Thanks !

The lighted windows are always detached even in GTA VC and SA, it's normal but it took several gameplays until players would notice

  • excuseme 1

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