BEGINit Posted February 6, 2011 Author Share Posted February 6, 2011 Hi, I tried to add new pickup into the game. And I failed. Does anyone know how to add new dynamic object into the game. Steps I did: 1. Added pickupc.dff and pickupc.txd to gta3.img 2. Added a line in objects.dat pickupc (parameters like any other pickup) 3. Added a line in generic.ide and gta3.ide (parameters like any othe pickup, used pickupc pickupc names as is txd and dff names) 4. Defined new object PICKUPC in main.scm When created new pickup in game it crasshed Sorry for double post Link to comment https://gtaforums.com/topic/466023-gta-frosted-winter/page/3/#findComment-1060328252 Share on other sites More sharing options...
canister5 Posted February 6, 2011 Share Posted February 6, 2011 I'm using Photoshop CS4 for creating new pics and TXD workshop to import/replace the original icons. You see, I want to make icons with alpha channel so for example this picture would appear only as diablo Icon without any white background. The same with Icons I make myself. But I don't know how to import img and alpha separately. On txd workshop there is a button to swithc view from img to alpha mask and then I thin you can import img or alpha, but when I import img (ex. radar_ray) it becomes alpha too and when I try to import alpha separately (ex. radar_raya) it becomes img too. So I dont know what to do. If I uncheck "use alpha" I get square icon with a background. If I still use alpha (which then is the same as img), I get the icon without the background, but you can barely see it. So what I want is to add VIVID icons without background and I dont know how to do that You need to use two programs: txd builder and txd tool (1.1). Don't use txd workshop for importing alphas. txd builder I have txd tool and I'll upload it if you can't find it. 1. Build a new txd using txd builder [open txd builder and add your image] 2. Click the "change" button 3. Check the box that reads "has alpha" 4. Browse and find alpha image 5. Build your new txd 7. Open the new txd file using txd tool 8. Import alpha (yes, you are importing the alpha image once again) [commands -> import -> alpha and select alpha image] 9. Import into your txd file hud.txd That should fix your problem Also, remember that the black part of an alpha image is transparent in-game, whereas the white part is visible in-game (gray is semi-transparent). More details are available in the link below: Tutorial on alphas This method works. Link to comment https://gtaforums.com/topic/466023-gta-frosted-winter/page/3/#findComment-1060328253 Share on other sites More sharing options...
canister5 Posted February 6, 2011 Share Posted February 6, 2011 Hi, I tried to add new pickup into the game. And I failed. Does anyone know how to add new dynamic object into the game. Steps I did:1. Added pickupc.dff and pickupc.txd to gta3.img 2. Added a line in objects.dat pickupc (parameters like any other pickup) 3. Added a line in generic.ide and gta3.ide (parameters like any othe pickup, used pickupc pickupc names as is txd and dff names) 4. Defined new object PICKUPC in main.scm When created new pickup in game it crasshed Sorry for double post I keep telling you, get in contact with DimZet13, DimZet13's user profile at gta.ru He has his own webpage, too. On an unrelated note, I'm just curious, but how did you learn to create missions and cutscenes? Link to comment https://gtaforums.com/topic/466023-gta-frosted-winter/page/3/#findComment-1060328267 Share on other sites More sharing options...
Frank.s Posted February 6, 2011 Share Posted February 6, 2011 (edited) Hi, I tried to add new pickup into the game. And I failed. Does anyone know how to add new dynamic object into the game. Steps I did:1. Added pickupc.dff and pickupc.txd to gta3.img 2. Added a line in objects.dat pickupc (parameters like any other pickup) 3. Added a line in generic.ide and gta3.ide (parameters like any othe pickup, used pickupc pickupc names as is txd and dff names) 4. Defined new object PICKUPC in main.scm When created new pickup in game it crasshed Sorry for double post The game crashed because you didnt give the object a collision, add one inside the generic.col and theoretically it wont crash. Delete the gta3.ide because it isnt used by the game, the only .ipl and .ide files in the maps folder that the game uses are the ones written in the gta3.dat file so you can delete all the cols in there too (the cols are loaded from the gta3.img and some from the COLL folder). This is a great mod, keep it up. Edited February 6, 2011 by frank.s Link to comment https://gtaforums.com/topic/466023-gta-frosted-winter/page/3/#findComment-1060328285 Share on other sites More sharing options...
BEGINit Posted February 6, 2011 Author Share Posted February 6, 2011 Hi, I tried to add new pickup into the game. And I failed. Does anyone know how to add new dynamic object into the game. Steps I did:1. Added pickupc.dff and pickupc.txd to gta3.img 2. Added a line in objects.dat pickupc (parameters like any other pickup) 3. Added a line in generic.ide and gta3.ide (parameters like any othe pickup, used pickupc pickupc names as is txd and dff names) 4. Defined new object PICKUPC in main.scm When created new pickup in game it crasshed Sorry for double post The game crashed because you didnt give the object a collision, add one inside the generic.col and theoretically it wont crash. Delete the gta3.ide because it isnt used by the game, the only .ipl and .ide files in the maps folder that the game uses are the ones written in the gta3.dat file so you can delete all the cols in there too (the cols are loaded from the gta3.img and some from the COLL folder). This is a great mod, keep it up. Added colision. Game didn't crash. But there was nothing where a new object had to be... strange... Link to comment https://gtaforums.com/topic/466023-gta-frosted-winter/page/3/#findComment-1060328317 Share on other sites More sharing options...
BEGINit Posted February 18, 2011 Author Share Posted February 18, 2011 Does anyone know what makes the pickup rotate? I added new pickups to the game but they act like still objects. Link to comment https://gtaforums.com/topic/466023-gta-frosted-winter/page/3/#findComment-1060344240 Share on other sites More sharing options...
keido Posted February 20, 2011 Share Posted February 20, 2011 (edited) canister5 - Brilliant models! saunuoliai kad uzsiimat Edited February 20, 2011 by keido Link to comment https://gtaforums.com/topic/466023-gta-frosted-winter/page/3/#findComment-1060347340 Share on other sites More sharing options...
keido Posted February 20, 2011 Share Posted February 20, 2011 i can make a radio stations! just say a music style iam working with the music and gladly can help you to create real NY mood Link to comment https://gtaforums.com/topic/466023-gta-frosted-winter/page/3/#findComment-1060347346 Share on other sites More sharing options...
coin-god Posted February 20, 2011 Share Posted February 20, 2011 Does anyone know what makes the pickup rotate?I added new pickups to the game but they act like still objects. SA Default Pick ups are animated objects. Link to comment https://gtaforums.com/topic/466023-gta-frosted-winter/page/3/#findComment-1060347351 Share on other sites More sharing options...
LT_vVheris Posted February 21, 2011 Share Posted February 21, 2011 best thing, its a mod for GTA3, it would be much easier if it was a mod for GTASA, i have huge problems with collision for map meshes, can anyone help? Link to comment https://gtaforums.com/topic/466023-gta-frosted-winter/page/3/#findComment-1060347632 Share on other sites More sharing options...
asif_ridwan Posted February 21, 2011 Share Posted February 21, 2011 best thing, its a mod for GTA3, it would be much easier if it was a mod for GTASA, i have huge problems with collision for map meshes, can anyone help? Please don't mention here. Open a topic in III Era modding section. It will be off-topic here. Link to comment https://gtaforums.com/topic/466023-gta-frosted-winter/page/3/#findComment-1060347646 Share on other sites More sharing options...
txdeditor Posted February 21, 2011 Share Posted February 21, 2011 i can make a radio stations! just say a music styleiam working with the music and gladly can help you to create real NY mood Unfortunately you can't use songs without authors permission (which is pretty much impossible to get), because it is against the rules. Link to comment https://gtaforums.com/topic/466023-gta-frosted-winter/page/3/#findComment-1060347685 Share on other sites More sharing options...
LT_vVheris Posted February 21, 2011 Share Posted February 21, 2011 best thing, its a mod for GTA3, it would be much easier if it was a mod for GTASA, i have huge problems with collision for map meshes, can anyone help? Please don't mention here. Open a topic in III Era modding section. It will be off-topic here. I am doing a mission based building for Frosted Winter, how can it be offtopic? Link to comment https://gtaforums.com/topic/466023-gta-frosted-winter/page/3/#findComment-1060347705 Share on other sites More sharing options...
asif_ridwan Posted February 21, 2011 Share Posted February 21, 2011 best thing, its a mod for GTA3, it would be much easier if it was a mod for GTASA, i have huge problems with collision for map meshes, can anyone help? Please don't mention here. Open a topic in III Era modding section. It will be off-topic here. I am doing a mission based building for Frosted Winter, how can it be offtopic? Ok, Sorry my mistake. Link to comment https://gtaforums.com/topic/466023-gta-frosted-winter/page/3/#findComment-1060347862 Share on other sites More sharing options...
alfredo555 Posted February 21, 2011 Share Posted February 21, 2011 nice Link to comment https://gtaforums.com/topic/466023-gta-frosted-winter/page/3/#findComment-1060348415 Share on other sites More sharing options...
BEGINit Posted March 7, 2011 Author Share Posted March 7, 2011 Ok it's been a while. I kinda finished the mod and tested it. I think its pretty decent game. Anyways there are still some stuff to do: 1. Fix some bugs 2. Make a new object rotate as a pickup I'll fix bugs in a few days, but I have no idea how to add a pickup animation to an object. Maybe someone could help me with that? As for now... I leave you a short vid. lol for skype.... Link to comment https://gtaforums.com/topic/466023-gta-frosted-winter/page/3/#findComment-1060369655 Share on other sites More sharing options...
Mr. Myriad Posted March 7, 2011 Share Posted March 7, 2011 BEGINit cool video! When are you going to release this mod's beta? And look, DimZet13 have the most beautiful version of snow mod of all, may be you'll agree with em for get his version and you'll quietly work on his version. I like u put your scripts and another possibilities on his version. But it just my advice you can do it so as u wanna. Link to comment https://gtaforums.com/topic/466023-gta-frosted-winter/page/3/#findComment-1060369784 Share on other sites More sharing options...
BEGINit Posted March 27, 2011 Author Share Posted March 27, 2011 RELEASED Ok, i'm giving a try. I put a download link in the first post. I'm looking forward to your feedback And PLEASE report of any bugs or other problems Link to comment https://gtaforums.com/topic/466023-gta-frosted-winter/page/3/#findComment-1060398800 Share on other sites More sharing options...
zmudziak32 Posted March 27, 2011 Share Posted March 27, 2011 How to skip cutscenes? I don't like watch cutscenes. Link to comment https://gtaforums.com/topic/466023-gta-frosted-winter/page/3/#findComment-1060398925 Share on other sites More sharing options...
BEGINit Posted March 27, 2011 Author Share Posted March 27, 2011 OK, about skippin the CS: 1. You can only skip the mission start cutscenes by HOLDING enter/exit vehicle button (which is usually enter/return). 2. You cannot skip any other cutscenes (like those accuring in the middle or end of the mission) 3. The game intro cutscene cannot be skipped until the Joey monologue part. Also if the default language appears lithuanian and you having troubles changing it go Nustatymai>>Kalba>>Anglu This post is copied to the first post too. Link to comment https://gtaforums.com/topic/466023-gta-frosted-winter/page/3/#findComment-1060398931 Share on other sites More sharing options...
Silent Posted March 27, 2011 Share Posted March 27, 2011 I enjoyed old 2007 version very much. I wish it would be a mod for GTA LC Total Conversion. Anyway, I think that maybe I'll install III again just for this mod Link to comment https://gtaforums.com/topic/466023-gta-frosted-winter/page/3/#findComment-1060398992 Share on other sites More sharing options...
Mr Myriad Posted March 27, 2011 Share Posted March 27, 2011 (edited) BEGINit cool work you did. How many story missions in your mod? And else please upload Frosted Winter on Mediafire or somewhere else because the link is broken when i start download appear something little file "rsapi.cgi" 0.2kb. Edited March 27, 2011 by Mr Myriad Link to comment https://gtaforums.com/topic/466023-gta-frosted-winter/page/3/#findComment-1060399032 Share on other sites More sharing options...
Alt Posted March 27, 2011 Share Posted March 27, 2011 Download mirror (repacked (132 mb) & added readme) Link to comment https://gtaforums.com/topic/466023-gta-frosted-winter/page/3/#findComment-1060399066 Share on other sites More sharing options...
BEGINit Posted March 27, 2011 Author Share Posted March 27, 2011 There are 80 missions in total: 70 story missions including 18 asset missions (because you can buy properties from the begining of the game BUT there will be a point where you will have to buy them all in order to continue the storyline) 10 side missions Link to comment https://gtaforums.com/topic/466023-gta-frosted-winter/page/3/#findComment-1060399091 Share on other sites More sharing options...
Silent Posted March 27, 2011 Share Posted March 27, 2011 70 story missions Holy crap! Congratulations. Link to comment https://gtaforums.com/topic/466023-gta-frosted-winter/page/3/#findComment-1060399110 Share on other sites More sharing options...
Mr Myriad Posted March 27, 2011 Share Posted March 27, 2011 Alt big thanks and respect you! BEGINit I haven't any words to describe this MEGA mod. How did you do 80 missions? It's unreally. Link to comment https://gtaforums.com/topic/466023-gta-frosted-winter/page/3/#findComment-1060399238 Share on other sites More sharing options...
zmudziak32 Posted March 27, 2011 Share Posted March 27, 2011 Whre is the gay in mission the bomb. I'm driving around Portland but I can't find he. Link to comment https://gtaforums.com/topic/466023-gta-frosted-winter/page/3/#findComment-1060399340 Share on other sites More sharing options...
BEGINit Posted March 27, 2011 Author Share Posted March 27, 2011 Check thr Red Light District Link to comment https://gtaforums.com/topic/466023-gta-frosted-winter/page/3/#findComment-1060399369 Share on other sites More sharing options...
zmudziak32 Posted March 28, 2011 Share Posted March 28, 2011 Ok i check Red Light District. Link to comment https://gtaforums.com/topic/466023-gta-frosted-winter/page/3/#findComment-1060400364 Share on other sites More sharing options...
Kalvin' Posted March 28, 2011 Share Posted March 28, 2011 There are 80 missions in total:70 story missions including 18 asset missions (because you can buy properties from the begining of the game BUT there will be a point where you will have to buy them all in order to continue the storyline) 10 side missions Hey dude, nice mod! I tried it out, but. On the very first mission where i'm supposed to kill a guy, it says that the one you're supposed to kill is the green blip on the radar, i go there. And then i see no-body, i killed millions of people around the green blip, and it still didn't work What do i do? Link to comment https://gtaforums.com/topic/466023-gta-frosted-winter/page/3/#findComment-1060400605 Share on other sites More sharing options...
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