TiLoLCa Posted December 21, 2010 Share Posted December 21, 2010 Hy. I have some models of Vic Vance... as PED. But I want to play Vic as a player. So I thought to divide it into body parts like head, torso, legs etc. The problem is: it consists of a: - skin mesh: this is the surface of Vic - bones: you know what is that So my problem is that I can't divide the skin mesh, and even if I try to export just the bones of ex.:the head it says the more than 1 hierarhy links were selected etc. error. So please help me Thanks in advance Link to comment https://gtaforums.com/topic/465689-dividing-sa-models/ Share on other sites More sharing options...
Mark01 Posted December 22, 2010 Share Posted December 22, 2010 On the right panel below modifiers click on editable mesh, vertex/polygon and delete what you want. Link to comment https://gtaforums.com/topic/465689-dividing-sa-models/#findComment-1060259353 Share on other sites More sharing options...
TiLoLCa Posted December 23, 2010 Author Share Posted December 23, 2010 Thanks. That fixed all my problems. Now I have a (very, very) minor knowledge about modelling. This is for ya Link to comment https://gtaforums.com/topic/465689-dividing-sa-models/#findComment-1060260164 Share on other sites More sharing options...
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