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[WIP] IV:SA²


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  • EverLost123

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  • EncryptedReality

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Squirlkiller

you guys should put a new faq because people are asking the same questions over and over

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Is there gonna be a normal traffic and peds on the streets? ( no falling cars from previous roads.. )

Can use it in multiplayer? Will it crash or is it better if everyone donwload it  tounge.gif ?

Would it be possible to make an Army as level 6 to police? ( Like in San Andreas )

 

Anyway this is the BEST MOD yet for GTA IV !  colgate.gif

Keep up the g work!!!

biggrin.gif

These Questions are answered over 1000 Times, and we aren't going to answer them again..

 

Edited by countergame
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Is there gonna be a normal traffic and peds on the streets? ( no falling cars from previous roads.. )

Can use it in multiplayer? Will it crash or is it better if everyone donwload it  tounge.gif ?

Would it be possible to make an Army as level 6 to police? ( Like in San Andreas )

 

Anyway this is the BEST MOD yet for GTA IV !  colgate.gif

Keep up the g work!!!

biggrin.gif

These Questions are answered over 1000 Times, and we aren't going to answer them again..

Just Niko (player)

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OK, I have 3ds max, zdmodeler 2 and GTASA/IV.

 

Does anyone know how to import IV cars into 3ds max?

 

There is >0< % help on the internet about converting just like ANYwhere else. Can someone PLEASE tell the basics of converting, things like what tools are needed and some of the basics of converting like adjusting the 3d models. I mean, you converted almost whole San Andreas, could you please spare some minutes to answer this?

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Squirlkiller

 

OK, I have 3ds max, zdmodeler 2 and GTASA/IV.

 

Does anyone know how to import IV cars into 3ds max?

 

There is >0< % help on the internet about converting just like ANYwhere else. Can someone PLEASE tell the basics of converting, things like what tools are needed and some of the basics of converting like adjusting the 3d models. I mean, you converted almost whole San Andreas, could you please spare some minutes to answer this?

maybe this is of help to you?

http://youtu.be/0wbmjxy8U-8

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Threepwood

@patrikje:

You need latest zmodeler. For all of us' sake, there is no max script for IV.

Import some IV stock cars, study their material settings, use the IV xml which is available at zmodeler website to get IV materials presets.

Study how the objects are linked to each other, and what groups there are (L0, L1, L2, level of detail. L0 is finest mesh, L2 is just a few vertices for far away model).

Dunno about other tutorials, but google Kottons Chop Shop for a good one including tons of materials knowledge and general information.

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MrSmarter22

GTARandom how do you managed to repleace the sound of the Faggio ?? Which File is it in the Audio files'

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I have some questions about this mod(again)

I have a bad pc,which coudn't even START Gta 4.When the mod will be released,can I install 1 or maybe 2 features?

Ex:Everything is same,only diferrence that I have the cover system and maybe the animations?

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MrSmarter22

The Mod will be released August and what do you mean with 1 or 2 features?? GTARandom how do you managed to change the sound of the faggio can you tell me the Audio file name? smile.gif

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EncryptedReality

 

GTARandom how do you managed to repleace the sound of the Faggio ?? Which File is it in the Audio files'

I wasn't the one who converted the BMX nor removed the sound, but i think its in audio/SFX/residential somewhere...

 

And L0 - Standard mesh

L1 - Mesh for collisions materials... ie. bulletholes , glass shatter. It has more vertices for this very reason that its used to draw materials on the vehicles while interacted with other surface types.

L2 - LOD mesh

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Threepwood

Not exactly true - L1 is as well LOD/fallback mesh. You can see a YT video with that one Enzo Ferrari, which is boxy as hell because the game did not load L0.

On my personal very high poly models I did not even use L2. Still I have a working LOD wink.gif

But at all its ok for stock cars, and yet what GTARandom says is the way it SHOULD be made if one wants quality.

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vitherenegade
The Mod will be released August and what do you mean with 1 or 2 features?? GTARandom how do you managed to change the sound of the faggio can you tell me the Audio file name? smile.gif

I converted the bmx no sounds where removed only vehicles.ide edited

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I know this will be released in august,Blaster said: "Made an great installer which you guys will experience this AUGUST."

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Wow blaster those pictures are looking soo nice men cant wait for real!!!! this is like LA in real life even if i havnt been there before i can just sence the feeling its amazing you guys are doing the best work in the gta community!!!!!

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I have some questions about this mod(again)

I have a bad pc,which coudn't even START Gta 4.When the mod will be released,can I install 1 or maybe 2 features?

Ex:Everything is same,only diferrence that I have the cover system and maybe the animations?

when your PC can't start IV.

then your PC can't start IVSA too.

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If I have mods(about 10 or 11) ,the IV:SA mod will work or I need to do a fresh install of GTA IV?

 

PLEASE ANSWER

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If I have mods(about 10 or 11) ,the IV:SA mod will work or I need to do a fresh install of GTA IV?

 

PLEASE ANSWER

You should reinstall IV for this mod..

 

It's always the best idea to reinstall a game for a Big Mod

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EncryptedReality
Not exactly true - L1 is as well LOD/fallback mesh. You can see a YT video with that one Enzo Ferrari, which is boxy as hell because the game did not load L0.

On my personal very high poly models I did not even use L2. Still I have a working LOD wink.gif

But at all its ok for stock cars, and yet what GTARandom says is the way it SHOULD be made if one wants quality.

Try exporting without L1, you'll see that my theory also applies.

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Threepwood

Thats why I said "as well" not meaning you are wrong wink.gif

 

(sry for that much OffTopic)

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If I have mods(about 10 or 11) ,the IV:SA mod will work or I need to do a fresh install of GTA IV?

 

PLEASE ANSWER

You should reinstall IV for this mod..

 

It's always the best idea to reinstall a game for a Big Mod

Ok,thanks for the answer,the Beta will include Peds (From SA or IV)

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EncryptedReality

IV probably as SA ones are too low-quality. Only ped from SA will be the player CJ.

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GTARandom: Will we be seeing pictures of paths today?

You said you and Charger were starting paths today colgate.gif

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GTARandom: Will we be seeing pictures of paths today?

You said you and Charger were starting paths today colgate.gif

In next few days, i script a converter for our maxscripts

we actually wokr on the way flags are designed, but it seems to be similar liek SA so we can convert them easily i hope

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GTARandom: Will we be seeing pictures of paths today?

You said you and Charger were starting paths today  colgate.gif

In next few days, i script a converter for our maxscripts

we actually wokr on the way flags are designed, but it seems to be similar liek SA so we can convert them easily i hope

Good to know, so the PathScript tool you and Random made is working properly?

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Seeing LS really brings me some memories, really going to enjoy this. Good work with the HQ models vans.

 

Well I tried to make a CJ for myself today, decided to share it with you guys. Consider like a proof I am supporting this mod  biggrin.gif

*insert picture here*

Tomix:

 

We don't need re-textures any longer we can now modify player models.

Hold on, did I get it right? For example it's possible to convert a character model from another game into IV? Including body.

you should try to update yourself on stuff bro

 

YES! We can now replace Niko Bellic with OTHER GAME CHARACTERS not peds though (WDD Export not added to GIMS yet)

Epic! Thanks, I hope some1 will *cough* convert *cough* Albert Wesker from Resident Evil 5 biggrin.gif

Also sorry for lot of off topic, but I can't seem to find anything in our modelling section, so has any1 ever successfully made a model for iv, which is available for download?

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GTARandom: Will we be seeing pictures of paths today?

You said you and Charger were starting paths today  colgate.gif

In next few days, i script a converter for our maxscripts

we actually wokr on the way flags are designed, but it seems to be similar liek SA so we can convert them easily i hope

Good to know, so the PathScript tool you and Random made is working properly?

No, that's why we completly redo it at the moment. But, because we know waht to do, it's easier for us. A converter for Random will be done in next few days, when we can release a stable version, we don't know right now.

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xgtamontariox

wow, great video, it really shows how well you textured the vehicles and transferred the driving physics. The land still looked a bit flat at that time but I am sure you have retextured it already! Well Done biggrin.gif

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