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[WIP] IV:SA²


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  • EverLost123

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  • EncryptedReality

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  • quechus13

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You don't have to replace them? and you're are going to replace a heli through a plane? Loool!

Sorry but, you can add them, i add all EFLC Cars to IV incl. TLAD and TBoGT Cars and works..

So why are you going to replace them? and it's possible to fly the plane like a plane, and not like a heli.

Look in the Handling.cfg you can find "DODO, "FIGTHER" and some more i think, you can use these lines, and it works..

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What about LC? No images, no conversion?

LC? Why LC? This is a San Andreas Conversion and not III LC..

 

 

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Maybe he is talking about leveldes, Liberty City, the uncompleted part in San Andreas which appears to be only in one mission.

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Great!

 

One question about the background - is this the LOD of the big tower (I don't know it's name) from SF or is the original model with View Distance 1300? biggrin.gif

 

EDIT: Looks like the front wheel is a bit in the ground. biggrin.gif

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everything looks cool, but not the Infernus, the light textures are ugly.

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vitherenegade
You don't have to replace them? and you're are going to replace a heli through a plane? Loool!

Sorry but, you can add them, i add all EFLC Cars to IV incl. TLAD and TBoGT Cars and works..

So why are you going to replace them? and it's possible to fly the plane like a plane, and not like a heli.

Look in the Handling.cfg you can find "DODO, "FIGTHER" and some more i think, you can use these lines, and it works..

why bother with adding cars replacing is better ps handling is already modified to fly correctly no need to edit anything tounge2.gif

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EncryptedReality

We can add up to 21 cars with no replacements in any way. I know methods how to do. But until we fill all slots we should use replacement routine.

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First attempt on car paths by GTARandom.

 

user posted image

 

user posted image

 

user posted image

In the USA driving side is the right side of the road. Driving side on these screenshots is wrong.

 

 

Edited by dedmaan
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EncryptedReality

And in the screenshots paths are testing paths. You think we're dumb enough to leave it like that? jeez

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XTREME0235

The only problem you will encounter at the moment when using the plane's handling lines is there is no Yaw value that can be used.

Yaw plays a somewhat major roll when it comes to aircraft, and if you don't have it then it will just look foolish depending on rolling as your only way to turn the aircraft.

 

Unless there is a way to do so.

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EncryptedReality

What does the jet use in the last mission of EFLC when Luis hunts down Bulgarin?

 

If it's an anim we can sink it down, still i wonder what handles its flight.

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<3 this mod, cant wait for its release and i really hope most of the interiors could be added, and missions with working cutscenes is a bonus smile.gif

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Forgive me for that stupid question, but will you include the story line ?^^

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What does the jet use in the last mission of EFLC when Luis hunts down Bulgarin?

 

If it's an anim we can sink it down, still i wonder what handles its flight.

The Plane doesn't fly in the mission. there are just 2 "Explosions" Clouds. And it's just a moveable object in the cutscene

And it's sooo easy to add a car

 

open vehicles

 

and add the vehicles line

 

open handling

 

add the handling line

 

open carcols

 

add the carcol lne

 

and finally.. add the car into the vehicles.img, AND DONE!

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EncryptedReality

Than plane could be made only by script.... there has to be a force applied on the plane as usualy it takes of too easy even with plane handling. Its not heavy enough.

 

Just take a look...

 

Just Cause 2 take off example:

 

 

 

IV take off example (mod | dodo)

 

 

 

And sure i know Dodo is lighter than that 747 plane , but it's still lighter in IV by a whole lot than it should be.

 

By the way , why nobody advised this don't know but in Zmodeller you can set mass of the vehicle... in this vid it was using car mass.

Edited by GTARandom
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vitherenegade
Than plane could be made only by script.... there has to be a force applied on the plane as usualy it takes of too easy even with plane handling. Its not heavy enough.

 

Just take a look...

 

Just Cause 2 take off example:

 

 

 

IV take off example (mod | dodo)

 

 

 

And sure i know Dodo is lighter than that 747 plane , but it's still lighter in IV by a whole lot than it should be.

i have made a plane and handling vehicles ect watching the video your handling is wrong and bouncy if you have any questions about planes handling vehicles ect ask me or blaster_nl as i have given my plane to him and my plane does nto handle like this your handling has an error monocle.gif

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EncryptedReality

It's not my plane... it's made by another guy.

 

You like to blame me for everything don't you? Has been like this all the time

 

It's logistics that the plane didn't use plane mass but car's... Think about it a bit.

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XTREME0235

So are you going to attempt to find a way on how to increase the 'weight' effect of the vehicles you use for the plane models whilst attempting to add the yaw value?

Take the GTA IV helicopters for example, you can notice the weight that they display when controlling them, I would presume it's just in the matter of the handling file.

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vitherenegade

 

It's not my plane... it's made by another guy.

 

You like to blame me for everything don't you? Has been like this all the time

 

It's logistics that the plane didn't use plane mass but car's... Think about it a bit.

i belive its not the model just a handling bug

 

Progress on at400 85% finnished Shifty41s_beerhatsmilie2.gif

 

Edited by xxLiannexx
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excellent work on the plane, lianne smile.gif

 

hope to see more of your work, looks really promising.

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vitherenegade
excellent work on the plane, lianne smile.gif

 

hope to see more of your work, looks really promising.

Thank you very much meens alot to me Shifty41s_beerhatsmilie2.gif

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Very good. I can't wait inlove.gif

 

Niko with black hands biggrin.gif

It's my CJ-IV wink.gif

But i didnt replace niko's main outfit, only others tounge.gif

(She also hasen't got the head activated colgate.gif )

Edited by ManDog
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darkfailure

It's amazing to see this project progressing more and more! This is one of (if not) the most promising mods for GTA IV!

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EncryptedReality

Ain't promising enough till it's awarded imho biggrin.gif

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darkfailure

I guess you will rewarded when you release it wink.gif

I am pretty sure a lot of people will be willing to donate. After all you almost created a whole game...

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