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[WIP] IV:SA²


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Textures looks like more detailed than SA biggrin.gif

user posted image

HHnErXC.png


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Bloody great work! Keep it up. icon14.gif

(tex looks more detailed 'cos of sa engines's use of close distance mipmaps on the textures i think)

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Reflections baby! (and these clouds inlove.gifinlove.gif )

user posted image

HHnErXC.png


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Zmodeler can't save shader parametrs for bump maps.

HHnErXC.png


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Mod looks pretty nice...needs a bit of retexturing and modeling on the hill edges and stuff to make it look worth GTA IV engine...

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Working reflections in rainy weathers:

user posted image

user posted image

user posted image

HHnErXC.png


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Ooooooh, damn keep up the good work! These reflections are great wow.gif

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Epic man , epic , keep the project up , San Andreas is my favourite III era game. Complete support here.

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Okay, officialy I say - I need a help with modification. I need a person, who:

- can convert models DFF to WDR

- can create WTD

- can place custom objects on a map

 

If you can do it, write to my PM!

HHnErXC.png


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Okay, officialy I say - I need a help with modification. I need a person, who:

- can convert models DFF to WDR

- can create WTD

- can place custom objects on a map

 

If you can do it, write to my PM!

Damn Id love to help but all my modding tools are gone.all im left wit is Sketchup(For College and Sum other projects) Sculptrix and SparkIV. I still can help you with clothes to retexture dem to be stock gta san andreas clothes (with few exceptions) and i can make them in HQ.So if u want me to help just say.

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Damn man. I'm tired of LC und VC. SA still rocks. With Rage SA would be perfect. Hopping that i won'T die and you get this done. I wish I could help you. But my PC is very far away, for a playable GTA IV. blush.gif

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dude, err, idk how to say it, but... i love you xD no, for real, youve done an outstanding job on this, i mean, youve done more as a single person, than some other teams or something in the same time... i would help you, if i would know a little bit of modding iv, but i just create mods for SA, so sry confused.gif looking forward to see some more progress... btw, try to make it city by city, so you may upload ls or something to keep the community happy, but just an idea, you dont have to do it, do it like you want xD

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And how it look from my side biggrin.gif

user posted image

Edited by City_Poke912

HHnErXC.png


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Just gonna say: Collisions for general map should be coordinated WBN files. WBD is to be used only in props maybe in this case and for shared stuff like trees. That's how Rockstar would've done it , you do as you wish it's your project biggrin.gif

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Yes, but now if I attach whole map in 3ds and export by WBN, it doesn't work. Before works very good.

HHnErXC.png


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Which part you need?

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Now ingame are about 30 converted models, attached in one WBN doesn't make collision ingame (I can't stand on it, but whole process is good)

HHnErXC.png


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I meant which IPL file it is.. nevermind anyway you should just place it in right game coordinates. and allign togather

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