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_CP_

[WIP] IV:SA²

Recommended Posts

_CP_

Textures looks like more detailed than SA biggrin.gif

user posted image

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Frank.s

Bloody great work! Keep it up. icon14.gif

(tex looks more detailed 'cos of sa engines's use of close distance mipmaps on the textures i think)

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vans123

RAGE Magic babeh smile.gif, cant wait to see all the flashing lights of venturas casinos

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_CP_

Reflections baby! (and these clouds inlove.gifinlove.gif )

user posted image

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ikt

Consider creating bumpmaps biggrin.gif I can't even imagine how awesome it would look.

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_CP_

Zmodeler can't save shader parametrs for bump maps.

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nkjellman

You should upload the clouds. They look amazing. Are they enb clouds or no?

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_CP_

Yes, it's ENB Series.

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Mr. Kingpin

Mod looks pretty nice...needs a bit of retexturing and modeling on the hill edges and stuff to make it look worth GTA IV engine...

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Darecki

You HAVE TO make normals/bump maps! wink.gif

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quechus13

You tried the model yet??

 

Haven't got an answer from ya! lol

check your e-mail.

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_CP_

Working reflections in rainy weathers:

user posted image

user posted image

user posted image

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SLAYERMAGGOT

Looks very amazing icon14.gif

With Normal/Specular Maps it would be overkill biggrin.gif

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Mr. Kingpin

Looks very nice. Good work icon14.gif

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Spider-Vice

Ooooooh, damn keep up the good work! These reflections are great wow.gif

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BabbyDJ

wow

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EncryptedReality

Epic man , epic , keep the project up , San Andreas is my favourite III era game. Complete support here.

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_CP_

Okay, officialy I say - I need a help with modification. I need a person, who:

- can convert models DFF to WDR

- can create WTD

- can place custom objects on a map

 

If you can do it, write to my PM!

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kamil121
Okay, officialy I say - I need a help with modification. I need a person, who:

- can convert models DFF to WDR

- can create WTD

- can place custom objects on a map

 

If you can do it, write to my PM!

Damn Id love to help but all my modding tools are gone.all im left wit is Sketchup(For College and Sum other projects) Sculptrix and SparkIV. I still can help you with clothes to retexture dem to be stock gta san andreas clothes (with few exceptions) and i can make them in HQ.So if u want me to help just say.

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13-37
wow , amazing keep up the goodwork guys happy.gif hope you finish this mod icon14.gifcookie.gifcookie.gif

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Performer

Damn man. I'm tired of LC und VC. SA still rocks. With Rage SA would be perfect. Hopping that i won'T die and you get this done. I wish I could help you. But my PC is very far away, for a playable GTA IV. blush.gif

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SkylineGTRFreak

dude, err, idk how to say it, but... i love you xD no, for real, youve done an outstanding job on this, i mean, youve done more as a single person, than some other teams or something in the same time... i would help you, if i would know a little bit of modding iv, but i just create mods for SA, so sry confused.gif looking forward to see some more progress... btw, try to make it city by city, so you may upload ls or something to keep the community happy, but just an idea, you dont have to do it, do it like you want xD

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_CP_

Progress:

user posted image

user posted image

user posted image

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IgorX

Nice. I may help you. I may create .wbd collisions for some house.

Edited by solom

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_CP_

And how it look from my side biggrin.gif

user posted image

Edited by City_Poke912

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EncryptedReality

Just gonna say: Collisions for general map should be coordinated WBN files. WBD is to be used only in props maybe in this case and for shared stuff like trees. That's how Rockstar would've done it , you do as you wish it's your project biggrin.gif

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_CP_

Yes, but now if I attach whole map in 3ds and export by WBN, it doesn't work. Before works very good.

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EncryptedReality

Which part you need?

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_CP_

Now ingame are about 30 converted models, attached in one WBN doesn't make collision ingame (I can't stand on it, but whole process is good)

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EncryptedReality

I meant which IPL file it is.. nevermind anyway you should just place it in right game coordinates. and allign togather

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