Zera 99 Posted July 1, 2011 Share Posted July 1, 2011 Just to list all the issues I've noticed: The Mule, Benson, Rumpo, and Firetruck still have the see-through logo issue (on the Firetruck's case, it's the big number on it). The Yankee does not have this problem, so it shouldn't be hard to fix the others. The Oceanic, Washington, and Sandking have a distorted reflection bug. Also, the Hunter looks way too shiny. Is the reflection really like that in the Xbox VC? Other than these, everything else seems to be fine. Link to post Share on other sites
ALMOST610 986 Posted July 1, 2011 Author Share Posted July 1, 2011 I never have had an Xbox, I just work on this mod, I am still to look at the Vans/Trucks decals, I am not too sure about the Reflection and have not touched them. Also the Boxville has bugs with the Decals on the Side. Link to post Share on other sites
Toghrul Rahimli 147 Posted July 1, 2011 Share Posted July 1, 2011 Thanks, but esperanto not included Link to post Share on other sites
ALMOST610 986 Posted July 1, 2011 Author Share Posted July 1, 2011 I believe it is. Link to post Share on other sites
DjGDA86 0 Posted July 1, 2011 Share Posted July 1, 2011 Interesting and in same time really odd how the Xbox version looks much more detailed than the PC version... (gta 3 and gta vice city) Link to post Share on other sites
Ash_735 17,085 Posted July 1, 2011 Share Posted July 1, 2011 Interesting and in same time really odd how the Xbox version looks much more detailed than the PC version... (gta 3 and gta vice city) PC version was more or less a straight port in 2003. The Xbox version was handed to Rockstar Vienna, who took it upon themselves to do some improvements to take advantage of the better hardware (something Rockstar North didn't do for the PC version), which is why in 2004, the Xbox verion of GTA III and Vice City had better quality Textures, Vehicle Models, Effects, and in the case of GTA III redone Character Models. Link to post Share on other sites
Toghrul Rahimli 147 Posted July 2, 2011 Share Posted July 2, 2011 I believe it is. Yes included, but still looks same like old one. Plates, interior, lights did not changed after install. Link to post Share on other sites
ALMOST610 986 Posted July 2, 2011 Author Share Posted July 2, 2011 several vehicles are like thar r* has only done a 3d engine, it is vehicles like that i have modified and worked on for this mod (examples are peren rumpo pony flatbed trash) Link to post Share on other sites
Squirlkiller 0 Posted July 2, 2011 Share Posted July 2, 2011 Also, the Hunter looks way too shiny. Is the reflection really like that in the Xbox VC? well the xbox version has some sort of real time reflections in it so i think its an issue with the mod Link to post Share on other sites
Squirlkiller 0 Posted July 8, 2011 Share Posted July 8, 2011 any progress whatsoever? Link to post Share on other sites
Gu1k 0 Posted July 21, 2011 Share Posted July 21, 2011 (edited) Hi, a few bugs. Cuban Hermes LOD Gang Burrito LOD Sabre Turbo LOD "sanchez.txd" was missing from the install script. there was 2 entries of "sanchez.dff" Keep up the good work and if you need any files of the xbox version PM me I have them all. Edited July 21, 2011 by Gu1k Link to post Share on other sites
ALMOST610 986 Posted July 22, 2011 Author Share Posted July 22, 2011 Thanks, I have made the DFF entries problem before, I dont understand what you mean by the LOD Bugs, what is there problem? Link to post Share on other sites
Squirlkiller 0 Posted July 22, 2011 Share Posted July 22, 2011 Thanks, I have made the DFF entries problem before, I dont understand what you mean by the LOD Bugs, what is there problem? maybe he thinks the lods are ugly/too low quality (which they should be) Link to post Share on other sites
Gu1k 0 Posted July 22, 2011 Share Posted July 22, 2011 (edited) Thanks, I have made the DFF entries problem before, I dont understand what you mean by the LOD Bugs, what is there problem? The cuban hermes lod has no flames, the gang burrito lod is always white and the sabre turbo lod has a wrong texture also noticed something about the sanchez, the right rear-dropout isnt aligned with the axle Edited July 22, 2011 by Gu1k Link to post Share on other sites
Claude_Lib 3,592 Posted July 24, 2011 Share Posted July 24, 2011 Couldn't you tell me which vehicles are really converted and which are edited by your own? P. S. Sorry for bad English. Link to post Share on other sites
Marklez White 0 Posted July 24, 2011 Share Posted July 24, 2011 Thanks, I have made the DFF entries problem before, I dont understand what you mean by the LOD Bugs, what is there problem? The cuban hermes lod has no flames, the gang burrito lod is always white and the sabre turbo lod has a wrong texture also noticed something about the sanchez, the right rear-dropout isnt aligned with the axle Sabre Turbo looks like Polaris V8 from VCS. Link to post Share on other sites
ALMOST610 986 Posted July 25, 2011 Author Share Posted July 25, 2011 Couldn't you tell me which vehicles are really converted and which are edited by your own? P. S. Sorry for bad English. The ONLY vehicle that I have made is the Boxville, the Xbox Boxville was identical to the PC model, with maybe a better quality steering wheel, I built a new Highquality version using pieces from the Mr Whoop. Link to post Share on other sites
HackMan128 1,950 Posted August 1, 2011 Share Posted August 1, 2011 I just noticed white wheels in every car I saw. Link to post Share on other sites
ALMOST610 986 Posted August 1, 2011 Author Share Posted August 1, 2011 Have you got the Official Drivers for your Graphics Card? I think someone had a similar problem when they were using the ones included in Windows. Link to post Share on other sites
HackMan128 1,950 Posted August 5, 2011 Share Posted August 5, 2011 Well, I have GTS450 and updated drivers, it isn't so old card then, I don't know, why it won't correctly. Link to post Share on other sites
ALMOST610 986 Posted August 6, 2011 Author Share Posted August 6, 2011 Post a Picture Please. Link to post Share on other sites
_F_ 2,957 Posted August 29, 2011 Share Posted August 29, 2011 Hey, I haven't checked this topic for a while, but I wanted to ask if you have fixed these bugs already : This same thing is on many vehicles. You could also just tell how to fix it, maybe I can fix it by myself then Link to post Share on other sites
ALMOST610 986 Posted August 29, 2011 Author Share Posted August 29, 2011 I am guessing that your are talking about the High Reflectiveness? What Software are you using for the Modeling? Link to post Share on other sites
_F_ 2,957 Posted August 29, 2011 Share Posted August 29, 2011 3ds Max Link to post Share on other sites
ALMOST610 986 Posted August 30, 2011 Author Share Posted August 30, 2011 (edited) I think this is the Issue, but I could be wrong. With the Material Editor up you will notice some Materials have high reflectiveness, click on it. You will see the Level of the reflectiveness and can adjust it to a more suitable level or completely turn it off. Done, you will just have to repeat the process for all the Items that need it (Doors, Boot, Bumpers, etc.) - March 6, 2013 - Image Links Updated to A610 Ucoz Edited March 6, 2013 by ALMOST610 Link to post Share on other sites
_F_ 2,957 Posted August 30, 2011 Share Posted August 30, 2011 Tried it, but sadly it didn't help... I think it has something to do with the side light is coming. As if that white thing is on one side, the other side is normal, but if I turn the car over, it will go to the other side... Link to post Share on other sites
Silent 15,835 Posted August 30, 2011 Share Posted August 30, 2011 Wow, the PC and XBOX versions of Comet are really different, is it normal? I had doubts, because VC XBOX looks exactly like SA/VCS rendition. Link to post Share on other sites
yoječ 477 Posted August 30, 2011 Share Posted August 30, 2011 Yup, they have vastly different designs. Kinda shame they didn't use the original design in the XBOX version, though. Link to post Share on other sites
Silent 15,835 Posted August 31, 2011 Share Posted August 31, 2011 Indeed. I'm already bored of this design from SA and VCS, I don't wanna have it in VC yet Link to post Share on other sites
Zera 99 Posted September 15, 2011 Share Posted September 15, 2011 Hey ALMOST610, I just had something occur to me. Since you replaced the LOD models of the wheels with the normal ones (so they always draw in HQ), wouldn't the same thing be possible for the vehicles as well? I just see no need for the LODs of the vehicles at all. I find it hard to believe any PC that can run the game at full speed will suffer a massive performance hit without those. Plus, it would also look a lot better. What do you think? Can it be done? Link to post Share on other sites