Don Garcia Posted February 19, 2011 Share Posted February 19, 2011 (edited) Mas information. origin "The French edition of the official PlayStation Magazine has provided a wealth of new information regarding Bethesda's upcoming RPG "Skyrim." Here's a rundown of the newly announced features, with some descriptions to explain what they all mean." * Unlike the previous games where melee combat were free-for-alls prone to friendly fire, "Skyrim" will feature a context-sensitive melee system described as "Magnetism" in the French PSN, where your melee attacks will automatically target foes instead of slashing everything in your path. This is somewhat similar to the autotargeting system in "Assassin's Creed Brotherhood." * Unique weapons will possess hidden effects that you will only discover upon using the weapon. * Players will be unable to block attacks if they are wielding a weapon in one hand and a spell in the other. Only players who wield two handed weapons or a sword and shield can perform blocks. * The "Spell Shield" ability will see a return in "Skyrim." * Taverns will serve as important locations in the game. Players will be able to overhear conversations, collect rumors, begin quests, acquire information and much more. * Players can stalk non-player characters and chart their routines, and break and enter into their homes when they aren't around. * The information quest givers provide you will depend upon their disposition towards you. Friendly NPCs will provide you with more information while hostile or distrusting characters will provide you with a lot less. * A dungeon described as "Bleak Falls Barrow" is inhabited by Draugr--undead Nord warriors. Players can expect to encounter a ghostly dragon priest and fight a giant Frostbite Spider. The dungeon has been described by Bethesda as "terrifying." * The quest to Bleak Falls Barrow is provided to you by a shopkeeper named Lucan who wants you to retrieve his priceless Draconic family heirloom--a golden claw. * "Skyrim" will see the inclusion of new area-of-effect spells such as "Ice Trap," which is triggered when an enemy walks over it; "Circle of Protection," an area-of-effect spell which pushes enemies in your vicinity away; and "Fury" which causes enemies to fight amongst themselves. * With a strong emphasis on melee combat, "Skyrim" will feature the addition of finishing moves, one of which has been described as "plunging your sword into the enemy's chest." * As a game that's more or less an open sandbox, players will be able to perform free-form activities like cooking, woodcutting, mining, and blacksmithing. * One of the new "Dragon Shout" abilities slows down time, and is similar to Bullet Time. * One of the first cities the player visits is called Riverwood, and is decried as "a smattering of timber buildings, including a sawmill." * The new "Radiant Story" feature of Skyrim--which generates side-quests based on player actions--is inspired by the random encounters in the Fallout series. * "Skyrim" contains exhaustive environmental effects, such as the effects of wind on water and the creation of waves. The game will also contain meteorological effects, with clouds clustering around mountaintops and so forth. * It will be possible to raise all skills to the maximum 100 points but it isn't possible to get every perk in a single playthrough. * With regards to the story, the death of the King of Skyrim has caused a civil war to break out in the country. * Dragon encounters will not be scripted events. These Dragons may attack towns and cities during its travels, which may cause it to be set ablaze. * Every large settlement in the land of Skyrim will be unique. The city of Marketh Side is set into a cliffside, with buildings teetering on the edge. Haarfingar is said to be home to the largest trading port in Skyrim. One of the cities in Skyrim is even said to be heavily inspired by the Dunmer architecture of Morrowind. * Bethesda intends to bring back a sense of eccentricity into the world, as each Nord faction will have its own customs and styles instead of being carbon copies. * The economy of "Skyrim" will be better developed than the one in previous games. If you destroy a city's means of income (for instance, by razing their crops), its inhabitants will have to purchase crops from a nearby city, thereby raising prices. * Archers will be able to hold their breath--an action which consumes stamina--while aiming in order to increase their accuracy. This ability is similar to the sniping abilities in games like the Call of Duty series. * Wounded dragons have a chance of crashing into the ground. * It is possible to cut dialogue short by simply walking away from a speaking NPC. * Dragon Shouts are assigned to the R3 button on the PS3 gamepad. * Most NPCs will not have a complete set of dialogue, with only "important" characters having substantial dialogue. Not in love with all that info myself. I liked friendly fire in combat; it's just realistic. And NPCs having less dialogue still seems like a step back. Just makes them seem pointless in the world, even if what they had to say was pointless. Edited February 19, 2011 by Don Garcia Link to comment Share on other sites More sharing options...
Creed Bratton Posted February 19, 2011 Share Posted February 19, 2011 http://bethblog.com/index.php/2011/02/18/l...eation-engines/ What the f*ck Bethesda? Our man Pete Hines sends word that today, February 18, is the ideal time to conceive if you’re looking to roll a new character/child on Skyrim Day — 11/11/11. Just how exactly he learned this is worth pondering, but we’ll take him at his word for the sake of amusing science. So, think you have the stat points in you to produce the perfect eight pound dragon-slayer? Like the wizened wizard he is, Pete is throwing down with a casual quest, offering up an unknown reward to any couple adventurous enough to name their 11/11/11-born child “Dovahkiin.” While it may be difficult to play Skyrim from the hospital, just think of how many late nights you’ll have to lull your little Dragonborn with Jeremy Soule’s soothing music. And with that, we have possibly doomed a child. I’d say this calls for a hefty disclaimer. Disclaimer: Any reward for completing this quest will not ultimately justify the potential teasing your child could — and probably will — endure over its lifespan. Bethesda Softworks is not responsible for your parenting. You may gain experience points for completing this quest, but you will not care at 3am on a work night. Completion of this quest may also result in decreased desire to play video games and/or function as a human being. Consult with your friends before embarking on this quest; while it may not start in prison, it probably ends there. Link to comment Share on other sites More sharing options...
Otter Posted February 19, 2011 Share Posted February 19, 2011 I don't know what too make of the melee thing. I can see how it would be useful, and slightly more realistic - our controls really limit what can be done with a melee weapon. But if it entirely prevents friendly slip ups, that aint right. I haven't played the Assassin's Creed game they mention. Of particular interest to me was this note: * Taverns will serve as important locations in the game. Players will be able to overhear conversations, collect rumors, begin quests, acquire information and much more. ...you don't say. Link to comment Share on other sites More sharing options...
[SM]CJZera Posted February 19, 2011 Share Posted February 19, 2011 What I believe is that the reason melee combat will be like that is probably because it's easier to make finishing moves on a pre-defined way than on a player-controlled direction which may, for example, stick the sword into a lef instead of the chest... It does sound awesome though... Link to comment Share on other sites More sharing options...
jelly Posted February 19, 2011 Share Posted February 19, 2011 Finally the combat will look and feel like combat and not wildly flinging weapons into thin air accompanied by disembodied sounds. This should be a lot better than Oblivion was. Actually, it is already, just for not having the Oblivion world and gates. Link to comment Share on other sites More sharing options...
AnotherDave Posted February 19, 2011 Share Posted February 19, 2011 This should be a lot better than Oblivion was. Actually, it is already, just for not having the Oblivion world and gates. Agreed. I really liked the game, but it's always been my opinion that Oblivion would have been better without Oblivion. Link to comment Share on other sites More sharing options...
MrcTOtheJ Posted February 20, 2011 Share Posted February 20, 2011 That targeting system, better have an option to disable it, honestly, because not only dose friendly fire provide realism, but also, I just think auto aim dosen't suit the game. Also the "Non-Important NPCs" not having dialog, is 50/50 for me, I mean even if it was pointless blah blah, it really added a sense of the game actually having in habitants, well until they all repeat the same damn thing, so yeah at the same time it's a good thing to. As long as they keep the random funny things around with dialog, like that Dunmer shop keeper in Skingrad who asks, what's the fine for Necrophilia in Cyrodiil, I literally did not expect that at all. Anyhow, I like to see that the towns and city's will be more varied, because when you looked at Oblivion, most buildings looks the same on the out side, albeit with different details, varying on the city, the only places that felt original where Skingrad, Bruma, Bravil, and The Imperial City. And about someone naming there child Dovahkiin for that contest, I could see that happening, honestly. Though the refrences in the message are kinda funny. Link to comment Share on other sites More sharing options...
The-King Posted February 20, 2011 Share Posted February 20, 2011 How does friendly fire with a sword/mace/axe/dagger/etc make any sort of sense whatsoever? People don't go into battle with melee weapons swinging blindly, they have a specific target they're trying to fight and defend themselves against and only stray from that target bar necessity/victory. Adding a focus system on mobs makes perfect sense and flawlessly succeeds (IMO) theoretically in taking the combat a whole giant step towards proper realism melded with fantasy. Oblivion would have been better if it's main quest wasn't trash. If Bethesda showed an inkling of interest in actually paying attention to the world above the graphics and combat the game might have been better. But I kind of view Oblivion as technical filler between Morrowind and the next proper TES (which was Shivering Isles ) as it's substance was almost nill in comparison to it's quantity. |PropagandaIncorporated:|: Steam:|: DeviantArt:|: Last.FM| Link to comment Share on other sites More sharing options...
jelly Posted February 23, 2011 Share Posted February 23, 2011 http://www.bethsoft.com/elder_council_wallpaper/ 17 and a half hours, and counting... Link to comment Share on other sites More sharing options...
lt_yao Posted February 23, 2011 Share Posted February 23, 2011 How does friendly fire with a sword/mace/axe/dagger/etc make any sort of sense whatsoever? People don't go into battle with melee weapons swinging blindly, they have a specific target they're trying to fight and defend themselves against and only stray from that target bar necessity/victory. Adding a focus system on mobs makes perfect sense and flawlessly succeeds (IMO) theoretically in taking the combat a whole giant step towards proper realism melded with fantasy. Oblivion would have been better if it's main quest wasn't trash. If Bethesda showed an inkling of interest in actually paying attention to the world above the graphics and combat the game might have been better. But I kind of view Oblivion as technical filler between Morrowind and the next proper TES (which was Shivering Isles ) as it's substance was almost nill in comparison to it's quantity. I had so many of my partners turn on me in Oblivion for accidentally punching them in the face with a mace or piercing them with an arrow, stupid assholes ran in-front of me. Link to comment Share on other sites More sharing options...
Creed Bratton Posted February 23, 2011 Share Posted February 23, 2011 http://www.bethsoft.com/elder_council_wallpaper/ 17 and a half hours, and counting... It says 20 hours for me. I'm hyped though. Link to comment Share on other sites More sharing options...
[SM]CJZera Posted February 23, 2011 Share Posted February 23, 2011 19:05 hours for me, and I'm at 17:55 GMT -3... Anyway, I wanted something like this... Link to comment Share on other sites More sharing options...
jelly Posted February 23, 2011 Share Posted February 23, 2011 http://www.bethsoft.com/elder_council_wallpaper/ 17 and a half hours, and counting... It says 20 hours for me. I'm hyped though. Yeah, I got nuffin'. It said 17 when I found it and 19 a while later. Link to comment Share on other sites More sharing options...
Creed Bratton Posted February 23, 2011 Share Posted February 23, 2011 http://www.bethsoft.com/elder_council_wallpaper/ 17 and a half hours, and counting... It says 20 hours for me. I'm hyped though. Yeah, I got nuffin'. It said 17 when I found it and 19 a while later. It is obviously a time paradox. There are absolutely no other logical explanations. Link to comment Share on other sites More sharing options...
[SM]CJZera Posted February 23, 2011 Share Posted February 23, 2011 (edited) It is obviously a time paradox. There are absolutely no other logical explanations. Yes there are, the Bermuda Triangle's magnetic fields are doing it... Meh I will still keep checking until it's here so Edited February 23, 2011 by [SM]CJZera Link to comment Share on other sites More sharing options...
tubbs51 Posted February 23, 2011 Share Posted February 23, 2011 Nice find on the count down. and the wallpaper. not very often do i find a gaming wallpaper at 1280x960 Link to comment Share on other sites More sharing options...
papanesta Posted February 23, 2011 Share Posted February 23, 2011 That background is sh*t hot. Replacing my L.A. Noire one for just now. It looks amazing. Link to comment Share on other sites More sharing options...
tubbs51 Posted February 23, 2011 Share Posted February 23, 2011 That background is sh*t hot. Replacing my L.A. Noire one for just now. It looks amazing. Yeah it replaced my BF3 wallpaper. So damn sexy... Link to comment Share on other sites More sharing options...
Mand'alor Posted February 23, 2011 Share Posted February 23, 2011 16 hours to go for me and I'm super f*ckin stoked. Also, that wallpaper is awesome, reeks of class. Link to comment Share on other sites More sharing options...
gtaplayer12345679 Posted February 23, 2011 Share Posted February 23, 2011 I just replaced my terracotta warriors wallpaper for it Link to comment Share on other sites More sharing options...
Don Garcia Posted February 24, 2011 Share Posted February 24, 2011 HOLY sh*t, gameplay!? I feel so happy inside right now. Thanks jelly. Pretty tiring keeping this topic alive by muh self. Link to comment Share on other sites More sharing options...
Dnero Posted February 24, 2011 Share Posted February 24, 2011 Just to remind you guys, it's 2 more hours. Link to comment Share on other sites More sharing options...
agent17 Posted February 24, 2011 Share Posted February 24, 2011 f*ck yes, I have been waiting all morning for this. This is going to be epic, I hope I can contain myself. Let the hype begin! Link to comment Share on other sites More sharing options...
K^2 Posted February 24, 2011 Share Posted February 24, 2011 I knew there was a reason I didn't go to sleep. Prior to filing a bug against any of my code, please consider this response to common concerns. Link to comment Share on other sites More sharing options...
[SM]CJZera Posted February 24, 2011 Share Posted February 24, 2011 48 Minutes before Social Life Existence Failure... No wait, that will be upon release... meh... Link to comment Share on other sites More sharing options...
K^2 Posted February 24, 2011 Share Posted February 24, 2011 Oh, yeah. They totally DoSed themselves. Prior to filing a bug against any of my code, please consider this response to common concerns. Link to comment Share on other sites More sharing options...
Don Garcia Posted February 24, 2011 Share Posted February 24, 2011 haha, knew it was gonna happen. Too many clicks. Link to comment Share on other sites More sharing options...
K^2 Posted February 24, 2011 Share Posted February 24, 2011 (edited) I managed to get to the page once, but it asked for date of birth. I haven't been able to get any kind of a reply from the server since. *sigh* Why do they even keep trying these countdown things if their servers can't handle it? Can't they have Youtube host these, or something? Wait... I'm actually getting an HTTP reply now... some of the HTML code went through. Nope. It's the age check again. I guess it didn't go through the first time. Damn. Edited February 24, 2011 by K^2 Prior to filing a bug against any of my code, please consider this response to common concerns. Link to comment Share on other sites More sharing options...
[SM]CJZera Posted February 24, 2011 Share Posted February 24, 2011 Well, It did die on me... Guess there's a bunch of people who want to see the trailer Link to comment Share on other sites More sharing options...
3minty3 Posted February 24, 2011 Share Posted February 24, 2011 It's on youtube if you can't get onto the site. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now