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GTA SA Limit with 3Ds Max?


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Hi modders...

 

This have been troubling me since I started modding a few days back. I am an expert modeller on 3Ds Max and hve many models in my library that I hope to port into San Andreas..

 

The question is, I don't want to erase anything on the GTA San Andreas map. So is there a limit to how much models I can import into the game?? Like maximum number of models allowed, vertices limit,. ect...

 

I used Sacky Limit Breaker to keep up the limit with every new model, but is there a better way to import new models into GTA SA without having to worry about overload??

 

Thank you in advance,

 

 

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biggrin.gif just copy your gta sa or the gta maps to some different folder and do whatever you want

I beg your pardon?

 

Isn't that going to cause San Andreas map to not run (which is clearly stated that I do not want).

 

Also, what are you meaning, I don't reallyunderstand to be honest... whatsthat.gif

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Yes, I heard about SOL before....

 

So the guy that made SOL says that he keeps using limit breaking technique and now he has SA, Vice City and Liberty City under one game. That is, all three maps under GTA VC.

 

In GTA SA, is it also possible to use Sacky's Limit Breaker to keep breaking the limit like SOL, or is it that SA is impossible and VC is not?

 

 

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