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Is there a mass TXD 2 TGA batch extractor?


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I know TXD workshop will open TXDs and extract all the TGAs contained within (correctly named), but I was wondering if there was a batch extractor or something so a program can extract multiple TXDs into TGAs (with correct image names).

 

Its just that there are 2750 TXDs in the SA GTA3.img, It would take a while extracting them manually, if theres nothing I'll do it manually.

Edited by ReeceMix
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But why do you want to extract them all?

I've extracted everything from the Gta3.img and I can render the complete city in 3dsMax but it wont texture everything unless I have the (correctly named) TGAs, im making my own city map but there are areas I want to clone from san andreas, it would also be handy having a massive texture resource.

 

It would also be usefull if i ever wanted to alter the san andreas map with new areas and create a new map display using rendered textured Top views from max

Edited by ReeceMix
  • 1 year later...

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