unknownmember Posted December 8, 2010 Share Posted December 8, 2010 Just as the topic says really, I recently took interest in the program and will purchase it when I have enough money for a new system so I wondered if anyone has tried this before? Run GTA off RAM using RAMDisk software? Thanks Link to comment Share on other sites More sharing options...
Jigglyass Posted December 8, 2010 Share Posted December 8, 2010 Loading times will be instant, you still will get texture pop ins here and there... Link to comment Share on other sites More sharing options...
mkey82 Posted December 9, 2010 Share Posted December 9, 2010 There was one guy with 12GB RAM on the boards, he opened up the thread and said he'll post the results of his tests, but since I never seen him post back, I guess there was nothing to write home about. It's questionable where is the real bottleneck with this game, so it's not that evident what would loading everything to RAM give you, apart the obvious fast start-up time. Link to comment Share on other sites More sharing options...
unknownmember Posted December 10, 2010 Author Share Posted December 10, 2010 Arrrgghhh, I see. I think it's by own thinking that since GTA is a sandbox, allowing it to run of RAM will do more then improve load times. Coz I've always thought that as you go about your way in Liberty City, it has to fetch the data from the HD and load them into RAM but even if that is the case then that would mean the game has to load so much data that it maxes out the I/O which is rather stupid of me LOL. My bad. Link to comment Share on other sites More sharing options...
IronHide-AW Posted December 10, 2010 Share Posted December 10, 2010 Well load-times would also include loading of image/other data dynamically as you're playing too. It doesn't just mean initial game loading or initial map loading. The game pulls in data as you go. It will eventually be a diminishing return the longer you play in a given session because the game will pack as much as possible to the 2gig limit, therefore having less to load over time in the session. Bottom line in my head is it would (a good thing) simply mean every resource the game needs to load from disk, regardless of when it is doing it or how often, will become essentially instant. To me it's probably like a limited SSD, although it should technically be faster than an SSD because it will be at DDR3 speeds. I don't think even the best SSD actually operate at that speed but anyone that knows different can chime in and correct me on it. Link to comment Share on other sites More sharing options...
BLKMAG Posted December 12, 2010 Share Posted December 12, 2010 Well load-times would also include loading of image/other data dynamically as you're playing too. It doesn't just mean initial game loading or initial map loading. The game pulls in data as you go. It will eventually be a diminishing return the longer you play in a given session because the game will pack as much as possible to the 2gig limit, therefore having less to load over time in the session. Bottom line in my head is it would (a good thing) simply mean every resource the game needs to load from disk, regardless of when it is doing it or how often, will become essentially instant. To me it's probably like a limited SSD, although it should technically be faster than an SSD because it will be at DDR3 speeds. I don't think even the best SSD actually operate at that speed but anyone that knows different can chime in and correct me on it. I get 9025MB/s reads, and 7268MB/s writes with DDR3 1333mhz dual channel RAM. The fastest SSDs are around 1400MB/s, but I don't believe the bottleneck is the HDD read speeds anyway. Link to comment Share on other sites More sharing options...
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