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Uses alot of VMem?


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Why is it on 80% also why cant i put view distance to 100?

 

Statistics

Average FPS: 57.35

Duration: 37.35 sec

CPU Usage: 33%

System memory usage: 42%

Video memory usage: 80%

 

Graphics Settings

Video Mode: 1440 x 900 (60 Hz)

Texture Quality: High

Texture Filter Quality: High

View Distance: 66

Detail Distance: 100

 

Hardware

Microsoft Windows 7 Home Premium

Microsoft Windows 7 Home Premium

Video Adapter: ATI Radeon HD 5700 Series

Video Driver version: 8.17.10.1052

Audio Adapter: Speakers (Realtek High Definition Audio)

Intel® Core i7 CPU 870 @ 2.93GHz

 

File ID: Benchmark.cli

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The default game behavior is to restrict settings based on resources / memory to try and keep performance up. The more you go over available resources the more you risk it chugging to disk and obliterating performance. You can bypass these things to see how they impact you though. I.e you can remove restrictions so you can set whatever you want and see if it destroys your gameplay or not.

 

In particular the -norestrictions of this guide is a place to start, or removing all with -nomemrestrict which is the one I recall using.

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GTX 470 does not have enough vram to max the game without popins.

 

Are you able to explain this further?

 

As far as I can see (from using nomemrestrict), running the game totaly maxed out at 1920x1200 uses 1211MB of vram.

 

The GTX470 has 1280MB, which the game shows as 1240MB, meaning with max settings you have headroom of around 39MB, which is enough to stop it from highlighting the red memory warning.

 

With my current GTX 275, I have set the graphics so they use around 30MB less than the cards full vram, and I get no popins.

 

Do you own a GTX 470?, I am soon to buy one specificaly for this game and would like further info, thanks.

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Your VRAM will still limit how high your settings can be raise, the GPU will determine how well it runs on those settings.

 

From your report, it looks like you are running an early patch of the game. The latest patch seems to reduce the VRAM requirements - but in my case I took a performance hit.

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