knighty01 Posted December 7, 2010 Share Posted December 7, 2010 Hey Everyone, My models cars on gta sa come out way to shinny how would i fix that? Using 2011 3ds max Link to comment Share on other sites More sharing options...
Slaya101 Posted December 7, 2010 Share Posted December 7, 2010 Hey Everyone, My models cars on gta sa come out way to shinny how would i fix that? Using 2011 3ds max Its maybe your screen is too bright or you have to prelight your object. Link to comment Share on other sites More sharing options...
knighty01 Posted December 7, 2010 Author Share Posted December 7, 2010 (edited) Here let me get a picture Edited December 7, 2010 by knighty01 Link to comment Share on other sites More sharing options...
Slaya101 Posted December 7, 2010 Share Posted December 7, 2010 (edited) Here let me get a picture Sorry but I can't see any shine and bright on the car All I see is a plain black car Do you have ENB on or like I said is it your screen? Edited December 7, 2010 by Slaya101 Link to comment Share on other sites More sharing options...
knighty01 Posted December 7, 2010 Author Share Posted December 7, 2010 I don't have enb and my screen is really low. Why don't you stop trying to pretend like you know what ur doing. I am sorry to be a asshole but I need some one who knows what they are talking about. Link to comment Share on other sites More sharing options...
knighty01 Posted December 7, 2010 Author Share Posted December 7, 2010 It's on the car i am showing now every other car is fine. I am trying to edit my older model but now its just coming out to shinny... Link to comment Share on other sites More sharing options...
RanxeroX Posted December 7, 2010 Share Posted December 7, 2010 I'm assuming you're using GTA materials? If so, you need to dial down the specularity setting for the material(s) affected. I suggest somewhere around 30% - you can always tune up or down as you see fit later on. Note that I'm also assuming other settings, like spec. map and spec/ref blend are either defaults or near so. Link to comment Share on other sites More sharing options...
knighty01 Posted December 9, 2010 Author Share Posted December 9, 2010 How would i do that in 3ds max i am a noob and would i have to put every texture into the material editor? Link to comment Share on other sites More sharing options...
knighty01 Posted December 9, 2010 Author Share Posted December 9, 2010 Could I possibly send it to you and u can tune down the reflections? Link to comment Share on other sites More sharing options...
RanxeroX Posted December 10, 2010 Share Posted December 10, 2010 Could I possibly send it to you and u can tune down the reflections? There's no need for that - I'll walk you through it, it's pretty straightforward... One question first though. How is it possible that you created a car and exported it without already having all the textures & materials you needed set up in the material editor? And yes, you should have a material for each single or multi-material, which is why I'm curious that you're asking. I'll assume you don't have things already set, so here's how you can get the needed textures into the material editor: - Once you have 3ds-Max running and your model loaded, start by picking 'Material Explorer' from the Rendering menu. When this dialog opens, you'll see a list of all materials that are used in the current scene. - Leaving the Explorer window open, click in a neutral area of the main screen and press 'M' to bring up the Material editor window. - Go back to the Explorer window and determine which one is used for your car's body color. I say this one because it looks like this is the one that's causing your problems. If you're not sure which, just follow the next steps until you find it. Just repeat until you do. - Notice the small thumbnail of each material on the left of the Explorer window? What you need to do is click-and-drag on the correct material. This means click on it and hold down the mouse button then drag it. So, drag the thumbnail (notice how the pointer changes) over to the Editor window and move on top of the first blank slot there then release the button. - Once you drop the material into the Editor window, you should see the window update. Hopefully, the car was setup with GTA materials. If not, then things are going to look different! - If it IS a GTA material then you'll see sections devoted to the main attributes below its listing. There's one section for each type. The one you seem to be most concerned with is Specularity so focus your attention on the one labeled 'Specular Image'. - Right next to the word Glossiness is an input box with a spinner next to it that should contain the value of specularity (or gloss). If this value is high (range is 0 to 100%), either directly enter the value 30 or use the spinner. Now your shininess (as you put it) should be set to the right value and you can now export again. Note that this process I just described is not the only way to go about things but, off the top of my head, is what I gave you. You could also have just opened the material editor window, clicked on the 'Pick from Scene' button and imported the material that way too. Also remember that you can repeat this process for other materials that might also be set wrong or not at all or if it's a bit much for you, just scroll to the bottom of the window where you can click the "SA Default' button for default settings. This is why you should have materials and textures set up - so that you can set all their attributes BEFORE you export. Oh yeah, don't forget to save after you're done setting up so you don't have to do it again the next time you want to edit your model. Good luck! PS: Please don't ask me to do it for you as I have my own projects to work on and things to do! Link to comment Share on other sites More sharing options...
knighty01 Posted December 16, 2010 Author Share Posted December 16, 2010 Objective Solved. May close now Link to comment Share on other sites More sharing options...
danjodan Posted December 28, 2010 Share Posted December 28, 2010 Objective Solved. May close now Arent you atleast going to say thanks to the people who helped? And you were very rude to Slaya101. Link to comment Share on other sites More sharing options...
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