sci4me Posted December 4, 2010 Share Posted December 4, 2010 Ok, heres my code...: {$VERSION 3.1.0027}{$CLEO .cs}//-------------MAIN--------------- :Startwait 20if and0256: player $PLAYER_CHAR defined 03EE: player $PLAYER_CHAR controllable 80DF: not actor $PLAYER_ACTOR driving jf @Start0ADC: test_cheat "BOMB"jf @Start0247: #grenadewhile 8248: #Grenadewait 0end00a0: $PLAYER_ACTOR [email protected] [email protected] [email protected]([email protected], #grenade, [email protected], [email protected], [email protected])Inc([email protected], 10.0)0249: #grenadeobject.Throw([email protected], [email protected], [email protected], [email protected])wait 50948: create_explosion_at [email protected] [email protected] [email protected] type 10 camera_shake 0.0 wait 500Object.Destroy([email protected])Object.RemoveReferences([email protected])wait 2000jump @Start It gives me this: A jump to zero offset found. WHY??? How can i fix this? I am using cleo4. PLZ RELPY! THANKZ! Link to comment Share on other sites More sharing options...
Nahiyan Posted December 4, 2010 Share Posted December 4, 2010 Put a 0000 over :Start Link to comment Share on other sites More sharing options...
BnB Posted December 4, 2010 Share Posted December 4, 2010 Do you know sanny's help. Link to comment Share on other sites More sharing options...
yair1221 Posted December 4, 2010 Share Posted December 4, 2010 or just name the threads you make... Link to comment Share on other sites More sharing options...
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