vurt Posted December 2, 2010 Share Posted December 2, 2010 (edited) ...just some grasses i've made for GTA:SA. Screens: http://piclair.com/data/os7em.jpg http://piclair.com/data/7sb3u.jpg http://piclair.com/data/u1a6j.jpg http://piclair.com/data/2j8bx.jpg Download: http://www.multiupload.com/G8OQRU23NS Edited December 5, 2010 by vurt Link to comment Share on other sites More sharing options...
Kalvin' Posted December 3, 2010 Share Posted December 3, 2010 Nice work! somehow, looks a bit like Red Dead Redemption Grass up in Tall Trees.. but still, looks awesome Link to comment Share on other sites More sharing options...
G The Generous Posted December 3, 2010 Share Posted December 3, 2010 ^lol,agree it really look like those grass from RDR great work Link to comment Share on other sites More sharing options...
GTA3Betalover Posted December 3, 2010 Share Posted December 3, 2010 Totally great man This looks awsome Link to comment Share on other sites More sharing options...
vurt Posted December 3, 2010 Author Share Posted December 3, 2010 Glad you like it I'm using this plants.dat btw: ;; Title : Plants.dat; Author : Andrzej Madajczyk modified by ParoXum; Date : 02/05/2003 | 11/03/2006;;;----------------------------------------------------------------------------------;; Note: "X" + "Select" on Pad1 will reload this file while game is running;; Note: Ce plants.dat est exclusif au MOD SRt3. Ne pas utiliser sans permission.;;----------------------------------------------------------------------------------; ;Name PCDid SlotID ModelID UVoff R G B I VarI A SclXY SclZ SclVarXY SclVarZ WBendScl WBendVar Density;;Name PCDid SlotID ModelID UVoff R G B I VarI A SclXY SclZ SclVarXY SclVarZ WBendScl WBendVar DensityTARMAC_REALLYf*ckED 0 0 2 1 190 250 165 255 0 25 0.1 0.11 0.1 0.1 1.0 3.0 0.15;GRASS_SHORT_LUSH 0 0 0 1 240 240 240 255 64 220 0.5 0.51 1.5 0.65 5.0 1.0 0.15GRASS_SHORT_LUSH 1 0 1 1 240 240 240 255 64 220 1.5 0.61 1.5 0.85 5.0 1.0 0.15;GRASS_MEDIUM_LUSH 0 0 0 1 240 250 240 255 64 220 1.5 0.51 1.5 0.65 1.0 3.0 0.15GRASS_MEDIUM_LUSH 1 0 0 1 240 250 240 255 64 220 1.5 0.61 1.5 0.85 1.0 3.0 0.15;GRASS_LONG_LUSH 0 0 0 1 240 240 240 255 64 220 0.5 0.11 1.5 0.25 1.0 3.0 0.15;GRASS_SHORT_DRY 0 1 0 1 240 240 240 255 64 220 0.5 0.11 1.5 0.25 1.0 3.0 0.15GRASS_SHORT_DRY 1 1 0 1 240 240 240 255 64 220 1.5 0.61 1.5 0.85 1.0 3.0 0.15;GRASS_MEDIUM_DRY 0 0 0 1 240 240 240 255 64 220 0.5 0.51 1.5 0.65 5.0 1.0 0.15GRASS_MEDIUM_DRY 1 0 1 1 240 240 240 255 64 220 1.5 0.61 1.5 0.85 5.0 1.0 0.2;GRASS_LONG_DRY 1 0 0 3 190 250 165 100 0 20 1.5 0.61 1.5 0.85 1.0 3.0 0.08;;Name PCDid SlotID ModelID UVoff R G B I VarI A SclXY SclZ SclVarXY SclVarZ WBendScl WBendVar Density;WOODLANDGROUND 0 0 0 1 120 120 125 120 220 90 3.5 0.6 1.9 1.25 1.0 6.0 0.09WOODLANDGROUND 1 0 0 0 125 125 125 120 220 50 1.0 1.0 0.5 0.5 1.0 6.0 0.09;;;;SAND_DEEP 0 1 0 1 192 192 192 120 220 155 0.5 0.5 0.5 0.55 1.0 0.0 0.01SAND_DEEP 0 1 0 1 192 192 192 120 220 155 0.5 0.5 0.5 0.55 1.0 0.0 0.01SAND_MEDIUM 0 1 0 0 190 190 195 120 220 200 3.5 0.2 0.9 0.25 1.0 0.0 0.18SAND_MEDIUM 0 1 0 0 190 190 195 120 220 200 3.5 0.2 0.9 0.25 1.0 0.0 0.18;SAND_COMPACT 0 1 0 3 245 147 113 86 45 35 1.5 0.2 0.5 0.55 1.0 0.0 0.18SAND_COMPACT 1 1 0 1 245 147 113 86 45 35 0.5 0.5 0.5 0.55 1.0 0.0 0.18SAND_COMPACT 0 1 0 3 245 147 113 86 45 35 1.5 0.2 0.5 0.55 1.0 0.0 0.18SAND_COMPACT 1 1 0 1 245 147 113 86 45 35 0.5 0.5 0.5 0.55 1.0 0.0 0.18;SAND_ARID 1 1 0 0 210 205 182 210 0 50 1.5 0.6 1.5 0.85 1.0 3.0 0.04;SAND_MORE 0 1 0 2 192 192 192 110 220 100 0.5 0.5 0.5 0.55 1.0 0.0 0.18SAND_MORE 0 1 0 2 192 192 192 110 220 100 0.5 0.5 0.5 0.55 1.0 0.0 0.18;P_GRASSMID1 0 1 0 1 255 255 255 240 64 220 0.5 0.11 1.5 0.25 1.0 3.0 0.1P_GRASSMID1 1 1 0 1 255 255 255 240 64 220 1.5 0.61 1.5 0.85 1.0 3.0 0.08;P_GRASSMID2 0 1 0 1 255 255 255 240 64 220 0.5 0.11 1.5 0.25 1.0 3.0 0.1P_GRASSMID2 1 1 0 1 255 255 255 240 64 220 1.5 0.61 1.5 0.85 1.0 3.0 0.08;;P_BUSHYDRY 0 1 0 1 222 220 219 190 50 250 0.5 0.11 1.5 0.25 1.0 3.0 0.1P_BUSHYDRY 1 1 0 1 222 220 219 190 50 240 1.5 0.61 1.5 0.85 1.0 3.0 0.08;P_GRASSLIGHTER 0 1 0 1 242 240 239 190 50 240 0.5 0.11 1.5 0.25 1.0 3.0 0.1P_GRASSLIGHTER 1 1 0 1 242 240 239 190 50 240 1.5 0.61 1.5 0.85 1.0 3.0 0.08;P_GRASSLIGHTER2 0 1 0 1 242 240 239 190 50 240 0.5 0.11 1.5 0.25 1.0 3.0 0.1P_GRASSLIGHTER2 1 1 0 1 242 240 239 190 50 240 1.5 0.61 1.5 0.85 1.0 3.0 0.08;P_WOODLAND 0 0 0 1 252 220 139 190 50 250 0.5 0.11 1.5 0.25 1.0 3.0 0.1P_WOODLAND 1 0 0 1 252 220 139 190 50 240 1.5 0.61 1.5 0.85 1.0 3.0 0.08;P_FORESTSTUMPS 0 0 0 1 252 220 139 190 50 250 0.5 0.11 1.5 0.25 1.0 3.0 0.1P_FORESTSTUMPS 1 0 0 1 252 220 139 190 50 240 1.5 0.61 1.5 0.85 1.0 3.0 0.08;P_GRASSBRNMIX 0 0 0 1 252 200 139 190 50 250 0.5 0.11 1.5 0.25 1.0 3.0 0.1P_GRASSBRNMIX 1 0 0 1 252 200 139 190 50 240 1.5 0.61 1.5 0.85 1.0 3.0 0.08;CORNFIELD 0 1 0 1 242 240 239 220 90 120 0.5 2.11 1.5 0.25 1.0 3.0 0.1CORNFIELD 1 1 0 1 242 240 239 220 90 120 1.5 2.61 1.5 0.85 1.0 3.0 0.08;P_SAND 1 1 0 0 240 255 252 250 64 250 1.5 0.6 1.5 0.85 1.0 3.0 0.1P_SAND_ARID 1 1 0 0 250 255 252 250 64 250 1.5 0.6 1.5 0.85 1.0 3.0 0.15P_SAND_DENSE 1 1 0 0 250 255 252 250 64 250 1.5 0.6 1.5 0.85 1.0 3.0 0.1P_SAND_COMPACT 1 1 0 0 250 255 250 150 64 230 1.5 0.6 1.5 0.85 1.0 3.0 0.1P_GRASS_SHORT 0 0 0 2 250 250 255 150 64 250 2.5 0.61 2.5 0.85 1.0 3.0 0.1P_GRASS_MEADOW 0 0 0 2 250 250 228 151 64 216 0.5 0.51 1.5 0.65 1.0 3.0 0.04P_GRASS_DRY 0 0 0 2 250 250 225 160 64 240 0.5 0.51 1.5 0.65 5.0 1.0 0.04P_WOODDENSE 0 0 0 3 250 250 225 150 64 220 1.5 0.61 1.5 0.85 1.0 3.0 0.04P_ROADSIDEDES 0 0 0 2 252 252 222 180 220 200 1.5 1.2 0.5 0.55 1.0 0.0 0.1;P_GRASSWEEFLOWERS 0 1 0 1 242 240 239 190 50 50 0.5 0.11 1.5 0.25 1.0 3.0 0.1P_GRASSWEEFLOWERS 1 1 0 1 242 240 239 190 50 40 1.5 0.61 1.5 0.85 1.0 3.0 0.08;P_GRASSDRYTALL 0 1 0 1 242 240 239 190 50 250 0.5 0.11 1.5 0.25 1.0 3.0 0.1P_GRASSDRYTALL 1 1 0 1 242 240 239 190 50 240 1.5 0.61 1.5 0.85 1.0 3.0 0.08;P_GRASSLUSHTALL 0 1 0 1 242 240 239 190 50 250 0.5 0.11 1.5 0.25 1.0 3.0 0.1P_GRASSLUSHTALL 1 1 0 1 242 240 239 190 50 240 1.5 0.61 1.5 0.85 1.0 3.0 0.08;P_GRASSGRNMIX 0 1 0 1 242 240 239 190 50 250 0.5 0.11 1.5 0.25 1.0 3.0 0.1P_GRASSGRNMIX 1 1 0 1 242 240 239 190 50 240 1.5 0.61 1.5 0.85 1.0 3.0 0.08;P_GRASSLOW 0 0 0 1 190 250 165 100 60 250 0.5 0.11 1.5 0.25 1.0 3.0 0.1P_GRASSLIGHTER2 0 1 0 1 242 240 239 190 50 250 0.5 0.11 1.5 0.25 1.0 3.0 0.1P_GRASSLIGHTER2 1 1 0 1 242 240 239 190 50 240 1.5 0.61 1.5 0.85 1.0 3.0 0.08;P_GRASSROCKY 0 0 0 1 250 250 255 100 64 250 0.5 0.11 1.5 0.25 1.0 3.0 0.1P_GRASSSMALLTREES 0 0 0 1 255 250 255 100 60 250 0.5 0.11 1.5 0.25 1.0 3.0 0.1P_GRASSLIGHT 0 0 0 1 250 250 255 100 60 250 0.5 0.11 1.5 0.25 1.0 3.0 0.1;;P_GRASSDARK 0 0 0 1 250 250 255 100 60 250 0.5 0.11 1.5 0.25 1.0 3.0 0.1P_GRASSDARK2 0 0 0 1 250 250 255 100 60 250 0.5 0.11 1.5 0.25 1.0 3.0 0.1P_GRASSDIRTMIX 0 0 0 1 250 250 245 100 60 250 0.5 0.11 1.5 0.25 1.0 3.0 0.1;;;;the end Link to comment Share on other sites More sharing options...
Falenone Posted December 10, 2010 Share Posted December 10, 2010 That is a very nice looking grass Link to comment Share on other sites More sharing options...
bone2_pac Posted December 11, 2010 Share Posted December 11, 2010 Can I mix it with P.O. 2010.. ? Link to comment Share on other sites More sharing options...
vurt Posted December 11, 2010 Author Share Posted December 11, 2010 sure, open plant1.txd in any txd editor and you can extract and mix them how you wish.. if you choose my plant1.txd over Oblivion 2010's you're just gonna have my grasses. Link to comment Share on other sites More sharing options...
bone2_pac Posted December 11, 2010 Share Posted December 11, 2010 sure, open plant1.txd in any txd editor and you can extract and mix them how you wish.. if you choose my plant1.txd over Oblivion 2010's you're just gonna have my grasses. Thx. Im gonna try them out now.. Link to comment Share on other sites More sharing options...
Kmeto 2 Posted December 13, 2010 Share Posted December 13, 2010 Good job Link to comment Share on other sites More sharing options...
TheD199434 Posted December 17, 2010 Share Posted December 17, 2010 Awesome man, luv it. I use it now in my GTASA Link to comment Share on other sites More sharing options...
amEx-pl Posted January 17, 2011 Share Posted January 17, 2011 Very nice mod ! thanks! But I have a question - where can i download these palms and trees from picture http://piclair.com/data/os7em.jpg Link to comment Share on other sites More sharing options...
vurt Posted January 17, 2011 Author Share Posted January 17, 2011 (edited) Very nice mod ! thanks! But I have a question - where can i download these palms and trees from picture http://piclair.com/data/os7em.jpg http://www.gtaforums.com/index.php?showtopic=464537 and you also need Project Oblivion 2010. Edited January 17, 2011 by vurt Link to comment Share on other sites More sharing options...
Gramps Posted January 18, 2011 Share Posted January 18, 2011 Very nice mod ! thanks! But I have a question - where can i download these palms and trees from picture http://piclair.com/data/os7em.jpg http://www.gtaforums.com/index.php?showtopic=464537 and you also need Project Oblivion 2010. I think you should create your own vegetation mod from scratch Or even convert some of your previous textures from other games Link to comment Share on other sites More sharing options...
vurt Posted January 18, 2011 Author Share Posted January 18, 2011 Many of my previous textures are already in this mod and in Project Oblivion 2010. As for models (if that's what you mean) i'm only familiar with Blender and there's no working exporter for GTA SA, unfortunately. Link to comment Share on other sites More sharing options...
Gramps Posted December 16, 2011 Share Posted December 16, 2011 http://www.gtaforums.com/index.php?showtopic=127942 Link to comment Share on other sites More sharing options...
vurt Posted December 16, 2011 Author Share Posted December 16, 2011 (edited) Ah cool, didnt know about that. Unfortunately i dont think i have the time to start modding GTA SA again anytime soon. But i've downloaded the script in case i get the time and urge to start modding it again. Thanks for the link! Edited December 16, 2011 by vurt Link to comment Share on other sites More sharing options...
Gramps Posted December 16, 2011 Share Posted December 16, 2011 No worries; only reason I noticed it was the topic got bumped. Sadly no-one else noticed it, as it seems the topic was started in 2004. Merry Christmas and a Happy New Year (I hope to see you around in that New Year too) Link to comment Share on other sites More sharing options...
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