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[REL] Vurt's GTA:SA Grass


vurt
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Nice work! icon14.gif somehow, looks a bit like Red Dead Redemption Grass up in Tall Trees.. but still, looks awesome cookie.gifcookie.gifcookie.gifcookie.gifcookie.gif

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Glad you like it smile.gif

 

I'm using this plants.dat btw:

 

 

;;	Title	:	Plants.dat;	Author	:	Andrzej Madajczyk modified by ParoXum;	Date	:	02/05/2003 | 11/03/2006;;;----------------------------------------------------------------------------------;; Note: "X" + "Select" on Pad1 will	reload this file while game is running;; Note: Ce plants.dat est exclusif au MOD SRt3. Ne pas utiliser sans permission.;;----------------------------------------------------------------------------------;	;Name    PCDid  SlotID  ModelID  UVoff  R  G  B  I  VarI  A  SclXY  SclZ  SclVarXY  SclVarZ  WBendScl  WBendVar  	Density;;Name    PCDid  SlotID  ModelID  UVoff  R  G  B  I  VarI  A  SclXY  SclZ  SclVarXY  SclVarZ  WBendScl  WBendVar  	DensityTARMAC_REALLYf*ckED	0  0  	2  	1  190  250  165  255  0  25  0.1  0.11  0.1  	0.1  	1.0  	3.0    0.15;GRASS_SHORT_LUSH  0  0  	0  	1  240  240  240  255  64  220  0.5  0.51  1.5  	0.65  	5.0  	1.0    0.15GRASS_SHORT_LUSH  1  0  	1  	1  240  240  240  255  64  220  1.5  0.61  1.5  	0.85  	5.0  	1.0    0.15;GRASS_MEDIUM_LUSH  0  0  	0  	1  240  250  240  255  64  220  1.5  0.51  1.5  	0.65  	1.0  	3.0    0.15GRASS_MEDIUM_LUSH  1  0  	0  	1  240  250  240  255  64  220  1.5  0.61  1.5  	0.85  	1.0  	3.0    0.15;GRASS_LONG_LUSH  0  0  	0  	1  240  240  240  255  64  220  0.5  0.11  1.5  	0.25  	1.0  	3.0    0.15;GRASS_SHORT_DRY  0  1  	0  	1  240  240  240  255  64  220  0.5  0.11  1.5  	0.25  	1.0  	3.0    0.15GRASS_SHORT_DRY  1  1  	0  	1  240  240  240  255  64  220  1.5  0.61  1.5  	0.85  	1.0  	3.0    0.15;GRASS_MEDIUM_DRY  0  0  	0  	1  240  240  240  255  64  220  0.5  0.51  1.5  	0.65  	5.0  	1.0    0.15GRASS_MEDIUM_DRY  1  0  	1  	1  240  240  240  255  64  220  1.5  0.61  1.5  	0.85  	5.0  	1.0    0.2;GRASS_LONG_DRY  1  0  	0  	3  190  250  165  100  0  20  1.5  0.61  1.5  	0.85  	1.0  	3.0    0.08;;Name    PCDid  SlotID  ModelID  UVoff  R  G  B  I  VarI  A  SclXY  SclZ  SclVarXY  SclVarZ  WBendScl  WBendVar  	Density;WOODLANDGROUND  0  0  	0  	1  120  120  125  120  220  90  3.5  0.6  1.9  	1.25  	1.0  	6.0    0.09WOODLANDGROUND  1  0  	0  	0  125  125  125  120  220  50  1.0  1.0  0.5  	0.5  	1.0  	6.0    0.09;;;;SAND_DEEP  	0  1  	0  	1  192  192  192  120  220  155  0.5  0.5  0.5  	0.55  	1.0  	0.0    0.01SAND_DEEP  	0  1  	0  	1  192  192  192  120  220  155  0.5  0.5  0.5  	0.55  	1.0  	0.0    0.01SAND_MEDIUM  	0  1  	0  	0  190  190  195  120  220  200  3.5  0.2  0.9  	0.25  	1.0  	0.0    0.18SAND_MEDIUM  	0  1  	0  	0  190  190  195  120  220  200  3.5  0.2  0.9  	0.25  	1.0  	0.0    0.18;SAND_COMPACT  0  1  	0  	3  245  147  113  86  45  35  1.5  0.2  0.5  	0.55  	1.0  	0.0    0.18SAND_COMPACT  1  1  	0  	1  245  147  113  86  45  35  0.5  0.5  0.5  	0.55  	1.0  	0.0    0.18SAND_COMPACT  0  1  	0  	3  245  147  113  86  45  35  1.5  0.2  0.5  	0.55  	1.0  	0.0    0.18SAND_COMPACT  1  1  	0  	1  245  147  113  86  45  35  0.5  0.5  0.5  	0.55  	1.0  	0.0    0.18;SAND_ARID  	1  1  	0  	0  210  205  182  210  0  50  1.5  0.6  1.5  	0.85  	1.0  	3.0    0.04;SAND_MORE  	0  1  	0  	2  192  192  192  110  220  100  0.5  0.5  0.5  	0.55  	1.0  	0.0    0.18SAND_MORE  	0  1  	0  	2  192  192  192  110  220  100  0.5  0.5  0.5  	0.55  	1.0  	0.0    0.18;P_GRASSMID1  	0  1  	0  	1  255  255  255  240  64  220  0.5  0.11  1.5  	0.25  	1.0  	3.0    0.1P_GRASSMID1  	1  1  	0  	1  255  255  255  240  64  220  1.5  0.61  1.5  	0.85  	1.0  	3.0    0.08;P_GRASSMID2  	0  1  	0  	1  255  255  255  240  64  220  0.5  0.11  1.5  	0.25  	1.0  	3.0    0.1P_GRASSMID2  	1  1  	0  	1  255  255  255  240  64  220  1.5  0.61  1.5  	0.85  	1.0  	3.0    0.08;;P_BUSHYDRY  	0  1  	0  	1  222  220  219  190  50  250  0.5  0.11  1.5  	0.25  	1.0  	3.0    0.1P_BUSHYDRY  	1  1  	0  	1  222  220  219  190  50  240  1.5  0.61  1.5  	0.85  	1.0  	3.0    0.08;P_GRASSLIGHTER  0  1  	0  	1  242  240  239  190  50  240  0.5  0.11  1.5  	0.25  	1.0  	3.0    0.1P_GRASSLIGHTER  1  1  	0  	1  242  240  239  190  50  240  1.5  0.61  1.5  	0.85  	1.0  	3.0    0.08;P_GRASSLIGHTER2  0  1  	0  	1  242  240  239  190  50  240  0.5  0.11  1.5  	0.25  	1.0  	3.0    0.1P_GRASSLIGHTER2  1  1  	0  	1  242  240  239  190  50  240  1.5  0.61  1.5  	0.85  	1.0  	3.0    0.08;P_WOODLAND  	0  0  	0  	1  252  220  139  190  50  250  0.5  0.11  1.5  	0.25  	1.0  	3.0    0.1P_WOODLAND  	1  0  	0  	1  252  220  139  190  50  240  1.5  0.61  1.5  	0.85  	1.0  	3.0    0.08;P_FORESTSTUMPS  0  0  	0  	1  252  220  139  190  50  250  0.5  0.11  1.5  	0.25  	1.0  	3.0    0.1P_FORESTSTUMPS  1  0  	0  	1  252  220  139  190  50  240  1.5  0.61  1.5  	0.85  	1.0  	3.0    0.08;P_GRASSBRNMIX  0  0  	0  	1  252  200  139  190  50  250  0.5  0.11  1.5  	0.25  	1.0  	3.0    0.1P_GRASSBRNMIX  1  0  	0  	1  252  200  139  190  50  240  1.5  0.61  1.5  	0.85  	1.0  	3.0    0.08;CORNFIELD  	0  1  	0  	1  242  240  239  220  90  120  0.5  2.11  1.5  	0.25  	1.0  	3.0    0.1CORNFIELD  	1  1  	0  	1  242  240  239  220  90  120  1.5  2.61  1.5  	0.85  	1.0  	3.0    0.08;P_SAND  	1  1  	0  	0  240  255  252  250  64  250  1.5  0.6  1.5  	0.85  	1.0  	3.0    0.1P_SAND_ARID  	1  1  	0  	0  250  255  252  250  64  250  1.5  0.6  1.5  	0.85  	1.0  	3.0    0.15P_SAND_DENSE  1  1  	0  	0  250  255  252  250  64  250  1.5  0.6  1.5  	0.85  	1.0  	3.0    0.1P_SAND_COMPACT  1  1  	0  	0  250  255  250  150  64  230  1.5  0.6  1.5  	0.85  	1.0  	3.0    0.1P_GRASS_SHORT  0  0  	0  	2  250  250  255  150  64  250  2.5  0.61  2.5  	0.85  	1.0  	3.0    0.1P_GRASS_MEADOW  0  0  	0  	2  250  250  228  151  64  216  0.5  0.51  1.5  	0.65  	1.0  	3.0    0.04P_GRASS_DRY  	0  0  	0  	2  250  250  225  160  64  240  0.5  0.51  1.5  	0.65  	5.0  	1.0    0.04P_WOODDENSE  	0  0  	0  	3  250  250  225  150  64  220  1.5  0.61  1.5  	0.85  	1.0  	3.0    0.04P_ROADSIDEDES  0  0  	0  	2  252  252  222  180  220  200  1.5  1.2  0.5  	0.55  	1.0  	0.0    0.1;P_GRASSWEEFLOWERS  0  1  	0  	1  242  240  239  190  50  50  0.5  0.11  1.5  	0.25  	1.0  	3.0    0.1P_GRASSWEEFLOWERS  1  1  	0  	1  242  240  239  190  50  40  1.5  0.61  1.5  	0.85  	1.0  	3.0    0.08;P_GRASSDRYTALL  0  1  	0  	1  242  240  239  190  50  250  0.5  0.11  1.5  	0.25  	1.0  	3.0    0.1P_GRASSDRYTALL  1  1  	0  	1  242  240  239  190  50  240  1.5  0.61  1.5  	0.85  	1.0  	3.0    0.08;P_GRASSLUSHTALL  0  1  	0  	1  242  240  239  190  50  250  0.5  0.11  1.5  	0.25  	1.0  	3.0    0.1P_GRASSLUSHTALL  1  1  	0  	1  242  240  239  190  50  240  1.5  0.61  1.5  	0.85  	1.0  	3.0    0.08;P_GRASSGRNMIX  0  1  	0  	1  242  240  239  190  50  250  0.5  0.11  1.5  	0.25  	1.0  	3.0    0.1P_GRASSGRNMIX  1  1  	0  	1  242  240  239  190  50  240  1.5  0.61  1.5  	0.85  	1.0  	3.0    0.08;P_GRASSLOW  	0  0  	0  	1  190  250  165  100  60  250  0.5  0.11  1.5  	0.25  	1.0  	3.0    0.1P_GRASSLIGHTER2  0  1  	0  	1  242  240  239  190  50  250  0.5  0.11  1.5  	0.25  	1.0  	3.0    0.1P_GRASSLIGHTER2  1  1  	0  	1  242  240  239  190  50  240  1.5  0.61  1.5  	0.85  	1.0  	3.0    0.08;P_GRASSROCKY  0  0  	0  	1  250  250  255  100  64  250  0.5  0.11  1.5  	0.25  	1.0  	3.0    0.1P_GRASSSMALLTREES  0  0  	0  	1  255  250  255  100  60  250  0.5  0.11  1.5  	0.25  	1.0  	3.0    0.1P_GRASSLIGHT  0  0  	0  	1  250  250  255  100  60  250  0.5  0.11  1.5  	0.25  	1.0  	3.0    0.1;;P_GRASSDARK  	0  0  	0  	1  250  250  255  100  60  250  0.5  0.11  1.5  	0.25  	1.0  	3.0    0.1P_GRASSDARK2  0  0  	0  	1  250  250  255  100  60  250  0.5  0.11  1.5  	0.25  	1.0  	3.0    0.1P_GRASSDIRTMIX  0  0  	0  	1  250  250  245  100  60  250  0.5  0.11  1.5  	0.25  	1.0  	3.0    0.1;;;;the end

 

 

 

 

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sure, open plant1.txd in any txd editor and you can extract and mix them how you wish.. if you choose my plant1.txd over Oblivion 2010's you're just gonna have my grasses.

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sure, open plant1.txd in any txd editor and you can extract and mix them how you wish.. if you choose my plant1.txd over Oblivion 2010's you're just gonna have my grasses.

Thx. Im gonna try them out now.. icon14.gif

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  • 5 weeks later...
Very nice mod ! thanks!  biggrin.gif  But I have a question - where can i download these palms and trees from picture http://piclair.com/data/os7em.jpg

 

 

http://www.gtaforums.com/index.php?showtopic=464537

 

and you also need Project Oblivion 2010.

I think you should create your own vegetation mod from scratch smile.gif Or even convert some of your previous textures from other games smile.gif

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Many of my previous textures are already in this mod and in Project Oblivion 2010. As for models (if that's what you mean) i'm only familiar with Blender and there's no working exporter for GTA SA, unfortunately.

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  • 10 months later...

Ah cool, didnt know about that. Unfortunately i dont think i have the time to start modding GTA SA again anytime soon. But i've downloaded the script in case i get the time and urge to start modding it again. Thanks for the link!

Edited by vurt
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No worries; only reason I noticed it was the topic got bumped. Sadly no-one else noticed it, as it seems the topic was started in 2004.

 

Merry Christmas and a Happy New Year (I hope to see you around in that New Year too) icon14.gif

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