shonen Posted November 29, 2010 Share Posted November 29, 2010 When I put the dirt texture on a car the dirt texture is streched or tiled. How do I fix that? (I think that is a UV Mapping problem) The first problem (tiled) The second problem (streched) PS: I'm using ZModeler and I already set the dirt to "Manual UV #2" Credits: KaLaC for the AWESOME GT-R.. You won't see this mod anywhere because I will not release it (It has many bug fix) Link to comment https://gtaforums.com/topic/464073-car-dirt-problem/ Share on other sites More sharing options...
shonen Posted December 1, 2010 Author Share Posted December 1, 2010 Please anyone? I just want to fix this.. Link to comment https://gtaforums.com/topic/464073-car-dirt-problem/#findComment-1060226021 Share on other sites More sharing options...
monster875. Posted December 1, 2010 Share Posted December 1, 2010 1. don't double post, use edit button instead 2. it must be UV Channel 2 (as u've tried) and in "Apply Texture As" try to choose everyone of the choices and see which of them who fix the problem, because it's that which is doing the trick Link to comment https://gtaforums.com/topic/464073-car-dirt-problem/#findComment-1060226141 Share on other sites More sharing options...
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