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[WIP|IV-EFLC] Gostown Paradise


Terreur69
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Looks very good but on screens we can see one bug - some models looks not smooth (some"square" palms for example). I hope you will fix it

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Looks very good but on screens we can see one bug - some models looks not smooth (some"square" palms for example). I hope you will fix it

You are absolutely right ! And you can even see a basket flying in the air on the screen with the Comet ^^ ! But modeling Gostown is not my job. I'm just the trailers, videos and screenshots maker !

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Looks very good but on screens we can see one bug - some models looks not smooth (some"square" palms for example). I hope you will fix it

It's not that GIMS has yet to fix the shadow bug for custom tree's.

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You guys (beta testers) you are lucky... I can't be ****** playing GTA IV no more, i'm bored... i end up on Minecraft days on end...

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Looks very good but on screens we can see one bug - some models looks not smooth (some"square" palms for example). I hope you will fix it

It's not that GIMS has yet to fix the shadow bug for custom tree's.

actually that is fixed( check IV:SA they have good tree shadows) its just terreur69 havent applied the correct shader for them yet biggrin.gif

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Hey what do you think about my idea with the city.

 

Moveing it down to the bottom on a seprate island and making something that's less civalised at the top. It would be more realistic, and it would solve your paths issue. But thinking about it with a story like perspective, if you think about what Ghostown would be like in the 1700's and 1800's, how much of a bitch it would be to get to town being that it's ontop of a mountan. Maybe on top of the mountan you could make it snowy, because if the mountan were in real life it wouldnt be tropical up there. Also we can stand ontop the mountan and look down at the city. That would be cool. But the other technical reason is simply the car paths. However if you do decide to do my idea, you should release it the way the original Ghostown is, then do my idea in a later version.

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Looks very good but on screens we can see one bug - some models looks not smooth (some"square" palms for example). I hope you will fix it

It's not that GIMS has yet to fix the shadow bug for custom tree's.

actually that is fixed( check IV:SA they have good tree shadows) its just terreur69 havent applied the correct shader for them yet biggrin.gif

Oh.

 

Well i love it any way but new version great idea.

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The vids and screens are great. Are you guys planning a public beta anytime soon?

Not til Dec or Jan.

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The vids and screens are great. Are you guys planning a public beta anytime soon?

Thank You so much ^^ ! And yes a public beta will coming soon

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Hey what do you think about my idea with the city.

 

Moveing it down to the bottom on a seprate island and making something that's less civalised at the top. It would be more realistic, and it would solve your paths issue. But thinking about it with a story like perspective, if you think about what Ghostown would be like in the 1700's and 1800's, how much of a bitch it would be to get to town being that it's ontop of a mountan. Maybe on top of the mountan you could make it snowy, because if the mountan were in real life it wouldnt be tropical up there. Also we can stand ontop the mountan and look down at the city. That would be cool. But the other technical reason is simply the car paths. However if you do decide to do my idea, you should release it the way the original Ghostown is, then do my idea in a later version.

You know what ? That's a f*ckin' great idea ! I going to talk about this to Terreur

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Hey what do you think about my idea with the city.

 

Moveing it down to the bottom on a seprate island and making something that's less civalised at the top. It would be more realistic, and it would solve your paths issue. But thinking about it with a story like perspective, if you think about what Ghostown would be like in the 1700's and 1800's, how much of a bitch it would be to get to town being that it's ontop of a mountan. Maybe on top of the mountan you could make it snowy, because if the mountan were in real life it wouldnt be tropical up there. Also we can stand ontop the mountan and look down at the city. That would be cool. But the other technical reason is simply the car paths. However if you do decide to do my idea, you should release it the way the original Ghostown is, then do my idea in a later version.

You know what ? That's a f*ckin' great idea ! I going to talk about this to Terreur

Can't wait to test this new idea biggrin.gif

Also got my New PC will do more screens here.

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well the only problem with that idea is that Terreur didnt made the map he's just converting it.. He will need to ask paroxum(Original Gostown Team) for permission to do so and probably delay the mod since he's gonna model an smaller separate island then make the city fit in it..

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well the only problem with that idea is that Terreur didnt made the map he's just converting it.. He will need to ask paroxum(Original Gostown Team) for permission to do so and probably delay the mod since he's gonna model an smaller separate island then make the city fit in it..

Part of my idea was to release a version that is the way it is, like the original Ghostown, then make the one with the moved city and new mountan top. But on the mountan top he should make it snowy, because it's up realy high.

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Hey what do you think about my idea with the city.

 

Moveing it down to the bottom on a seprate island and making something that's less civalised at the top. It would be more realistic, and it would solve your paths issue. But thinking about it with a story like perspective, if you think about what Ghostown would be like in the 1700's and 1800's, how much of a bitch it would be to get to town being that it's ontop of a mountan. Maybe on top of the mountan you could make it snowy, because if the mountan were in real life it wouldnt be tropical up there. Also we can stand ontop the mountan and look down at the city. That would be cool. But the other technical reason is simply the car paths. However if you do decide to do my idea, you should release it the way the original Ghostown is, then do my idea in a later version.

 

good idea , but so much to redo everything an island

 

user posted image

user posted image

user posted image

user posted image

 

 

 

information patch 3.0 :

 

_smal island

_script spawn gostown

_skate-park

_fixe texture

_texture pack

_shader city

_full 2dfx

_distanslight

_hotel (city)

_police (city)

_loadscreens

_hud

_smooth villa

_fix disparing

_occul

_cable electric

_timecyc

_interrior villa

Edited by terreur69
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Holy cow. Second screenshot in higher resolution would be awesome wow.gif

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EncryptedReality

You guys need any help for MLO on that interior? I could help.

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You guys need any help for MLO on that interior? I could help.

What does "MLO" mean ?

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EncryptedReality

MLO is a system for IV interiors, used throughout all RAGE titles from Rockstar...

 

It changes the important weather aspects and isolates the interior from rain and exterior sounds.

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MLO is a system for IV interiors, used throughout all RAGE titles from Rockstar...

 

It changes the important weather aspects and isolates the interior from rain and exterior sounds.

Oh ! That's interesting ! Maybe I should talk about you to Terreur

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Drunk Russian 9
The vids and screens are great. Are you guys planning a public beta anytime soon?

Thank You so much ^^ ! And yes a public beta will coming soon

Great. Looking forward to it.

 

BTW; Paroxum isnt active, is he... I imagine he would like to see this mod finished.

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A 2nd beta intro for GTA Gostown designed by me, for a better "Rockstar Games" style !

 

 

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