riquenunes Posted November 28, 2010 Share Posted November 28, 2010 (edited) This mod brings VCS Hud into your San Andreas, it's maybe the most accurate VCS hud mod you'll see, from the radar size, to weapon icons position. Of course such a mod couldn't be done all by myself, so I'm very thankfull for the following folks: * Wesser for the original script and textures (Windshield GUI and Location Text mods) - This mod wouldn't be possible without these two mods, so show him some respect guys. * SilentPL for CLEO 4 version, LOTS of changes and help with the script. * voodoo48 for Vice City font. * NTAuthority for subtitles font (Eurostile). * AlexanderBlade for InterfaceEditor. * Deji for finding the memory adresses used on hud colors (text and blips) * h3nr1qu3 (ME) for modding Wesser's original script, some weapons icons, textures and colors script. Install instructions: Extract the files into your San Andreas main folder and you should be good to go. Make sure you have SA 1.0us, CLEO 4, and no other scripts that draws images over the screen (like blood on the screen or speedometer mods). Pics: Mirrors untill files are aproved on GTAGarage: v1.0: http://www.4shared.com/file/Kp64Tc8K/vcs_hud_mod_v10.html v1.5: http://www.4shared.com/file/agbgRjtu/vcs_hud_mod_v15.html Changelog: * hudcolors.cs is now included in hud script, so there's no need for hudcolors script anymore. * Some more optimizing to the script. (All changes were made by SilentPL ) Before installing it, delete hudcolors script from your CLEO folder, as it is not needed anymore. Have fun. Edited February 23, 2012 by H3NR1QU3 iiCriminnaaL 1 Link to comment Share on other sites More sharing options...
Kalvin' Posted November 28, 2010 Share Posted November 28, 2010 This looks awesome, (even though i already had it by you sending me it ) Hope you make more mods like this! Link to comment Share on other sites More sharing options...
G-UNIT R.I.P Posted November 28, 2010 Share Posted November 28, 2010 HEY MAN HOW ARE YOU THAT'S WHAT IM TALKING ABOUT GOOD JOB HOMIE REALLY AND NICE FONT YOU ARE THE BEST Link to comment Share on other sites More sharing options...
Kalvin' Posted November 28, 2010 Share Posted November 28, 2010 @G-Unit R.I.P: I dont think he made the font, i think he got it from GTAGarage Link to comment Share on other sites More sharing options...
riquenunes Posted November 28, 2010 Author Share Posted November 28, 2010 @G-Unit R.I.P: I dont think he made the font, i think he got it from GTAGarage Yup *voodoo48 for Vice City font. Link to comment Share on other sites More sharing options...
Silent Posted November 28, 2010 Share Posted November 28, 2010 Looks awesone, good work Link to comment Share on other sites More sharing options...
AlexLB Posted November 28, 2010 Share Posted November 28, 2010 Holy crap! I can't believe! I guess you edited those pics! LOL It's the most similar VCS HUD ever made I have ever seen in my entire life! AMAZING! Link to comment Share on other sites More sharing options...
Frank.s Posted November 28, 2010 Share Posted November 28, 2010 Great stuff H3NR1QU3. Link to comment Share on other sites More sharing options...
txdeditor Posted November 28, 2010 Share Posted November 28, 2010 This is great, very good job! I love it. But what if you got armour and you're in the water too? where does the water/armour bar appears? Link to comment Share on other sites More sharing options...
Kalvin' Posted November 28, 2010 Share Posted November 28, 2010 This is great, very good job! I love it.But what if you got armour and you're in the water too? where does the water/armour bar appears? I think while in water the armour bar disappears and gets replaced with the Water bar instead of it getting collided with the Armour bar Link to comment Share on other sites More sharing options...
Adler Posted November 28, 2010 Share Posted November 28, 2010 Wow that's cool! It's like a perfect conversion of the VCS HUD. Link to comment Share on other sites More sharing options...
riquenunes Posted November 28, 2010 Author Share Posted November 28, 2010 This is great, very good job! I love it.But what if you got armour and you're in the water too? where does the water/armour bar appears? I think while in water the armour bar disappears and gets replaced with the Water bar instead of it getting collided with the Armour bar Exactly. Link to comment Share on other sites More sharing options...
lpgunit Posted November 29, 2010 Share Posted November 29, 2010 This looks exploitable enough to be used for an SA-to-VC map conversion, and it's even better than the one in found in Dageron's LCS mod. Link to comment Share on other sites More sharing options...
zmudziak32 Posted November 29, 2010 Share Posted November 29, 2010 Do you want make LCS hud? Link to comment Share on other sites More sharing options...
TheD199434 Posted November 29, 2010 Share Posted November 29, 2010 man awesome! But i keep GTA4 HUD anyway It's made anyway very awesome Link to comment Share on other sites More sharing options...
Falenone Posted December 10, 2010 Share Posted December 10, 2010 It looks very nice , I will test it right now Link to comment Share on other sites More sharing options...
GTA3Betalover Posted December 10, 2010 Share Posted December 10, 2010 It looks very nice , I will test it right now Yeah it's look awsome I Will test it Link to comment Share on other sites More sharing options...
riquenunes Posted December 13, 2010 Author Share Posted December 13, 2010 Version 1.5 uploaded, check out first post. Link to comment Share on other sites More sharing options...
uncut751 Posted January 1, 2011 Share Posted January 1, 2011 really really really really really nice, remembers me to old times. have some cookies happy new year btw Link to comment Share on other sites More sharing options...
indraCG Posted January 3, 2011 Share Posted January 3, 2011 sorry for bumping...but i found a bug on this mod... here is a screenshot : it always happen after playing pool... Link to comment Share on other sites More sharing options...
Silent Posted January 3, 2011 Share Posted January 3, 2011 This happens because of releasing pool TXD Dictionary, I can easily make a "Reload TXD" key to fix that. Link to comment Share on other sites More sharing options...
Adler Posted January 4, 2011 Share Posted January 4, 2011 Reload TXD? Will that work for all CLEO mods that use TXD dictionaries or just this one? Link to comment Share on other sites More sharing options...
Deji Posted January 4, 2011 Share Posted January 4, 2011 As far as I can tell, for 038F you can freely use any ID between 0 and 80. Link to comment Share on other sites More sharing options...
Wesser Posted January 4, 2011 Share Posted January 4, 2011 No, it's more correct to say that ID is 1-based and it goes from 1 to 128. You've probably confused hexdecimal value with decimal (0x1 to 0x80). 012 345 678 9A BCD EFG HIJK LMN OPQR STUV WX YZ Link to comment Share on other sites More sharing options...
Silent Posted January 4, 2011 Share Posted January 4, 2011 Reload TXD? Will that work for all CLEO mods that use TXD dictionaries or just this one? If I'd do that, then it will reload only VCS HUD textures. Link to comment Share on other sites More sharing options...
Wesser Posted January 4, 2011 Share Posted January 4, 2011 Similar to every kind of rendered things stored in a limited pool which needs to be updated each frame the game performs, textures have their own single pool with 128 items. Although the pool is unique for all threads created, we must release the TXD Dictionary when it is no longer needed, else the game will leave them even if they're useless. 012 345 678 9A BCD EFG HIJK LMN OPQR STUV WX YZ Link to comment Share on other sites More sharing options...
Deji Posted January 4, 2011 Share Posted January 4, 2011 The opcode named "release_txd_dictionary" (which I renamed "release_textures" in the OpcodeDB) unloads all script related textures. Thus, I try to avoid doing this to allow a chance for other mods to survive. Rockstar seemed to actually leave textures loaded until they needed to load new ones. Wesser, you've probably noticed the use of "script" before handling script textures... I've felt it would be possible to create new space for textures to allow keeping textures unique to each CLEO thread. Link to comment Share on other sites More sharing options...
Wesser Posted January 5, 2011 Share Posted January 5, 2011 It'd require a lot of work then. The issue occurs when we assign different pool to each thread, because they works simultaneously and even their instructions are executed at the same time. So, every threads wouldn't always return to their fixed pool. 012 345 678 9A BCD EFG HIJK LMN OPQR STUV WX YZ Link to comment Share on other sites More sharing options...
Akiri Posted June 24, 2020 Share Posted June 24, 2020 how to make this mod support widescreenfix? Link to comment Share on other sites More sharing options...
AkaPreston Posted June 30, 2020 Share Posted June 30, 2020 wtf.. why did you bump the topic? Link to comment Share on other sites More sharing options...
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