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[IV|.net]Bomb Mod


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Bomb Mod

 

DotNet Version 1.1

 

Updates Since V1

-Added group feature

-Fixed a possible bug

 

Requirements

Asi loader - Alexander Blades asi Loader

Scripthook .net - Hazardx's Scripthook

Lilmcnessy.ini - Lilmcnessy.ini Download

 

Ini File

 

This ini file (Lilmcnessy.ini) controls keys, phone numbers or other things in my .net script mods

Just paste Lilmcnessy.ini in your scripts folder in your gta 4 folder eg

C:\Program Files\Rockstar Games\GTA IV\Scripts

If you already have it, just copy everything in the Ini section on this page

 

Download Lilmcnessy Ini File

 

Installation

1.Make sure you have an asi loader and Hazardx's .net scripthook and Aru's scripthook

2.Place example.net/example.net.dll in your scripts folder in your gta 4 directory

 

Features

- Detonation Bombs

- Mines (do not detonate from gun shots)

- Arming and disarming the mines

- Big explosion detonation

- Humongousaurus explosion detonation! (like a mini nuke)

- Blips on your bombs

- Rig Vehicles

- Detonate three different groups of bombs

 

Bugs

- If you have alot of mines and they are armed, it can slow your PC down

- You may not see all the visual effects but the explosion is there

 

Keys

0 = Hold mine then throw mine

' = Arm/Disarm mines

- = Hold detonation bomb then throw it

+ = Detonate bombs

F12 = Detonate bombs with a very, very large explosion

F11 = Change group (If you have selected the "purple" group of bombs then when you throw a bomb, this bomb will belong it that group

and when you have "purple" group slected and you press the detonate button only purple group bombs will explode)

T = Displays what group you have currently selected

 

Ini

[bombs]

Mine = D0

Arm = OemQuotes

Remote = OemMinus

Explode = Oemplus

Big Explosion = F12

Group Change = F11

Group Display = T

 

Download

 

 

 

user posted image

user posted image

user posted image

user posted image

Edited by lilmcnessy
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Update!

 

Bomb Grouping system!

 

Version 1.1

 

Updates Since V1

-Added group feature

-Fixed a possible bug

 

Keys

0 = Hold mine then throw mine

' = Arm/Disarm mines

- = Hold detonation bomb then throw it

+ = Detonate bombs

F12 = Detonate bombs with a very, very large explosion

F11 = Change group (If you have selected the "purple" group of bombs then when you throw a bomb, this bomb will belong it that group

and when you have "purple" group slected and you press the detonate button only purple group bombs will explode)

T = Displays what group you have currently selected

 

Ini

[bombs]

Mine = D0

Arm = OemQuotes

Remote = OemMinus

Explode = Oemplus

Big Explosion = F12

Group Change = F11

Group Display = T

 

 

Download Bomb Mod

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Alexander COOLer

lilmcnessy, thank you! biggrin.gif

 

This is the better mod! wink.gif

 

 

Can you add a feature, remove a mins / bombs this is group? And feature remove all mines / bombs...

 

And can you edit function "Rig Vehicles"? Can you add other key for this, and that bombs settled down under car and add more animation for this?

 

And can you add a feature, remove all objects (mine or bomb) in his hand?

 

 

Can you add and edit this?

 

Sorry, I bad speaking english...

 

THX.

Edited by Alexander COOLer
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lilmcnessy, thank you!  biggrin.gif

 

This is the better mod! wink.gif

 

 

Can you add a feature, remove a mins / bombs this is group? And feature remove all mines / bombs...

 

And can you edit function "Rig Vehicles"? Can you add other key for this, and that bombs settled down under car and add more animation for this?

 

And can you add a feature, remove all objects (mine or bomb) in his hand?

 

 

Can you add and edit this?

 

Sorry, I bad speaking english...

 

THX.

I'm gonna add a feature

- to blow up all bombs

- to permanently disable mines - should i make the mines blow up or just die?

 

I'd rather keep the attach to car function simple because you can do it very quickly and even do it in a car

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Alexander COOLer

Can you add a features delete (remove) all mines, and add special key for this? tounge2.gif

If I correctly understood you, you are gonna add a feature clean mines after death? The mines should remain after died, or other situation... IMHO

 

Yes, attach to car function very quickly, you are right... sigh.gif

 

Can you add a features automatic-remove bombs or mines from his hand after time? suicidal.gif

Edited by Alexander COOLer
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Can you add a features delete (remove) all mines, and add special key for this? tounge2.gif

If I correctly understood you, you are gonna add a feature clean mines after death? The mines should remain after died, or other situation... IMHO

 

Yes, attach to car function very quickly, you are right... sigh.gif

 

Can you add a features automatic-remove bombs or mines from his hand after time? suicidal.gif

I wasn't going to add a feature for after death but do you want it?

 

I can't remove bombs after a time because the timer script in doesn't work anymore

 

the features i have just added are

-Explode all Bombs

-Explode mines

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Alexander COOLer

 

I wasn't going to add a feature for after death but do you want it?

No, no, no... I don't want it...

 

 

I can't remove bombs after a time because the timer script in doesn't work anymore

Ok. smile.gif

 

 

 

the features i have just added are

-Explode all Bombs

-Explode mines

 

Yeah, this is a good idea! colgate.gif

 

Thanks! Good luck.

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