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CLEO3 Script


jtr007
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{$VERSION 3.1.0027}{$CLEO .cs}//-------------MAIN---------------thread 'DSDS' 0AAC: [email protected] = load_mp3 "CLEO\HALO\DISLAND.MP3" [email protected] = Marker.CreateIconWithoutSphere(19, 725.0, -2730.0, 25.0):DSDS_61wait 0 if 00EC:   actor $PLAYER_ACTOR 0 near_point 725.0 -2730 radius 500.0 500.0 else_jump @DSDS_61 0AAD: set_mp3 [email protected] perform_action 0 0AAD: set_mp3 [email protected] perform_action 1 wait 80000 jump @DSDS_61 

 

 

Music wont play. confused.gif

 

 

 

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i told you it was for CLEO 4

And what you told him doesn't count. Every opcode in that tiny script will work for CLEO3.

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he asked if its for CLEO 4

i told him yes, but it might work for 3...either way, i still have a question:

the opcodes are the same as CLEO 3's

so whats the difference?

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Here is an example

 

{$CLEO .cs}0000: NOPwhile true   wait 0 ms   if and       0AB0:   key_pressed 77 // M       0AAB:   file_exists "CLEO\PLAYLIST\01.MP3"    then       0AAC: [email protected] = load_mp3 "CLEO\PLAYLIST\01.MP3"       wait 1000 ms       0AAD: set_mp3 [email protected] perform_action 1       0A93: end_custom_thread   endend

 

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he asked if its for CLEO 4

i told him yes, but it might work for 3...either way, i still have a question:

the opcodes are the same as CLEO 3's

so whats the difference?

CLEO4 audio supports more audio filetypes, and is way more stable than CLEO3

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