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[TUT]Multi-sub for 3ds max GTA IV


NeptuneG
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This is a very simple tut on how to set up multi-sub material on a simple pyramid, some objects are way more intricate than a simple pyramid shape and it might require some quick UVM mapping which i will explain if you guys want in a future tut..

 

This tut was requested by: _Charger_

 

 

 

PART 1

 

 

 

 

Step one: Make your object

 

user posted image

 

 

Step 2: Open you material editor (press M on your keyboard)

 

 

user posted image

 

 

Step 3: Click on your material browser

 

 

user posted image

 

 

 

Step 4: Select "Multi-Sub-Object"

 

 

user posted image

 

 

Step 5: Discard your old material (Always do this for any object that had previous texture mapping or you will get multi/sub error from max)

 

 

user posted image

 

 

Step 6: 1- Assign your material

2- Edit material id 1

 

 

user posted image

 

 

 

Step 7: Open your maps for the matid and place it on bitmap and browse for your textures(s) (Red circled maps are usable with script and blue is new map that is now usable)

 

 

user posted image

 

user posted image

 

 

 

 

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