NeptuneG Posted November 27, 2010 Share Posted November 27, 2010 This is a very simple tut on how to set up multi-sub material on a simple pyramid, some objects are way more intricate than a simple pyramid shape and it might require some quick UVM mapping which i will explain if you guys want in a future tut.. This tut was requested by: _Charger_ PART 1 Step one: Make your object Step 2: Open you material editor (press M on your keyboard) Step 3: Click on your material browser Step 4: Select "Multi-Sub-Object" Step 5: Discard your old material (Always do this for any object that had previous texture mapping or you will get multi/sub error from max) Step 6: 1- Assign your material 2- Edit material id 1 Step 7: Open your maps for the matid and place it on bitmap and browse for your textures(s) (Red circled maps are usable with script and blue is new map that is now usable) Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now