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Will things from RDR be brought into V?


LuisBellic
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In Red Dead Redemption there is alot of realism(bulletholes anywhere you get shot, Animals in the game,) Do you think this could be bought over to GTA V?

 

 

And before you tell me this belongs in the wishlist I think this would be a good thing to discuss

 

 

 

Here's how I think it could be similar to RDR

 

 

More Realistic Wounds

In IV there were only bullet/stab wounds in a few parts of the players body(which looked very unrealistic) but in RDR You get very realistic wounds almost anywhere in the body. If this was bought over to V it would make the game very realistic.

 

Animals

What if in Vice City?

If would be cool if sharks were in the game like maybe if the player tried to swim to a part of the city he has not unlocked yet sharks could try killing him. there could also be somewhere based off the everglades and alligators would swim in the water. And attack the player if he went near or in the water.

 

What if in San Andreas?

If the game was set in San Andreas there could be alot of wildlife(since SA is based on California and Nevada). Maybe the beaches in Los Santos could have sharks. If in Red County and Flint County you could be able to find bears who would try to attack your player. You could ride horses find mountain lions. And maybe shoot and skin animals like in RDR you could then sell them for money.

If Bone County was in SA in the IV(or a new) era. You could find reptiles like snakes. In San Fierro you could find whales near the water.

 

Dead Eye

What if Dead Eye was put into V? and it could be unlocked by a cheat or by your players gun skill?

Edited by LuisBellic
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No you right, this doesn't belong in the wishlist, it belongs in the many many many other topics asking the exact same thing.

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Mainland Marauder

One thing you have to remember is that RDR came after IV and as such there will be improvements on what you saw before it. It only stands to reason that we would see more detail (like the placement of stab wounds) in future games. Truthfully, the physics in IV was amazing enough that I've hardly noticed such things.

 

As for the animals - there have been loads of threads on the subject.

"You tell me exactly what you want, and I'll explain to you very carefully why it cannot be."

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I personally don't think GTA 5 should be wasting memory and processing resources on animals when most of the buildings in GTA are nothing more then impenetrable geometry. It would seem making more internal environments would have a greater impact on the game or better human AI that gives more complex response.

 

Things i'de like to see form RDR though are a weapon wheel. The method for selecting weapons in GTA, hitting left or right until you get teh desired weapon is terrible, especially when you have every weapon type. Many modern games are incorporating weapon wheels which are just better then having to move through each weapon.

 

Also i think dead eye or bullet time is somethign that needs to be in most FPS/3rdPS, especially while driving. Having to aim a weapon witht eh flexor muscles of my thumb is ridiculous enough so giving us some sort of compensating mechanism to make up for the lack of being able to employ our upper arm and body muscles would make shooting much nicer.

 

I would say RDR had the best shooting in a game i've ever played though gears of war seems to have teh best cover system.

 

STill yes to RDR bullet time.

 

The only real animals i'de like to see in GTA if they can afford them are pigeons which periodically flock on the ground in to roadways and fly as you drive by. Or maybe hoods with their prized pit-bulls which has become somewhat of a cultural phenomenon.

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@Rafe: You know you can hold the left shoulder button and use the D-pad to quick pick weapons in IV right?

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I'd like to see the fighting mechanics put in. I like punching people but not killing them -hence why I didn't beat them with a bat. Besides, killing someone with four punches and two kicks - even in today's New York, was just unacceptable. More so, I think the dead eye thing would be a bit untrue for GTA, be it that the Dead eye originated from the first Red Dead.

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@Rafe: You know you can hold the left shoulder button and use the D-pad to quick pick weapons in IV right?

I use the D pad or the plus shaped control on the x box controller to select weapons but i have to page individually through them. Are we talking about the same thing?

 

I dont' know anything about a left shoulder button.

Edited by Rafe
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I'd like to see the fighting mechanics put in. I like punching people but not killing them -hence why I didn't beat them with a bat. Besides, killing someone with four punches and two kicks - even in today's New York, was just unacceptable. More so, I think the dead eye thing would be a bit untrue for GTA, be it that the Dead eye originated from the first Red Dead.

I Agree

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I'm kinda glad to see this topic as I've been playing RDR redemption lately and am very impressed by the amount of new features that lend realism to its environment. Animals are a big part of it for me. I agree with Rafe's initial point that buildings and their interiors ought to be more of a priority as they can enhance the city-like feel more strongly than pets or rodents.. But R* did a fantastic job of incorporating a range of different species into rdr and I'd love to seem them present in gtaNext.

 

Both Vice City and San Andreas offer unique environments with respectively unique wildlife. In Vice City, I'd love to see a great deal of different fish than can be caught - by different means, such as fishing or using fire power - and then sold at the local markets for some extra cash. Even if the city does lack the environment to host more animals, I think it'd be awesome to have a zoo where you could find more exotic creatures. Whereas a place like San Andreas could offer a virtual plethora of different animals with its vast landscape and climates (sea to desert, etc.) At the very least, I do expect to have stray dogs and cats roaming the city where gtaNext is set. (come on, you know you want to run over a dog going 90mph in a hummer!)

 

Obviously, Dead Eye is awesome. And as fun as it is, I feel it just doesn't fit the theme and "culture" of GTA. In the wild west, being a skilled marksman was a trait of any man who was tough enough to hold his own and not run with a posse. In GTA, the character feels more like a rogue criminal and shooting is just a part of the survival game. I think the super-slow-mo aiming system à la Dead Eye could be used in the next GTA, but it'd be most appropriately applied when under the influence of some drug. This could work well as some fans, including myself, would like the option to not only deal various drugs, but use them as well.

 

Free movement in transport services. Whether riding a subway car, city bus, or (fingers crossed) being a passenger in a commercial plane, I'd like to have the option to roam or sit. Sometimes picking a fight just can't wait... Also, in rdr taxis you could switch seats if you wanted, so why not?

 

Realistic clothes physics. I see this as a guarantee, though. rdr has pretty much set the standard as of now, so there's certainly no reason for r* to revert. But i'd like to see an improvement in individual articles of clothes and thus carry their own unique characteristics. I want to see my tie flap around my torso as I sprint in a suit, and my pants gather wrinkles as I squat down to take cover, and my shirt to become untucked as I jump and stretch upward to climb a ledge.

 

The basic campsite feature. But instead of camping, you could simply sleep in the backseat of your car or possibly find hostels/YMCA to stay at for the night. I find it annoying in GTA when I'm ready to begin a mission but I have to wait 6-8 hours. This way I could just snooze in the car and pass the time in a breeze.

 

More minigames. I find Texas Hold'em to be very addicting and it would be insanely fun to play in low stake's games at some NPC's apartment or in high stakes game in the back of a restaurant. But they don't even have to be gambling, for example, I'd love to play chess, and even more small-sided sports games throughout the city.

Edited by TheCacti
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I agree about having animals in GTA. Some areas like wilderness just don't feel right with no animals.

 

I do not agree on the bit about Dead Eye. It would make GTA way too easy, since we could slow everything up, pinpoint exactly where our bullets will hit, then unload on the enemy. However, if properly implemented, it could be cool as an effect of using drugs.

 

And I agree with Unoriginal44 on the combat part. I mean, who the hell wins a fight, much less kills someone, with 4 punches? And why is fighting in GTA always so choppy. There's absolutely no way to brawl, no real need for combos, and the damn NPC's die so quickly. I've killed people with one punch! And f*ck the baseball bat in IV. Two hits killing someone? IRL, you could probably club someone 20 times before they die, unless you're hitting them in the head. Stabbing was also retarded in IV, although at times amusing to watch.

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Fighting has never been a strong point. I know i always say this, but The Warriors game has the best combat system of any game, ever! But the game was all about fighting so i guess it makes sense. Anything like this in the next Grand theft auto would be a huge deal.

 

 

Edited by Darrel
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Obviously, Dead Eye is awesome. And as fun as it is, I feel it just doesn't fit the theme and "culture" of GTA. In the wild west, being a skilled marksman was a trait of any man who was tough enough to hold his own and not run with a posse. In GTA, the character feels more like a rogue criminal and shooting is just a part of the survival game. I think the super-slow-mo aiming system à la Dead Eye could be used in the next GTA, but it'd be most appropriately applied when under the influence of some drug. This could work well as some fans, including myself, would like the option to not only deal various drugs, but use them as well.

 

 

I wouldn't advocate dead eye, or bullet time or insane accuracy or whatever they wish to call it to complete a theme. I think it enhances firefights in general due to teh fact your relegated to aiming a weapon with one thumb muscle rather then major muscle groups of your body. You just simply cannot have teh precision you would in real life.

 

Also GTA has elected to allow you to shoot from vehicles while simultaneously driving. This overloads the player i think and bullet time would compensate.

 

The drug idea has merits for refilling meters .

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Obviously, Dead Eye is awesome. And as fun as it is, I feel it just doesn't fit the theme and "culture" of GTA. In the wild west, being a skilled marksman was a trait of any man who was tough enough to hold his own and not run with a posse. In GTA, the character feels more like a rogue criminal and shooting is just a part of the survival game. I think the super-slow-mo aiming system à la Dead Eye could be used in the next GTA, but it'd be most appropriately applied when under the influence of some drug. This could work well as some fans, including myself, would like the option to not only deal various drugs, but use them as well.

 

 

I wouldn't advocate dead eye, or bullet time or insane accuracy or whatever they wish to call it to complete a theme. I think it enhances firefights in general due to teh fact your relegated to aiming a weapon with one thumb muscle rather then major muscle groups of your body. You just simply cannot have teh precision you would in real life.

 

Also GTA has elected to allow you to shoot from vehicles while simultaneously driving. This overloads the player i think and bullet time would compensate.

 

The drug idea has merits for refilling meters .

wouldn't Jack Thompson then give the game even more hell because you can take drugs? thats one of the main reasons FO3 was banned in OZ (In the beginning) sign-thompson.gif

anyway, I like the idea of a moral protagonist, who wouldn't take drugs. Its just the way I am.

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Obviously, Dead Eye is awesome. And as fun as it is, I feel it just doesn't fit the theme and "culture" of GTA. In the wild west, being a skilled marksman was a trait of any man who was tough enough to hold his own and not run with a posse. In GTA, the character feels more like a rogue criminal and shooting is just a part of the survival game. I think the super-slow-mo aiming system à la Dead Eye could be used in the next GTA, but it'd be most appropriately applied when under the influence of some drug. This could work well as some fans, including myself, would like the option to not only deal various drugs, but use them as well.

 

 

I wouldn't advocate dead eye, or bullet time or insane accuracy or whatever they wish to call it to complete a theme. I think it enhances firefights in general due to teh fact your relegated to aiming a weapon with one thumb muscle rather then major muscle groups of your body. You just simply cannot have teh precision you would in real life.

 

Also GTA has elected to allow you to shoot from vehicles while simultaneously driving. This overloads the player i think and bullet time would compensate.

 

The drug idea has merits for refilling meters .

wouldn't Jack Thompson then give the game even more hell because you can take drugs? thats one of the main reasons FO3 was banned in OZ (In the beginning) sign-thompson.gif

anyway, I like the idea of a moral protagonist, who wouldn't take drugs. Its just the way I am.

Yeah your probably right GTA is a whipping boy for the moral crusaders wanting to extract political capital. Drop the drug idea but i say keep bullet time and develop whatever contrivance you want to explain it or have none at all. I just want assists for aiming.

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Obviously, Dead Eye is awesome. And as fun as it is, I feel it just doesn't fit the theme and "culture" of GTA. In the wild west, being a skilled marksman was a trait of any man who was tough enough to hold his own and not run with a posse. In GTA, the character feels more like a rogue criminal and shooting is just a part of the survival game. I think the super-slow-mo aiming system à la Dead Eye could be used in the next GTA, but it'd be most appropriately applied when under the influence of some drug. This could work well as some fans, including myself, would like the option to not only deal various drugs, but use them as well.

 

 

I wouldn't advocate dead eye, or bullet time or insane accuracy or whatever they wish to call it to complete a theme. I think it enhances firefights in general due to teh fact your relegated to aiming a weapon with one thumb muscle rather then major muscle groups of your body. You just simply cannot have teh precision you would in real life.

 

Also GTA has elected to allow you to shoot from vehicles while simultaneously driving. This overloads the player i think and bullet time would compensate.

 

The drug idea has merits for refilling meters .

wouldn't Jack Thompson then give the game even more hell because you can take drugs? thats one of the main reasons FO3 was banned in OZ (In the beginning) sign-thompson.gif

anyway, I like the idea of a moral protagonist, who wouldn't take drugs. Its just the way I am.

You could take this pill in Vice City. It makes the game go in slow motion. Also Jack Thompson is a dick.

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Snake Without a Tongue

I just like the gang hideouts, random encounters. There's nothing like that in GTA. Gang wars maybe, but it was repetitive. There was just more opportunity for variety and sh*t in RDR that I can't ever see coming to GTA.

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Make a few gangs in town and that you can clear our gang cribs. Also animals would be a definite yes. Not all, but some. Also, Random Encounters and missions to appear on your stats with description with what you did, what you have to do and what you didn't do, like in RDR. Lots of random encounters too, based on parts of the city. Not that useless percentage thing that BoGT introduced. As for dead eye, that's a no.

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RDR and GTA are two completely different game series; RDR was set 100 years ago in the desert and GTA is set in various different cities in the present. The only thing on that list I think should be in V is the realistic wounds, but that's probably been posted in the Wishlist topic.

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I just like the gang hideouts, random encounters. There's nothing like that in GTA. Gang wars maybe, but it was repetitive. There was just more opportunity for variety and sh*t in RDR that I can't ever see coming to GTA.

Gang Hideouts could work in GTA, call them "Drug Dens" and have it like that mission in TLAD "Coming Down", I mean, just how many apartment blocks were in IV? And only two were used story wise, and another two used in Vigilante missions, they could make apartment blocks drug dens that you can shoot your way through every few days.

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Also, I hope to see the auto health-restoration feature carry over into gtaNext.

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Mainland Marauder

Much of what the next GTA could get from RDR is the freeroam where more spontaneous things happen. The random encounters from IV were a good step, but were basically just scripted side missions.

 

If the trend is to put more time between releases, then things like this can only enhance replay value or playing beyond completion of the storyline. Usually in GTA it's "hey, I've got 100%, now what?"

 

Most of RDR exists outside what GTA is, although you could say RDR is basically GTA on horseback. In an urban environment, I don't much expect to see people hunting and skinning deer. Animals in general would add a nice touch if there is another San Andreas-type game with large areas of wilderness. Maybe in the city there can be pigeons that aren't just hidden packages.

 

Dead Eye could carry over. Might call it something else. You might have something like the Honor rating since the series is moving more in the direction of the "noble criminal" theme.

 

As elements of Manhunt made it into GTA, it stands to reason that a few innovations in RDR could cross over.

"You tell me exactly what you want, and I'll explain to you very carefully why it cannot be."

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Niko_Vercetti7

 

The Warriors game has the best combat system of any game

 

I thought San Andreas's combat system was pretty decent for a GTA game. The worst of all time was arguably VCS and VC unfortunately sad.gif

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Animals in the form of police dogs sounds awesome, could be quite tense running away on foot having to jump fences etc to get away from a crazy police alsatian or something.

 

Other than that, like others have said, I don't see where you would implement many animals in an urban setting? Unless maybe the map is comparable to San Andreas, where they could be placed in outer-city forests etc.

 

Bullet-time/Dead Aim i'm not too keen about, it's getting pretty old, and hardly a groundbreaking feature in games these days. I'd rather they dedicated more time to making shootouts more intense, or something along those lines.

 

What's been bugging me recently about IV is that it seems to really lack the random events that even San Andreas, and Vice City, even III had, when I see people fender-bumping, I don't see them get out with shovels and whatnot and beat each other to death, and then someone else proceed to hit one of the 2 cars, and also get out, and it escalate from there, it seems if you really want a 'random' event you have to force it. (E.G. hitting a pedestrian, and then moving so they hit another, possibly a gang member, and watch it escalate) but it just doesn't feel the same. I guess this is more an AI issue than a 'random encounter' one though.

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Bullet-time/Dead Aim i'm not too keen about, it's getting pretty old, and hardly a groundbreaking feature in games these days. I'd rather they dedicated more time to making shootouts more intense, or something along those lines.

 

 

I think bullet time might have initially been a gimick to sell games and show somethign new but the gimick aspect is different from teh assist aspect.

 

Shooting is much more fun when you have a sorta assist that compensates for the imprecision of using probably less then 5 % of the muscle groups you would normally use in real life to aim a weapon. In the modern gaming arena of fps 3rdps i don't think its' feasable to think of bullet time( or slow time or whatever) as a gimick but more or less an enhancement to game-play. I really don't see a shooter where it shouldn't be implemented other then multi-player because of the problems there.

 

If a bullet time is integrated it should not be so as a story element e.g. this guy escaped from a lab and has a module in his brain that allows him to process visual information faster then normal people. It should be solely as a game enhancing element, not somethign that needs explanation in the story.

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I think a good thing to implement would be the bounty hunting side missions. Will anybody agree with me?

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I think a good thing to implement would be the bounty hunting side missions. Will anybody agree with me?

Those are essentially the police missions that you can do in the other games, aren't they? I suppose the only real difference is that you won't earn any kind of respect from the police in exchange for taking out criminals, which could result in the authorities turning a blind eye more often as you commit negligible crimes.

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Horses would be good variety in GTA. There are carriage rides and mounted police in cities. It's no crazier than other special vehicles that have been in GTA.

 

RDR tinkered with the wanted system and I think GTA could inherit some concepts from that. GTA should retain the trademark wanted stars, but RDR's witnesses (shoot or bribe) and bounties are interesting ideas, as well as fame and honor, not to copy to GTA exactly but as starting points for adding some persistence and long-term consequences to the player's actions. What would GTA be like if everybody didn't forget your crimes the instant you escape?

 

What if you had a reputation based on your choices that affected your options? GTA IV went there a bit with friends' "like" levels. In a big city you'd never become as famous as a gunslinger on a frontier, but there could be more use of reputation with groups, not just one-on-one with friends/dates with special abilities. Maybe stories could progress based on character like levels and not just mission completion. Maybe you get different story branches based on who you've won over and who you've pissed off. These games record a lot of stats and there are a lot of untapped ways to make them mean something.

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