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Grand Theft Auto IV: London


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Grand Theft Auto IV: London throws the gamer back to the 1980s, a world away from the glitz and glamour of Vice City in a violent depiction of Britain’s transitional underworld. Introducing Raymond Caine, an infamous gangland murderer since disregarded to the depths of murky East End folklore.

 

The 40-year-old Caine cuts a strong, calculating demeanour, one of a hardened, habitual criminal. Raymond returns to London after serving an eight year sentence in high security prison fixated with propelling his character back into the only life he has ever known, ruthlessly determined to carve out a piece of the lucrative action for his own. Ray soon finds himself an unwelcome presence, appeased by former associates only out of fear for reprisal. Dispatched to the countryside to oversee a business transaction, Raymond is set up by an ambitious third party and finds himself raided of merchandise. Indebted to his bosses and target of retribution in a changing world of seedy vices and underhand deals, at what lengths will Raymond Caine go to reaffirm his reputation?

 

Once an amateur boxer of local fame, representing Great Britain in bouts, Ray grew out of impoverished youth to pursue an initial career in the Royal Air Force. Stationed in Gibraltar, here he would learn the basics of aircraft and weaponry while his capacity as a natural leader of men would be encouraged by the military. With an army of skills belying his lack of any formal education, Ray returned a highly sought asset by figures waiting with open arms to welcome him back to London.

 

For what he would become notorious, Raymond operated throughout the sixties an East End torture unit. In this role he would spread across London a wave of terror, one defying all attempts of police to stop him. At his eventual capture in 1973, those at court of the much publicised ‘torture trials’ heard tale of the former serviceman rigging a decommissioned army generator to the genitalia of a victim as to deliver numerous violent shocks of electricity. Also popular were disfigurement, the removal of teeth with pliers and their crucifying of antagonists by means of nailing them to the floor. The police also uncovered the operation of an underground monarchy, the twisted ruling panel victims would first be paraded before subsequent to a ruling of desired punishment. While others escaped punishment, strong evidence condemned Raymond to an eight year stretch in Category A. With the duration of his sentence served in a Northern prison, the rise of former associates would relegate the legend of Raymond Caine to only infamy.

 

An unstable, sociopathic personality, Ray cares little for relationships out of his exclusive circle. Intensely disliked by a progressive underworld who deem his character too dangerous to be accepted, Raymond projects an aura of constant power in that he appears a savage force free of constraints, acting as an individual force dictated only by his own megalomanic motives.

 

• Credits:

akavari112 - Unparalleled contributions to the weapons section.

CCPD - The fantastic logo and headers.

Jacky Fiend - Punk Station track list.

jonjon1992 - Disco Station contributions.

LuisBellic - Mission and contents tables.

The Lolwut Pear - Boxart template.

Edited by Tyla
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The cast of characters in Grand Theft Auto IV: London.

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Raymond Caine

The Protagonist

 

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Ron Diamond

Introduced In: Rivers of Blood

 

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Harry Langton

Introduced In: Obligations

 

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Alan Fitzgerald

Introduced In: The Introduction

 

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Topper McGraw

Introduced In: Obligations

 

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Terry Wolfe

Introduced In: Hungry Like The Wolfe

 

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Conway Gage

Introduced In: Hungry Like The Wolfe

 

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Bucky Sligo

 

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Derrick McReary

 

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Desmond Savage

Introduced In: Eyes of Gold, Pockets of Silver

 

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Jack Doherty

 

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Tony Doherty

 

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George Chandler

Introduced In: Rivers of Blood

 

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Mickey

Introduced In: The Introduction

 

Minor Characters:

 

-- Arthur Caine

Once a much celebrated crime boss instrumental in establishing traditional organized crime in London. Born in 1899, Arthur survived two world wars and prevailed as an underworld chieftain, producing a son, Raymond, for the sole purpose of succeeding him. Involved first with the Colleoni Brothers and later the Crisp Twins, Arthur's most immediate associates came to manipulate his ailing health and the incarceration of his successor, Raymond Caine, to seize control of his operation and push Arthur into a care home. Relegated to no more than a relic of days gone, the onset of Alzheimer's Disease stands to finish Arthur for good.

 

-- Bootle Tommy

A Liverpudlian runaway with little identity but his adoptive name taken from the area he was raised in care, Bootle Tommy grew up with Conway Gage and the two formed a tight friendship, accelerated by growing dependencies on hard drugs. Later drifting apart, Tommy gravitated towards a life of drug and drink binges and petty crime before dropping off the radar completely in the late 1970s, the alleged culprit behind the theft of a great sum of gangland riches.

 

-- Camp Tony:

Introduced In: Hungry Like The Wolfe

A former pimp and producer of pornographic movies, Camp Tony is a fence for stolen goods and well known for his ability to procure absolutely anything. Unwavering in his sexual advances towards Alan Fitzgerald, Camp Tony is involved in a bizarre love triangle with former rent boy Mooch and famed Brighton club owner Benedict Dingleberry. Despite his troublesome and promiscuous personal life, Tony's connections to the black market along the South-East coastline is second to none and provides Ray's first forays into moving stolen merchandise...

 

-- Cedric Kuntz:

Introduced In: The Short Straw For Topper McGraw

Veterinarian exile of Nazi Germany that settled in rural Essex soon after the second world war, Cedric Kuntz is an adept back street medic involved in odd, suitably disturbing practices involving the harvest of organs. Known to take lodgers at his large farmhouse, guests often disappear before they can begin to enjoy the expanse of the English countryside. Kuntz, along with his wife Friedegund, are later discovered to be holding two abducted, now fully-grown women captive in their cellar.

 

-- Darren Savage:

Introduced In: Look After Those That Look After You...

The younger brother of Desmond Savage, Darren is an habitual offender with tendencies severely unhinged that are hidden behind a calculated, boyish demeanor. Implied to rule over his wing of HM Prison Brixton through the use of rape as a weapon and means to control, Darren is a senior conspirator to Bucky Sligo during his imprisonment through Sligo's connection to brother Desmond and masterminds his eventual escape.

 

-- Geoffrey Argent:

 

-- The Greek

 

-- James MacFarlane:

Introduced In: Dangerous Bastard

 

-- James Mickelthwaite:

Introduced/Deceased In: Sitting Target

 

-- John Sharpe:

Introduced In: Repercussions

Known as The Hoxton Butcher, John Sharpe is the fifty-five year old personal enforcer of Ronnie Diamond, compromising the entirety of the remaining violent undertones of Diamond's increasingly legitimate ventures. A man whose life revolves around a sickly quest for immortalization through carrying out the deeds of his master, he is wholly devoted to Diamond and operates solely for him in a "special" capacity, owing to his fanatical and profoundly disturbing nature. His appearance is greatly mutilated: he possesses two large scars, one the length of his torso and one through his right eye in which he is blind, and is now molded of glass.

 

-- Lenny Lyons:

Lenny Lyons is a thirty six year old businessman involved in a series of legitimate and illegitimate enterprises: organizing security for nightclubs, money lending and managing an interest in his own nightspot, the Lyons Den. Originally a clean cut boxer descending from the East End, he fell in with a group of criminals and ended up doing a short stretch in prison for GBH which ended any hope of him pursuing a career in boxing. Upon release, he used his contacts in the underworld to loan enough money to start up his own security company and began to work alongside several associates on the doors of some of the East End’s roughest clubs. It was here he met with Alan Fitzgerald; with Lenny overdue on repaying his underworld friends and his company not turning out to be the success he envisioned it to be he accepted an investment from Alan which not only cleared his debts but began a partnership that would see the fortunes of his business portfolio change.

 

-- Mack McCann:

Mack McCann is a famed forty-five year old gypsy bare-knuckle boxer and strongman, often known under the moniker of Man Mountain McCann. This is due to his large size: Mack stands at six foot six inches in height and weighs over twenty stone.

Mack runs a travelers site where several caravans of gypsy families reside. He commands them all and sees himself as head of the camp. He is involved in most of the happenings on the site in some way or another and frequently acts as the sole authority on the site, organizing fights between feuding families to resolve disputes and ensuring all problems with outsiders are taken care of.

 

Aside from the travelers site, he is connected to Lenny Lyons through a partnership in a debt recovery business he holds a stake in due to the underworld’s great respect for him and his sheer size making it a generally easy task for him to collect on any outstanding loans and for him to earn some easy money. He also owns a scrap yard, McCann Scrap Metals, where he dismantles vehicles and sells the parts on to third parties.

 

-- Moe Behr:

Legendary Jewish-American numbers man later entrusted with the management of East Coast crime families' interests in the Robada gambling mecca of Las Venturas. Moe Behr is instrumental in securing the approval of the Liberty City Mafia's investment of millions of dollars in George Chandler's planned development of the London Docklands, unaware of Chandler's greatly inflated credentials.

 

-- Mooch:

Mancunian former gigalo and pornographic star with a kleptomanic knack for breaking and entering, bestowing upon him the universal alias of "Mooch." Involved with Camp Tony sometimes romantically, Mooch becomes of use to Ray as an informant and cat burglar, supplying him with the goods to lay blackmail at the door of a series of senior officials.

 

-- Toolbox:

 

-- Walter Knox:

Threatening Mafia point-man tasked with overseeing Moe Behr's involvement with the British criminal element in London and Southend. Knox is later tasked with forcibly withdrawing the Liberty City Mafia's support and seizing what they feel their rightful assets.

Edited by Tyla

 

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1) - The Introduction - Raymond Caine

2) - Pursuit Of The Almighty Pound - Raymond Caine

3) - Hunter And The Hunted - Raymond Caine

4) - Obligations - Harry Langton

5) - The Short Straw For Topper McGraw - Topper McGraw

6) - Sitting Target - Topper McGraw

Side Missions

 

Assassinations
On behalf of the British Government, Ray must eliminate a series of targets that pose risks to national security. His role is to dismember links between London and groups such as the Provisional IRA, and to ensure figures from the Soviet do not get too involved in British affairs.

• Bouncer/Doorman
Ray takes on the authority of running a door. Admit those worthy of entrance and deny troublemakers. On occasions Ray may deviate from his post and take charge of the crowd inside, weeding out aggressors, drunks, and depending on club policy: dealers.
Rewards: Bouncer Tuxedo, Additional Combat Skills, Backup

• Burglary
With the assistance of Dave and his Luton, Ray can scout the map in search of targets to burgle. Property can be broken into with the use of a Crowbar, with rewards varying depending on the scale of property choosen. Hitting storage warehouses will allow Ray to steal directly from the supplier, and with the added risks, heisting a warehouse will form the greatest produce of profitable goods: Alcohol, Electronics and Tobacco.

• Debt Collecting
Working for Lyons & McCann Debt Recovery, Ray must sway those in debt into repaying their creditors, through means of either violence, intimidation, or repossession. Once Ray is assigned a job, their address appears automatically on the map and their phone number is added to his directory. It is then up to Ray to make his approach and collect the cash in question.
Rewards: Ability to Loan Shark

• Favours
The currency of the London underworld, Ray will occasionally be called upon by a contact and asked to do them a favour. The favour in question will depend on the interests of the contact, and Ray can call on the favour to be returned at any time by selecting the unlocked perk under his associates name within the telephone directory.
Rewards: Armed Backup, Discount Weapons, Free Asset Protection

• Football Hooligan
Joining Dave and his hooligans, Ray will play his part in dominating the terraces of London through ambushing rivals, destroying fan haunts and causing absolute chaos in the name of the beloved local football team. For this side mission, Ray is restricted to fists and melee combat only.
Rewards: Melee Backup

• Hijacking
To hijack a goods truck, Ray first must either earn a tip off or bribe an official to gain the route of a vehicle bringing in merchandise from abroad. While the validity of these can vary, hitting these trucks will allow Ray to gain control of unparalleled amounts of items that can be sold on for profit, ranging from clothing to meat to vehicles. Once Ray has control of a haul, he can deliver it to Alan at a storage warehouse for a cash-in-hand payment or to be held (at the risk of confiscation) for sale at a later date, in which he may profit more as demand increases.

• Hired Muscle
Once his reputation has been solidified, Ray will be contacted by bosses met through the storyline with further opportunities to work for them. Constructed around the specific interests of the organization, each will have five unique tasks available to Ray. The more his Criminal Rating grows, the further his name will extend and the more weight it will carry. Characters on the street in predicaments, and gangs aside from those met through missions will approach Ray to take care of business, with this becoming all the more frequent as his reputation extends.
Rewards: Selected gangs unlocked as contacts for use in Black Market and Drugs

• Ice Cream Man
After purchasing a majority stake in the local ice cream company, Ray begins to convert the use for the fleet of vans into outlets for drugs. When roaming the streets, he will differentiate between parents looking to buy soft treats for their children and junkies looking for a fix and take up residence at the side of the road to push gear. Competition will be rife and avoiding the police is paramount.
Rewards: Ability to add to the fleet of vans and purchase dealers to shift product.

• Kidnapping
Working in clubland within close proximity to the rich and famous will allow Ray to gather a good understanding of those who hold wealth. He will case a list of potential targets and their routines, and with his gang, will hold them for ransom. The target must be held in a safehouse until the fee is delivered - the swiftness, of which, depends on the threats Ray issues and contact being maintained with negotiators.

• Paramedic
Assisting his doctor, a back street practitioner, Ray will be required to collect wounded clients and spare them from mortality by delivering them to safety before they succumb to their injuries. In other instances, Ray will be sent out to collect harvested 'black market' organs and transport them to the doctor's office within a time limit, while he may also be required to dispose of the bodies of patients who have not been so lucky as to survive surgery.
Reward: Free Treatment

• Robberies
Ray, at any time, is able to hold up a business and demand the contents of the cash register. Aside from petty money robberies, with his gang Ray can plot to more bigger, ambitious scores:

Bank
Cash Transit Van
Money Train

Ray will be required to assemble a crew for each job, and will need to equip the skills of various personnel in order to get the job done right.

• Street Fighting
Expanded on from The Ballad of Gay Tony, Ray has several types of illegitimate bouts that he can compete in. The fights are brutal, but the profits are worth it.

Reputation
Reputation represents Ray’s fighting history and details how many fights he has fought, how many he has won, lost, and how many knockouts he has to his name. When starting out, Ray will need to build a reputation from scratch. Each time he challenges (and beat) an opponent, he gains the defeated's reputation added to his own. The greater Ray's reputation, greater will be the stakes when it comes to straighteners and greater will be the frequency Ray is challenged. Should Ray be beat in a fight, his entire reputation is lost, and gained by the man who fells him.

Bareknuckle Boxing
First seen in and unlocked after ...Worth Your Weight, Ray can compete in bare-fisted bouts by placing a £500 wager at Mack McCann’s traveller site. Your opponent will meet the wager and await you in a boxing ring. The fight lasts until one man drops, with health being replenished between rounds.

Cage Fighting
Unlocked as your reputation progresses on the bareknuckle circuit, these organized fights will be uprooted from the usual boxing ring to a steel cage. Wagers are now increased from £500 to £3,000 and Ray’s opponents will frequently be mean and disciplined foreign bred fighters, with biting and headbutting the weapons of choice.

Straightener
The last form of Street Fight to be unlocked, once Ray’s reputation in the ring is solidified, rival fighters will contact him with a view to a bout over reputation. While Ray does not put down a wager himself, ‘investors’ will put together a pot of which the eventual winner will take home. The greater your reputation, the greater the stakes. Straighteners can take place in any number of locations, from car parks and scrap yards to rings formed out of parked vehicles and council flats.

• Taxi
Available once the Taxi Company has been purchased, Ray will be able to take the wheel himself and collect fares. Initially restricted to the London Cab, with the extending of the business to running executive cars after 25 fares, a Schafter will become available for use.
Reward: Free Taxi Rides for the boss.

Edited by Tyla

 

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The primary setting of this game is London, recreated in four distinctive divisions of North, East, South and West. Though not depicted entirely true to life each area would have its own distinctive aura and instil different feelings inside of you every time you pass through a neighbourhood. The City and landmarks such as Big Ben, Buckingham Palace and the Houses of Parliament are accurately parodied in game.

 

A main difference in this depiction of London is that it is not modern day and it is set in a period where Canary Wharf was still the shut down docklands. The Docklands are closed and non functioning but serve as one of the major areas of the game due to conflicts over their redevelopment being a main plot point and the player subsequently having to seize control of the land as a part of building their empire.

 

The map of London is backed to the North by countryside in the form of a mainly rural depiction of Essex. The countryside will host several villages and large, luxury estates where the rich East End gangsters go to live when they’ve made it. This is a stark contrast to London, where instead of barrelling down crowded, gridlocked streets you can bomb through scenic B Roads at speed. Motorways also serve as connecting points, as do rail lines.

 

The depiction of Southend serves as the tackier, cheesy parody of 1980’s Essex. The pier, amusement arcades and casinos are backed up by a strip of nightclubs that the player will eventually fight for control of. Also featured is the Cliffs Pavilion, where the protagonist will find themselves profiting from security arrangements. In the game, it is generally considered a shadier, third world Las Venturas.

 

A smaller area of countryside borders London to the south, along with coastal areas. A high security psychiatric hospital based on Broadmoor will be prominently featured in game.

 

 

Update 04/12/2010

 

Brighton

As suggested by brownbear and Max.

 

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Brighton, sometimes known as London-by-the-sea, is along with Southend one of two seaside resorts that feature in the game, both in different ends of the map. It serves as a relatively tranquil area devoid of much visible crime with the only gangs operating here being small timers or organized figures that operate in the shadows. It is however full of holidaymakers and Brighton's beaches are often packed out with day trippers even during the variable Spring-Summer setting that the game takes place in. Brighton is a favourite destination of Mod Revivalists whom along with Skinheads often clash with rival Rocker and Teddy Boy revivalists.

 

Brighton will become prominent during the latter stages of the game when the player has control of an empire. Being one of England's premier party spots, Ray will have an involvement in competing for control of much of the lucrative security aspects involved in this trade that are provided to Concert Venues, Nightclubs and early beach/rave parties. Those that have control of these contracts will not be in a hurry to give them up.

 

Leisure activities include the Speed Trials, of which the player can race in, the race track where the player can stake bets on greyhounds/horses and rig races, boating activities at the Marina and the Pier, which has an Electric Railway running the length of it for easy scaling.

 

 

Why 1982?

 

Unlike the glitz and glamour of Vice City we saw in 1984 and 1986, this setting showcases the more dark and gritty side to the early 1980s. In Britain especially, the collapse of big industries such as coal mining formed the back bone of chronic unemployment and a general feeling of oppression by the government amongst the working classes. To contrast this, those who had money had unprecedented opportunities.

 

Racial tensions were also a big thing in this period with several large scale riots (London, Liverpool, Birmingham) taking place. The Metropolitan Police came under great scrutiny (see the Scarman Report) due to their methods and general brutality, and seemingly totally failing the new influx of ethnic minorities. Riots and protest will be featured in the game, and tensions will be visibly present.

 

A number of subcultures were present during this era, with revivals of the days of Mods & Rockers. The sheer variety of these would make for great parody and it would be commonplace for the player to witness conflicts between these groups or to find themselves amongst them at a nightclub or venue.

 

Criminally speaking, the 1980s were the era of foreign gangs becoming prominent in London and taking footholds for themselves. This allows for a diverse storyline and crime groups from a wealth of backgrounds. It was also during these times that drugs became ‘big’ amongst British criminals and the rise of this phenomenon will be witnessed from the eyes of an ‘old school’ gangster who must adapt.

 

 

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• Assets and Businesses

As an experienced racketeer, Ray's first steps in a position of power are to set himself up with fronts and rackets. These businesses, once purchased, can be upgraded with further assets, in turn earning Ray more money from his exploits. Completing the mission strands for each business will unlock new side missions and provide Ray with a number of rewards.

 

• Black Market

Functioning parallel to traditional means of acquiring possessions in the game, the allure of the Black Market allows Ray to purchase goods he would not otherwise find or encounter in his location, whilst also allowing for him to profit by participating in the trade of illegal merchandise that has somehow found it’s way into his hands.

Items that can be bought on the Black Market: Clothes, Electronics, Vehicles, Weapons

 

• Car Modification

Upon completion of the Chop Shop asset, Ray is able to modify his current vehicle. In addition to the standard colour change, Ray can upgrade the performance of his vehicle, install a car phone, have the sound system rewired and replace rims.

 

• Clothing

Several clothing stores are available across the map, ranging in cheap clothes to designer suits.

 

Clobber - The favoured label of London's bouncers, Clobber specialise in bulky double breasted suits, trenchcoats and bomber jackets.

Didier Sachs - A trusted name through generations, Didier Sachs manufacture quality blazers, shirts and suit jackets at reasonable prices.

Looney's of London - Founded in 1960, Looney's were at the forefront of cool during the swinging sixties and continue to tailor the finest formal wear to this day. Their bold, elaborate designs, coupled with expert knowledge, place Looney's as London's most trusted and respected tailors.

Molineux - Worn by Boxers and sportsmen alike, Molineux have catered to the athletically inclined since the 1950s and supply a wide range of muscle shirts, t-shirts and tracksuits.

Tatt - Tatt, the cheapest of all clothing stores, sell denim and woollen jackets. While an object of distaste to most, many a clothing gem can be found in their pound sales, from the odd tropical shirt to a battered brown leather coat.

Van Hugendong's - Dutch designers Van Hugendong's set up shop on Savile Row more than twenty five years ago, providing the people of London - and as their girth for rich, contentential tailoring grew - Europe - with exquisite ballroom and upper class party dress. Van Hugendong's specialise in bow-tie suits and tuxedos, all with the signature price sting.

 

• Drug Dealing

Ray will arrange deals with various drug barons and distribute the product through his assets and dealers on the streets. Dealers have statistics that can be viewed from Ray's headquarters, detailing how much gear they are able to push, the heat they are attracting from police and rival gangs, and will show the area Ray has assigned them to work. The more dealing a pusher does, the more experience they gain and the more proficient they become.

 

• Extortion

To extort a shop owner, Ray must first entice the need for protection by smashing an item to pieces, attacking a customer or brandishing a weapon. Once Ray has the full attention of the man in charge, he can set forth his demands for a weekly piece of the earnings with a well-timed threat or through a greater display of aggression. Ray must then protect that business from rivals who will attack it. As well as extorting stores through flexing his own muscles, Ray can track and jump his rivals as they collect from their own protection rackets. Collection routes will appear tabbed on a menu in the gang HQ, and by mesmerizing the day a gang makes their collections on, Ray can attack them and steal their earnings for himself.

 

• Fighting

As a street conditioned fighter with an amateur boxing background, Ray takes a quick and vicious approach to his own personal safety. His hand-to-hand arsenal includes the use of his elbows, headbutts, knock-out blows and mauling his enemies with his teeth, while favouring ducking and weaving as a means of countering enemy attacks. When it comes to intimidating and leaving an impression, Ray will pin and shake a victim until they give in to his demands.

A full list of fighting controls, counters and moves can be found here

 

• Girlfriends

Ray does not keep a girlfriend, and as such does not go on dates. Instead, women are approached in bars and clubs with Ray sweet talking his way into their knickers for no-frills sex. Alternatively, encounters of the red-blooded kind can be found with women wanting access to Ray's nightclubs, by attending car-key "swingers" parties in Essex, and through lonely hearts ad's placed in newsagents, though the legitimacy of the latter can be questionable.

 

• Health

As a means of regaining health, Ray will visit various back street doctors who will fix him up for a fee. In addition to the spawn of health packs, these practitioners can be met across the map, and will replace the use of hospitals for treatment. Wounds, such as black eyes, stitched up gashes and re-set noses, will fade away over the course of two game days.

 

• Hookers

In addition to picking up a tom from a street corner, Ray can pay a visit to one of various call girls in the seedy brothels of Soho, fronting up £200 for an hour alone. Such a session will restore his health to full.

 

• Looting

After knocking down a pedestrian, Ray can opt to steal a distinctive item from the demobilized NPC as a means of taking a trophy for boosting his own reputation. This is done by simply keeping locked on to the downed ped and pressing LB/L1 - Ray will swipe an item such as jewellery or clothing and immediately wear it as his own. It will also be stored in his wardrobe for a later date.

 

• Property & Safehouses

Safehouses can be purchased all over the map, varying in degrees of size, style and reclusiveness. Ray may want to purchase a small, grotty terrace in the East End for criminal activity, or a high-rise flat for storing his vast profits, while he may want to keep a luxury boat on the Thames with excellent views of the city or an exclusive penthouse suite as his personal home. Property must now be kitted out with furniture once purchased: Ray can purchase a variety of electronics from Feltz, Panoramic or Sumo outlets, or can alternatively pick up goods on the black market. Elaborate, tacky items for show, only serving to boost his ego and show his reputation, can also be bought by Ray - they will automatically spawn in the safehouse placed in an assigned location.

 

• Rampages

Triggering a rampage, Ray will explode into an uncontrollable rage. Given a chaos meter, he will either be supplied with a weapon or be left to mount his own attack through melees and obtaining weapons from targets. The screen will darken around the edges, blocking out all but for that directly in front of you, and will more so fade inward as Ray locks onto a target. When a victim is killed, the darkness will explode into a momentary red hue, only fading when blackness once again centres on the target.

Reward: Rage unlocked after twenty five rampages, making Ray temporarily immune to gunfire after the murder of several targets.

 

 

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Sports Cars Muscle Cars Two Door Four Door Commercial/Industrial
969*

Cheetah*

Comet*

Deluxo

Elegy*

Empress

Euros

Infernus*

Jester*

Python

Stinger

Super GT

Turismo*

V8 Ghost

Vulture

Windsor

ZR-250*

 

Banshee*

Coyote*

Hellenbach GT*

Phoenix*

Sabre GT*

Stallion*

Vigero*

 

Beagle

Blista Compact

Camper

Club

Cosmo

Crapi

Esperanto*

Feltzer

Hornet

Minx

Phobos

Previon

Quarantra*

Sentinel

Sunrise

Tranta

 

Admiral

Bulwark

Chavalier

Cognoscenti

Deimos

Flash

Hunter

Huntley

Ingot

Intruder

Monarch

Oracle

Schafter

Stratford

Super Diamond

Sweeney GT

Uranus

Vincent

Wellard

 

Dozer

Flatbed

Forklift

Freight

Luton

Mr Whoopee

Mule

Pony

Rumpo

Securicar

 

Emergency Public Service Bikes Boats Aircraft
Ambulance

Fire Engine

Police Bike

Police Boat

Police Helicopter

Police Huntley

Police Patrol

Police Response

Police Van

 

Binman

Bus

London Bus

London Cab

Train

Tube

 

Angel

Faggio

Freeway

Mod

PCJ 600

Sanchez

Wolfsbane

 

Blade

Dinghy

Jetmax

Marquis

Rio

Squalo

Tropic

 

Cropduster

Dodo

Maverick

Shamal

 

 

• Aircraft

Having completed his National Service with the RAF, Ray is capable of piloting Planes and Helicopters.

 

• Grey Market Imports

To further supplement his image, Ray can import vehicles to drive on the streets of Britain. Some of these vehicles may be left hand drive, while others will remain RHD. Some may be grey market specification, unlike their counterparts that appear in traffic – having increased performance and better handling. Cars can be bought in from a variety of places, from Asia to Europe and the USA.

 

Vehicles available to import from abroad are signalled with an * next to their name.

 

 

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Melee Environmental Pistols Submachine Guns Shotguns
Axe*

Baseball Bat

Brass Knuckles

Chainsaw*

Crowbar*

Hammer*

Knife

Kosh

Machete

Police Baton

Screwdriver*

Sledgehammer*

Sword

Bike Chain

Brick

Cricket Bat

Fire Extinguisher

Glass Bottle

Golf Club

Iron Bar

Lead Pipe

Monkey Wrench*

Shovel*

Snooker Cue

Tire Iron*

.357 Revolver

Browning Pistol

Machine Pistol

Welrod Pistol

Wildey Pistol

Hunting Shotgun

Sawed Off Shotgun

Ithaca Shotgun

Franchi Shotgun

Skorpion SMG

Ingram SMG

Micro SMG

Sterling SMG

Sten SMG

Assault Rifles Sniper Rifles Explosives Launchers
Light Automatic Rifle

Assault Rifle

Carbine Rifle

Bren MG

Enfield Sniper

De Lisle Sniper

Galil Sniper

Pipe Bomb

Grenade

RPG

Grenade Launcher

Tear Gas Launcher

Anti Tank Launcher

Weapons marked with an * are available to purchase from Screw It DIY outlets located all over the map.

 

Edited by Tyla

 

Haha can't complete a London story without an Irish gypsy biggrin.gif

They're going to play quite a significant part in the story wink.gif Mack McCann will end up introducing Ray to some of the main players in the story as well as playing a big part in it himself. He's basically the 'go to' guy for the London underworld before the events of the story.

Brilliant icon14.gif.

 

I love your gangs list, very realistic.

I also like the idea of torture trials, these were actually carried out by the Richardson's in the 60s I believe.

 

Although I think that if a GTA London is not set i modern times a 1960s version would be better, but you have proven the 80s could be cool.

It would be cool if you make the gangs like today's gangs in London.

But it's set in the 80s, gangs were different then.

No, they weren't. London was the same as it is now with the black gangs with the post code sh*t. There was even black gang riots in London in the 80s. There was rarely any biker gangs.

It would be cool if you make the gangs like today's gangs in London.

But it's set in the 80s, gangs were different then.

No, they weren't. London was the same as it is now with the black gangs with the post code sh*t. There was even black gang riots in London in the 80s. There was rarely any biker gangs.

They were completely different.

 

And the riots weren't gangs, it was just members of the black community in general.

It would be cool if you make the gangs like today's gangs in London.

But it's set in the 80s, gangs were different then.

No, they weren't. London was the same as it is now with the black gangs with the post code sh*t. There was even black gang riots in London in the 80s. There was rarely any biker gangs.

They were completely different.

 

And the riots weren't gangs, it was just members of the black community in general.

They were gangs. Dark purple bandela in the Broadwater Farm riots and black bandana in the Brixton riots.

 

There were Turkish gangs, Asian gangs, Black gangs and Albanian gangs but there were NO biker gangs at all (not proper at least!)

 

Brilliant  icon14.gif.

 

I love your gangs list, very realistic.

I also like the idea of torture trials, these were actually carried out by the Richardson's in the 60s I believe.

 

Although I think that if a GTA London is not set i modern times a 1960s version would be better, but you have proven the 80s could be cool.

Yep, the 'torture trials' are based on those the Richardsons were involved with. I'm not going to go throwing in electric shocks and teeth pulling, though! I took a lot of inspiration for John Sharpe from 'Mad' Frankie Fraser who spent time in Broadmoor himself.

 

I wouldn't mind a 1960s London. I couldn't parody that era, though. I could see a Ronnie Kray character moulded into someone like Tommy Vercetti but I wouldn't feel I could capture the motives of that generation of gangster. Another period I wouldn't mind seeing is the late 70s. 1977 in particular due to the explosion of Punk and the amount that could be taken from that era.

 

 

There was rarely any biker gangs.

 

This is true. The only reason I included the A.O.D is due to their website telling of them having chapters in the UK. The other biker gang, the Bulldogs, came about because everybody needs somebody to hate. They won't have much involvement in my storyline. They will be more of a background feature, riding around in formation on their bikes with Hard Rock & Heavy Metal blaring out on their radios and the occasional fight at each others clubhouses. The protagonist may do a couple of missions with one of them but I'm undecided yet.

 

Concerning gangs in London today, most of them are parodied here. The Clerkenwell Crime Syndicate exist here as the Doherty Crime Syndicate, and I believe the Albanians, Russians, Triads, Turks and Yardies are strongly prominent too.

There were Turkish gangs, Asian gangs, Black gangs and Albanian gangs but there were NO biker gangs at all (not proper at least!)

That is 100% not true, biker gangs may not be as prominent as in the US but they do exist.

In fact, not far from where I live on the rod to Bristol a biker was murdered by rivals in 2006-7.

 

And while the Brixton riots may well have involved gang members, the motives for rioting had nothing to do with that, it because the black community felt alienated and were often the subjct of police brutality.

 

On topic: I read somewhere that the black British street gangs disliked Jamaican born gangsters because the Jamaicans were meant to be very cocky and would push around the British born gangsters. So I'm not sure if they would be helping the Yardies.

Maybe I'll expand on that animosity between them. The relationship between the two gangs wasn't intended to be a friendly one but more one of necessity, as in the Yardie dictate what the black street gangs do. They force them to purchase their drugs from them and them only. They are at their disposal as thugs and many of them are part of the street gangs for protection but end up in way over their heads. The scale of what they set out to do - provide protection for one another - has increased so greatly that they need the Yardies on side to survive but the Jamaicans aren't at all respective towards them and treat them like the sh*t on their boots. Thats the sort of feeling I want to create here. Thats what I'll portray in the missions at least.

Maybe I'll expand on that animosity between them. The relationship between the two gangs wasn't intended to be a friendly one but more one of necessity, as in the Yardie dictate what the black street gangs do. They force them to purchase their drugs from them and them only. They are at their disposal as thugs and many of them are part of the street gangs for protection but end up in way over their heads. The scale of what they set out to do - provide protection for one another - has increased so greatly that they need the Yardies on side to survive but the Jamaicans aren't at all respective towards them and treat them like the sh*t on their boots. Thats the sort of feeling I want to create here. Thats what I'll portray in the missions at least.

I see, sounds cool.

I'm not at all 100% on that, I just read it in a few books.

 

This is great, I still need to read through the whole thing though.

This is fantastic. How large are you planning on the London map being? Because as you probably know the city has vast suburbs which could be pretty useless althought good to steal from.

 

So I was wondering which areas you think would be included? Great work nonetheless, I'd absolutely love to play this game. icon14.gif

 

This is great, I still need to read through the whole thing though.

Let me know what you think of the whole thing once you've been through it mate smile.gif

 

 

This is f*cking awesome.  icon14.gif  icon14.gif  cookie.gif  cookie.gif

 

Thanks, glad you like it.

 

 

This is fantastic. How large are you planning on the London map being? Because as you probably know the city has vast suburbs which could be pretty useless althought good to steal from.

 

So I was wondering which areas you think would be included? Great work nonetheless, I'd absolutely love to play this game.  icon14.gif

 

I think a map could easily match the scale of San Andreas. I'm not sure if I would want it that big though. London itself would be the largest area in the game with the city and the divisions. The areas would have to be recreated so that you feel like your somewhere else when you pass into another neighbourhood. The same sort of feeling you would get when you passed from Chinatown into the Red Light District in GTA III.

 

I could probably sum the areas up better when I get into doing the missions. When would people like to see some?

Edited by Tyla

Southend would be the largest other town reachable by road (the A13) or by rail (Liverpool Street Station). The countryside to the North would be littered with small villages and large estates that take up acres of land and the main attraction in the countryside to the south of London would be Broadmoor Psychiatric Hospital. The village in which Broadmoor is located in sound an air raid siren every Monday as a test for an event in that an patient would escape. I think it would be cool if one of them actually did escape at random in game and was a random character in the vein of Eddie Low.

 

Unlimited countryside could perhaps replace the unlimited waters?

this is really awesome Tyla!! you always give your opinion on DLC's concept and finally you make one,you are doing a great job

 

just one question:

what is Angles Of The Death doing in England?

 

otherwise are very good cookie.gifcookie.gifcookie.gif

 

it's delicious wink.gif

 

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