aStiffSausage Posted June 27, 2011 Share Posted June 27, 2011 I think you should just use some great timecyc.dat, I can't see any difference in my game while changing from lowest to highest draw distance (except that gray bug). PS. Using UGE 2.4 timecyc. Link to comment Share on other sites More sharing options...
Gramps Posted June 27, 2011 Share Posted June 27, 2011 I see a great difference while changing draw distance. That is why I requested the mod. I do use 'great' timecyc.dat mods (Lil'Q, Shaker, Project Reality .. etc) I even tried it with the 10x Draw Distance timecyc, but didn't have the effect I was after. I think ThirteenAG may have solved my problem, I will check tonight PS Can you PM me that timecyc please oska8? Thanks bud. Link to comment Share on other sites More sharing options...
ThirteenAG Posted June 27, 2011 Share Posted June 27, 2011 Thank you very much ! Will have to test this as soon as I get home tonight ! What is the maximum value for draw distance if its not 1.7? Maximum is 1.8, i think. Widescreen Fixes Pack || Project2DFX || SaveLoader || WindowedMode || CLEO Scripts Link to comment Share on other sites More sharing options...
Gramps Posted June 27, 2011 Share Posted June 27, 2011 I played with it for a few minutes last night, testing in the places that I ususally get missing ground if I look straight down, and it seemed to work fine. If I have time tonight, I'll play with the values, and see what I can come up with. Link to comment Share on other sites More sharing options...
Gramps Posted July 24, 2011 Share Posted July 24, 2011 I'm using 1.9; and have had no errors yet. Is it possible to extend the distance that textures from particle.txd are drawn, and the same with shadows? I only see them like 10ft in front of me.. Link to comment Share on other sites More sharing options...
Gramps Posted July 24, 2011 Share Posted July 24, 2011 -Random Dbl Post Removed- Link to comment Share on other sites More sharing options...
aStiffSausage Posted July 24, 2011 Share Posted July 24, 2011 FFS TRIPLE-POST BAAAANNN Yeah, something with draw distance controlling would be cool. And also the "cars-have-same-color-after-blowing-up-as-they-had-before-blowing-up" would be cool, as it's one of the only reasons I would play with "Very High FX", but other stuff makes me lagg... Link to comment Share on other sites More sharing options...
Gramps Posted July 24, 2011 Share Posted July 24, 2011 Lol, bite me That has already been fixed by DK22 (sorry for advertising, but I consider it helping) Click Here Scroll down to OTHER, and it should be the first mod under that. Link to comment Share on other sites More sharing options...
DK22Pac Posted July 24, 2011 Share Posted July 24, 2011 Ahh, I just solved it recoloring cars via script. I haven't much experience to find&fix that in .exe. Link to comment Share on other sites More sharing options...
aStiffSausage Posted July 24, 2011 Share Posted July 24, 2011 One great way would be just checking what memory-addresses get changed when you switch from Low to Very High FX, and then just check which one of those affects wrecked car coloring. Link to comment Share on other sites More sharing options...
Gramps Posted July 25, 2011 Share Posted July 25, 2011 Anyway to remove that annoying fog crap when it rains (weather 8-9)? And maybe the in-built lightning (I prefer ZAZ's) Its just way to bright during rainy weather otherwise. I just want the rain .. Link to comment Share on other sites More sharing options...
Gramps Posted August 4, 2011 Share Posted August 4, 2011 The draw distance of the clouds? Can this limit be exceeded? A more beautiful sky could be created this way ! xD Link to comment Share on other sites More sharing options...
Gramps Posted August 7, 2011 Share Posted August 7, 2011 @methodunderg - what d'yeh want cloud height for? I tried it out and saw no effect. Another Triple Post by me I don't see any effect either when adjusting the cloud height either; other than the birds flying at a lower altitude. Maybe this is the same case for the method you used? Link to comment Share on other sites More sharing options...
lcpong1 Posted August 21, 2011 Share Posted August 21, 2011 Any chance to enable only car shadow and disable other map shadow like lamp posts? The map shadow really lags my game but the game looks unrealistic without the car shadow ;P THx for helping Link to comment Share on other sites More sharing options...
Deji Posted September 25, 2011 Author Share Posted September 25, 2011 Updated with new option to disable dynamic grass. (Download) Link to comment Share on other sites More sharing options...
Alt Posted November 1, 2011 Share Posted November 1, 2011 //Disable Vertigo (causes camera to move farther back the faster you go)0A8C: write_memory 0x524B3E size 1 value 0xEB virtual_protect 1 Link to comment Share on other sites More sharing options...
Darecki Posted November 1, 2011 Share Posted November 1, 2011 (edited) Deji, are there any more options possible to add? I've finally managed your great tool to work Like.. enabling static shadow under car (the one from low quality), when dynamic shadows are also enabled? area under car will look more natural then. Edited November 1, 2011 by Darecki Link to comment Share on other sites More sharing options...
Jur1zz Posted March 28, 2012 Share Posted March 28, 2012 Updated with new option to disable dynamic grass. (Download) Can you please show me source to disable dynamic grass? Link to comment Share on other sites More sharing options...
Deji Posted March 29, 2012 Author Share Posted March 29, 2012 StreamIniExtender 0.7 Source Link to comment Share on other sites More sharing options...
alex_under Posted October 24, 2012 Share Posted October 24, 2012 Deji, thank you very much for Stream Ini Extenter!!! I try to disable ugly motion blur and annoying heat haze for a long time and now i made it, thx to you bro!!! Will you get it work on other versions of GTA SA? Sorry for my english Link to comment Share on other sites More sharing options...
F40LM Posted January 25, 2013 Share Posted January 25, 2013 I can't get this to work, my game crashes :S Link to comment Share on other sites More sharing options...
Silent Posted January 25, 2013 Share Posted January 25, 2013 Then you're likely using a wrong EXE version, which the mod cannot support. Link to comment Share on other sites More sharing options...
Dicko501 Posted January 27, 2014 Share Posted January 27, 2014 Kinda off topic but does anyone know how to add the motion blur and heat haze to the mobile phone version of the game Link to comment Share on other sites More sharing options...
dxivilea Posted February 15, 2014 Share Posted February 15, 2014 Crashing just by putting the .cs file in cleo (4.3) tried with hoodlum and compact exe both crash! Link to comment Share on other sites More sharing options...
aStiffSausage Posted February 15, 2014 Share Posted February 15, 2014 You should try running the script in CLEO 3 compability mode, change the extension to .cs3 to do so. Link to comment Share on other sites More sharing options...
SilverRST Posted June 6, 2014 Share Posted June 6, 2014 (edited) Sorry for the bump but I've got a little question I like playing GTA SA with Very High FX because all that smoke and sh*t. Explosions and much more smoke lol and the grass, I like them. But the shadows at Very High FX are fugly IMO, especially coming from trees but in general every shadow. Is it possible to just have the "shadows" like when the FX is set on Low? I tried the Shadow Settings Extender but it completely disables every shadow. Edited June 6, 2014 by SilverRST Link to comment Share on other sites More sharing options...
eugene89 Posted June 8, 2014 Share Posted June 8, 2014 You should try running the script in CLEO 3 compability mode, change the extension to .cs3 to do so. yeah, worked for me, it would be great if someone could re-write this script for CLEO 4. Its not completely stable because some settings like "noblur" can cause FPS loss. Link to comment Share on other sites More sharing options...
Deji Posted June 10, 2014 Author Share Posted June 10, 2014 You should try running the script in CLEO 3 compability mode, change the extension to .cs3 to do so. yeah, worked for me, it would be great if someone could re-write this script for CLEO 4. Its not completely stable because some settings like "noblur" can cause FPS loss. I doubt that, but if it's true, that's amazing This thing performs simple hacks on certain constant settings in the game that people with certain computer set-ups might want to configure. If changing something makes your game worse, change it back. Link to comment Share on other sites More sharing options...
SilverRST Posted June 16, 2014 Share Posted June 16, 2014 @Deji, is it possible to disable shadows when Visual FX is set on Very High? Concavax 1 Link to comment Share on other sites More sharing options...
uokka Posted June 29, 2014 Share Posted June 29, 2014 "framedelay" only applies after I enter a vehicle since Cleo 4.3. Tryed on different computers, currently on a netbook with a very crappy graphics card where this behavior is extremely noticable. From ~6 FPS before entering a vehicle to ~20 FPS after entering. framedelay 0nocloudsnograss Asdf92 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now