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I can't figure out what is wrong...


ThePlague1988
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ThePlague1988

what is wrong with this code, it looks ok to me but something is wrong...

I enter the car and then nothing happens.

 

 

{$CLEO}:Taxi_1thread 'TAXI1':Taxi_2wait 0if andPlayer.Defined(0)0AB0: key_pressed 0x78else_jump @Taxi_2Model.Load(#TAXI)Model.Load(#BFYST):Taxi_3wait 0if andModel.Available(#TAXI)Model.Available(#BFYST)else_jump @Taxi_303E5: show_text_box 'SPWNTAX'04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset 2.5 2.5 0.0Car.Create([email protected], #TAXI, [email protected], [email protected], [email protected])0129: [email protected] = create_actor_pedtype 8 model #BFYST in_car [email protected] driverseatCar.DoorStatus([email protected], 1)0249: release_model #TAXI0249: release_model #BFYST:Taxi_4wait 0if0AB0: key_pressed 0x47else_jump @Taxi_405CA: AS_actor $PLAYER_ACTOR enter_car [email protected] passenger_seat 1 10000 ms:Taxi_5wait 0if00DB: actor $PLAYER_ACTOR in_car [email protected]_jump @Taxi_400A7: car [email protected] drive_to 2495.5242 -1678.9895 13.33900AD: set_car [email protected] max_speed_to 30.000AE: set_car [email protected] traffic_behaviour_to 2:Taxi_6wait 0if00EF: actor [email protected] 0 near_point 2495.5242 -1678.9895 13.339 radius 2.0 2.0 stoppedelse_jump @Taxi_5Actor.DestroyInstantly([email protected])Car.Destroy([email protected])jump @Taxi_2

 

Edited by ThePlague1988
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ThePlague1988

Alright here is what happens in the script so far...

 

You press F9 to activate it..

It spawns the car with a person in it (BFYST).

You press G key to get in passenger side.

Then it is supposed to drive you to grove street, but it doesn't.

 

Could someone tell me why it won't drive you, please?

 

BTW: If I replace Actor.InCar($PLAYER_ACTOR, [email protected])

with not Actor.InCar($PLAYER_ACTOR, [email protected])...

Then it works she drives herself. But the whole point of this

script is to drive you back to grove no matter where you are.

Edited by ThePlague1988
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:Taxi_5wait 0if00DB: actor $PLAYER_ACTOR in_car [email protected]_jump @Taxi_4

 

Replace @Taxi_4 to @Taxi_5. It should help as the rest of your script seems to be valid.

However destroying car with CJ inside might bug your game, you have to change car & actor releasing method.

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ThePlague1988

Well now after you exit the car, the game crashes for some reason or another.

Here is the code, I'm in desperate need of your guys' help here.

 

 

{$CLEO}:Taxi_1thread 'TAXI1':Taxi_2wait 0if andPlayer.Defined(0)0AB0: key_pressed 0x78else_jump @Taxi_2Model.Load(#TAXI)Model.Load(#BFYST):Taxi_3wait 0if andModel.Available(#TAXI)Model.Available(#BFYST)else_jump @Taxi_303E5: show_text_box 'SPWNTAX'04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset 2.5 2.5 0.0Car.Create([email protected], #TAXI, [email protected], [email protected], [email protected])0129: [email protected] = create_actor_pedtype 8 model #BFYST in_car [email protected] driverseatCar.DoorStatus([email protected], 1)0249: release_model #TAXI0249: release_model #BFYST:Taxi_4wait 0if0AB0: key_pressed 0x47else_jump @Taxi_405CA: AS_actor $PLAYER_ACTOR enter_car [email protected] passenger_seat 1 10000 ms:Taxi_5wait 0if00DB: actor $PLAYER_ACTOR in_car [email protected]_jump @Taxi_500A7: car [email protected] drive_to 2495.5242 -1678.9895 13.33900AD: set_car [email protected] max_speed_to 22.500AE: set_car [email protected] traffic_behaviour_to 2Car.DoorStatus([email protected], 2):Taxi_6wait 0if00EF: actor [email protected] 0 near_point 2495.5242 -1678.9895 13.339 radius 5.0 5.0 stoppedelse_jump @Taxi_60633: AS_actor $PLAYER_ACTOR exit_car:Taxi_7wait 0ifnot Actor.InCar($PLAYER_ACTOR, [email protected])else_jump @Taxi_7Actor.DestroyInstantly([email protected])Car.Destroy([email protected])jump @Taxi_2

 

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