ThePlague1988 Posted November 23, 2010 Share Posted November 23, 2010 (edited) what is wrong with this code, it looks ok to me but something is wrong... I enter the car and then nothing happens. {$CLEO}:Taxi_1thread 'TAXI1':Taxi_2wait 0if andPlayer.Defined(0)0AB0: key_pressed 0x78else_jump @Taxi_2Model.Load(#TAXI)Model.Load(#BFYST):Taxi_3wait 0if andModel.Available(#TAXI)Model.Available(#BFYST)else_jump @Taxi_303E5: show_text_box 'SPWNTAX'04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset 2.5 2.5 0.0Car.Create([email protected], #TAXI, [email protected], [email protected], [email protected])0129: [email protected] = create_actor_pedtype 8 model #BFYST in_car [email protected] driverseatCar.DoorStatus([email protected], 1)0249: release_model #TAXI0249: release_model #BFYST:Taxi_4wait 0if0AB0: key_pressed 0x47else_jump @Taxi_405CA: AS_actor $PLAYER_ACTOR enter_car [email protected] passenger_seat 1 10000 ms:Taxi_5wait 0if00DB: actor $PLAYER_ACTOR in_car [email protected]_jump @Taxi_400A7: car [email protected] drive_to 2495.5242 -1678.9895 13.33900AD: set_car [email protected] max_speed_to 30.000AE: set_car [email protected] traffic_behaviour_to 2:Taxi_6wait 0if00EF: actor [email protected] 0 near_point 2495.5242 -1678.9895 13.339 radius 2.0 2.0 stoppedelse_jump @Taxi_5Actor.DestroyInstantly([email protected])Car.Destroy([email protected])jump @Taxi_2 Edited November 24, 2010 by ThePlague1988 Link to comment Share on other sites More sharing options...
ThePlague1988 Posted November 24, 2010 Author Share Posted November 24, 2010 Please any help would be appreciated. Thanks in advance. Link to comment Share on other sites More sharing options...
ThePlague1988 Posted November 24, 2010 Author Share Posted November 24, 2010 (edited) Alright here is what happens in the script so far... You press F9 to activate it.. It spawns the car with a person in it (BFYST). You press G key to get in passenger side. Then it is supposed to drive you to grove street, but it doesn't. Could someone tell me why it won't drive you, please? BTW: If I replace Actor.InCar($PLAYER_ACTOR, [email protected]) with not Actor.InCar($PLAYER_ACTOR, [email protected])... Then it works she drives herself. But the whole point of this script is to drive you back to grove no matter where you are. Edited November 24, 2010 by ThePlague1988 Link to comment Share on other sites More sharing options...
Silent Posted November 24, 2010 Share Posted November 24, 2010 :Taxi_5wait 0if00DB: actor $PLAYER_ACTOR in_car [email protected]_jump @Taxi_4 Replace @Taxi_4 to @Taxi_5. It should help as the rest of your script seems to be valid. However destroying car with CJ inside might bug your game, you have to change car & actor releasing method. Link to comment Share on other sites More sharing options...
Nahiyan Posted November 24, 2010 Share Posted November 24, 2010 :Taxi_6wait 0if00EF: actor [email protected] 0 near_point 2495.5242 -1678.9895 13.339 radius 2.0 2.0 stoppedelse_jump @Taxi_5Actor.DestroyInstantly([email protected])Car.Destroy([email protected]) And also replace @Taxi_5 with @Taxi_6 Link to comment Share on other sites More sharing options...
ThePlague1988 Posted November 24, 2010 Author Share Posted November 24, 2010 Well now after you exit the car, the game crashes for some reason or another. Here is the code, I'm in desperate need of your guys' help here. {$CLEO}:Taxi_1thread 'TAXI1':Taxi_2wait 0if andPlayer.Defined(0)0AB0: key_pressed 0x78else_jump @Taxi_2Model.Load(#TAXI)Model.Load(#BFYST):Taxi_3wait 0if andModel.Available(#TAXI)Model.Available(#BFYST)else_jump @Taxi_303E5: show_text_box 'SPWNTAX'04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset 2.5 2.5 0.0Car.Create([email protected], #TAXI, [email protected], [email protected], [email protected])0129: [email protected] = create_actor_pedtype 8 model #BFYST in_car [email protected] driverseatCar.DoorStatus([email protected], 1)0249: release_model #TAXI0249: release_model #BFYST:Taxi_4wait 0if0AB0: key_pressed 0x47else_jump @Taxi_405CA: AS_actor $PLAYER_ACTOR enter_car [email protected] passenger_seat 1 10000 ms:Taxi_5wait 0if00DB: actor $PLAYER_ACTOR in_car [email protected]_jump @Taxi_500A7: car [email protected] drive_to 2495.5242 -1678.9895 13.33900AD: set_car [email protected] max_speed_to 22.500AE: set_car [email protected] traffic_behaviour_to 2Car.DoorStatus([email protected], 2):Taxi_6wait 0if00EF: actor [email protected] 0 near_point 2495.5242 -1678.9895 13.339 radius 5.0 5.0 stoppedelse_jump @Taxi_60633: AS_actor $PLAYER_ACTOR exit_car:Taxi_7wait 0ifnot Actor.InCar($PLAYER_ACTOR, [email protected])else_jump @Taxi_7Actor.DestroyInstantly([email protected])Car.Destroy([email protected])jump @Taxi_2 Link to comment Share on other sites More sharing options...
BnB Posted November 24, 2010 Share Posted November 24, 2010 You have to put a wait before destroying the taxi because player is exiting the car! Link to comment Share on other sites More sharing options...
ThePlague1988 Posted November 25, 2010 Author Share Posted November 25, 2010 Thanks it worked... Again thanks for all your guys' help. Link to comment Share on other sites More sharing options...
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