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intel i7 980x hexa core processor


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currently i have amd phenom x4 965 quad core 3.4 ghz now i am going to change my processor to intel i7 980x hexa core processor and currently i have powercolor 5850 gpu

i want to play gta 4 with 2560x1600 with 100 view distance and everthing at maximum

 

so i just wanna know that how much fps can i get

 

 

sorry my english is not good

 

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You will probably get around 50 to 90 FPS. But you should have second video card to handle the 100 view distance. What RAM do you have?

Not likely anywhere near 3 figure FPS as you suggest, at least not as an average.

 

Sad fact is GTA4 only really utilizes 3 cores (minimal usage on additional cores) so the difference between high clocked i7' 4 cores and 8 core chips will be very minimal.

 

You will want a very fast video card (480 / 580 or 5870) with 2gb's or as close to that as possible of vram to run the game at the settings you desire. I won't promise a certain FPS range however I would think 50-60 averages would be well within the realm of possibility.

 

Not likely anywhere near 3 figure FPS as you suggest, at least not as an average.

 

Sad fact is GTA4 only really utilizes 3 cores (minimal usage on additional cores) so the difference between high clocked i7' 4 cores and 8 core chips will be very minimal.

 

You will want a very fast video card (480 / 580 or 5870) with 2gb's or as close to that as possible of vram to run the game at the settings you desire. I won't promise a certain FPS range however I would think 50-60 averages would be well within the realm of possibility.

 

 

Chevyboy, I had posted a 2 digit FPS, not a 3 Digit FPS, re-read before you post. In fact I was very skeptical about the FPS, and so, I am more willing to say towards 50 to 70 FPS is the average. 90 to 100 FPS is the max what GTA IV could do.

 

Also

 

difference between high clocked i7' 4 cores and 8 core chips will be very minimal.

 

The 980x is a 6 core not a 8 core, and is more generally better for HD rendering, gaming will work well, but as you said and I must agree, a game does not take 12 Threads or even 6 Cores at 100%. Prime 95 which is a mathematical torture test would do a 100% load, on all cores and utilize all threads and hyperthreading

 

Most likely GTA IV would take up 2 threads on, one of six cores or 2 of six cores on the 980x, which would basically cause Turbo Mode to kick in and transfer power to the active cores, giving you at points a very high FPS. So I am saying 50 to 70 FPS average, and 90 FPS maximum.

 

I would very much discourage you from getting a 980x, unless you really want to spend $1000 USD on a processor, I would wait and see what will happen with Intel's Sandy Bridge, since there are ways to overclock it(sources on another forum from Overclockers.com), and there will also be AMD Bulldozer. So I would wait.

Edited by Kenster1025
Not likely anywhere near 3 figure FPS as you suggest, at least not as an average.

 

Sad fact is GTA4 only really utilizes 3 cores (minimal usage on additional cores) so the difference between high clocked i7' 4 cores and 8 core chips will be very minimal.

 

You will want a very fast video card (480 / 580 or 5870) with 2gb's or as close to that as possible of vram to run the game at the settings you desire. I won't promise a certain FPS range however I would think 50-60 averages would be well within the realm of possibility.

 

 

Chevyboy, I had posted a 2 digit FPS, not a 3 Digit FPS, re-read before you post. In fact I was very skeptical about the FPS, and so, I am more willing to say towards 50 to 70 FPS is the average. 90 to 100 FPS is the max what GTA IV could do.

 

Also

 

difference between high clocked i7' 4 cores and 8 core chips will be very minimal.

 

The 980x is a 6 core not a 8 core, and is more generally better for HD rendering, gaming will work well, but as you said and I must agree, a game does not take 12 Threads or even 6 Cores at 100%. Prime 95 which is a mathematical torture test would do a 100% load, on all cores and utilize all threads and hyperthreading

 

Most likely GTA IV would take up 2 threads on, one of six cores or 2 of six cores on the 980x, which would basically cause Turbo Mode to kick in and transfer power to the active cores, giving you at points a very high FPS. So I am saying 50 to 70 FPS average, and 90 FPS maximum.

 

I would very much discourage you from getting a 980x, unless you really want to spend $1000 USD on a processor, I would wait and see what will happen with Intel's Sandy Bridge, since there are ways to overclock it(sources on another forum from Overclockers.com), and there will also be AMD Bulldozer. So I would wait.

Fair enough, correct about the 6 cores not 8 cores, what can I say it's late and I was watching the hockey game.

 

50-90 FPS... is it really that much of a stretch to see how I could round up to three digit FPS from 90? No need to act like an *** with the condescending comment.

 

Regardless OP you have your answers, the stupid amount of money for what will work out to only a few extra FPS is your call.

Just remember GTA-IV does NOT represent how well most (well optimized) games will perform on good-to-excellent hardware. You can build a rig that plays well optimized games exceedingly smooth while the same rig chugs or plays IV sub-par. You have to spend absurd money to also have IV play nice while maxed, but that is simply not the case for many other games out there. So unless you have deep pockets or really, really want IV to play as perfect as it possibly can, don't break the bank for it. Just build a nice rig and know it will play most things very nicely, with IV crushing it a bit. But that won't be because the rig is trash (unless you buy trash)

GTA 4 doesn't really take advantage of more than 3 cores from what I've seen, as this is the case I doubt an i7 980X would perform better than say an i7 950, infact as the i7 950s overclock better you would probably see more of a gain with a heavily overclocked 950 than a 980X.

^ that is true in the case of IV and anything that is ( a ) CPU hungry and ( b ) is limited in the number of cores / total hardware threads it's capable of using. You should technically see the exact same performance between the 2 i7's referenced above in IV if they are running at the same clock with the caveat that all other underlying components, bus and everything else is identical in the equation. The 980X will come alive in environments, OS and applications where the extra cores / threads are actually used. But that is certainly not the case with IV. As long as you have 4 cores or 2+2HT it will come down to raw Ghz. 3.5+Ghz approaches the sweet spot for IV. 4.0+ uterrly tames the CPU-side of IV as long as it has at-least 3 execution paths.

Most likely GTA IV would take up 2 threads on, one of six cores or 2 of six cores on the 980x, which would basically cause Turbo Mode to kick in and transfer power to the active cores, giving you at points a very high FPS. So I am saying 50 to 70 FPS average, and 90 FPS maximum.

It was ported from a three core system, it will take three cores, if available.

 

Most likely GTA IV would take up 2 threads on, one of six cores or 2 of six cores on the 980x, which would basically cause Turbo Mode to kick in and transfer power to the active cores, giving you at points a very high FPS. So I am saying 50 to 70 FPS average, and 90 FPS maximum.

It was ported from a three core system, it will take three cores, if available.

The 360 uses 6 threads on the 3 cores, just as the PS3 uses 6 threads on its hybrid core. So based on your comment, the PC version should be able to use 6 threads whether you have a 4 core Intel with hyper-threading, or a 6 core AMD.

 

(Also, both the 360 and PS3 use the Cell PPE. 360's is slightly modified to not need the SPEs though.)

Edited by jnzooger
Most likely GTA IV would take up 2 threads on, one of six cores or 2 of six cores on the 980x, which would basically cause Turbo Mode to kick in and transfer power to the active cores, giving you at points a very high FPS. So I am saying 50 to 70 FPS average, and 90 FPS maximum.

It was ported from a three core system, it will take three cores, if available.

The 360 uses 6 threads on the 3 cores, just as the PS3 uses 6 threads on its hybrid core. So based on your comment, the PC version should be able to use 6 threads whether you have a 4 core Intel with hyper-threading, or a 6 core AMD.

 

(Also, both the 360 and PS3 use the Cell PPE. 360's is slightly modified to not need the SPEs though.)

Yet it doesn't. It uses 3 and minimal usage if any on additional cores.

 

Most likely GTA IV would take up 2 threads on, one of six cores or 2 of six cores on the 980x, which would basically cause Turbo Mode to kick in and transfer power to the active cores, giving you at points a very high FPS. So I am saying 50 to 70 FPS average, and 90 FPS maximum.

It was ported from a three core system, it will take three cores, if available.

The 360 uses 6 threads on the 3 cores, just as the PS3 uses 6 threads on its hybrid core. So based on your comment, the PC version should be able to use 6 threads whether you have a 4 core Intel with hyper-threading, or a 6 core AMD.

 

(Also, both the 360 and PS3 use the Cell PPE. 360's is slightly modified to not need the SPEs though.)

And you assume x360 uses all six threads in GTAIV based on...?

Most likely GTA IV would take up 2 threads on, one of six cores or 2 of six cores on the 980x, which would basically cause Turbo Mode to kick in and transfer power to the active cores, giving you at points a very high FPS. So I am saying 50 to 70 FPS average, and 90 FPS maximum.

It was ported from a three core system, it will take three cores, if available.

The 360 uses 6 threads on the 3 cores, just as the PS3 uses 6 threads on its hybrid core. So based on your comment, the PC version should be able to use 6 threads whether you have a 4 core Intel with hyper-threading, or a 6 core AMD.

 

(Also, both the 360 and PS3 use the Cell PPE. 360's is slightly modified to not need the SPEs though.)

And you assume x360 uses all six threads in GTAIV based on...?

Solely based on the specs of the hardware and the way the system is designed to run. If R* didn't take full advantage of the hardware, they would be stupid.

 

It was ported from a three core system, it will take three cores, if available.

The 360 uses 6 threads on the 3 cores, just as the PS3 uses 6 threads on its hybrid core. So based on your comment, the PC version should be able to use 6 threads whether you have a 4 core Intel with hyper-threading, or a 6 core AMD.

 

(Also, both the 360 and PS3 use the Cell PPE. 360's is slightly modified to not need the SPEs though.)

And you assume x360 uses all six threads in GTAIV based on...?

Solely based on the specs of the hardware and the way the system is designed to run. If R* didn't take full advantage of the hardware, they would be stupid.

Remember the 360 is not using a processor microarchitecture as found in AMD and Intel desktop and laptop based processors, so your comparison is somewhat invalid. Yes there are threads, but it is how the processor works with these threads, and does it hyperthread or do self overclcocking to up power to each core?

Edited by Kenster1025

It was ported from a three core system, it will take three cores, if available.

The 360 uses 6 threads on the 3 cores, just as the PS3 uses 6 threads on its hybrid core. So based on your comment, the PC version should be able to use 6 threads whether you have a 4 core Intel with hyper-threading, or a 6 core AMD.

 

(Also, both the 360 and PS3 use the Cell PPE. 360's is slightly modified to not need the SPEs though.)

And you assume x360 uses all six threads in GTAIV based on...?

Solely based on the specs of the hardware and the way the system is designed to run. If R* didn't take full advantage of the hardware, they would be stupid.

Remember the 360 is not using a processor microarchitecture as found in AMD and Intel desktop and laptop based processors, so your comparison is somewhat invalid. Yes there are threads, but it is how the processor works with these threads, and does it hyperthread or do self overclcocking to up power to each core?

It uses a form of Hyperthreading. Yes I know it's not an x86 cpu. It is based on the same Cell architecture as the PS3's CPU, which in turn is a PowerPC processor.

Yes, and how much control over the thread does the developer actually have? Some threads may be dedicated, no? Data compression, sounds, synchronization etc, all handled by the system. x360 is quite limited in other regards, so it may be questionable if more processing power is even needed, with bottlenecks laying here and there.

 

The point of the matter being, GTAIV uses three cores on the PC. It's the first game AFAIK that started using more then two cores, in fact it's the first game that had a quad in its recommended requirements. I wouldn't be surprised if it used three threads for the bulk of the processing o the xbox with some assistance being offered by the remaining three.

Edited by mkey82
  • 2 weeks later...

Hyperthreading makes absolutely no difference to GTA IV's performance, only physical Cores do. Anything above 4 Cores won't make a difference either. The performance difference when going from 3 to 4 Cores is not that much too.

Edited by Lodis

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