Jump to content

GT:SA Door Problem :S


Recommended Posts

Make sure the local axis (ie. the pivot point) of each door is positioned at the same place as the dummy for the door.

 

In 3ds-Max you do this by selecting the doors one at a time then click on the Hierarchy tab, click on 'Affect Pivot Only', select the Move tool and move the pivot to the correct spot. Then deselect Affect Pivot Only, choose the other door and repeat the process.

 

If you're using Z-Modeler I couldn't say how exactly but look for an option that affects only local axes and go from there.

 

Good luck!

 

Link to comment
https://gtaforums.com/topic/462895-gtsa-door-problem-s/#findComment-1060203137
Share on other sites

Try searching through this forum (and possibly III Modelling) for a more detailed answer. I'm pretty sure your problem has been covered in the past. As I have zero experience with Z-Modeler this is all the advice I can give you other than for you to do a bit of digging within the program itself - it's gotta be in there somewhere.

 

Link to comment
https://gtaforums.com/topic/462895-gtsa-door-problem-s/#findComment-1060205920
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • 0 User Currently Viewing
    0 members, 0 Anonymous, 0 Guests

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.