Denielhun Posted November 11, 2010 Share Posted November 11, 2010 Hey! Pls. help me :S In GGMM is the doors O.K., but ingame: Link to comment https://gtaforums.com/topic/462895-gtsa-door-problem-s/ Share on other sites More sharing options...
RanxeroX Posted November 14, 2010 Share Posted November 14, 2010 Make sure the local axis (ie. the pivot point) of each door is positioned at the same place as the dummy for the door. In 3ds-Max you do this by selecting the doors one at a time then click on the Hierarchy tab, click on 'Affect Pivot Only', select the Move tool and move the pivot to the correct spot. Then deselect Affect Pivot Only, choose the other door and repeat the process. If you're using Z-Modeler I couldn't say how exactly but look for an option that affects only local axes and go from there. Good luck! Link to comment https://gtaforums.com/topic/462895-gtsa-door-problem-s/#findComment-1060203137 Share on other sites More sharing options...
Denielhun Posted November 15, 2010 Author Share Posted November 15, 2010 I have Z-modeler Link to comment https://gtaforums.com/topic/462895-gtsa-door-problem-s/#findComment-1060205244 Share on other sites More sharing options...
RanxeroX Posted November 16, 2010 Share Posted November 16, 2010 Try searching through this forum (and possibly III Modelling) for a more detailed answer. I'm pretty sure your problem has been covered in the past. As I have zero experience with Z-Modeler this is all the advice I can give you other than for you to do a bit of digging within the program itself - it's gotta be in there somewhere. Link to comment https://gtaforums.com/topic/462895-gtsa-door-problem-s/#findComment-1060205920 Share on other sites More sharing options...
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