HellOnWheels Posted November 7, 2010 Share Posted November 7, 2010 first off i wana say in no way am i bitchin about sjaaks trainer, thanksgiving doesnt stand a chance on making me as grateful as i am for this trainer..i just figured that would get your attention. so anyway, i spent 2 1/2 days making this rally track on the beach in the 3rd city. im playing EFLC TboGT v1.1.2.0, an im using sjaaks s.n.t v6.2, the track consisted of 500+ objects that consisted of boat ramps, orange barrier, cement barriers, giant arrows, small arrows, cones, ect.. it was very tedious, so i did alot of cloning. so after i would get so far along i would save all spawned objects to objects.ini for fear of losing my progress if the game crashed for some reason, or if i was done for the day. and it always loaded fine.. but now it only loads bits and pieces, so all in all it loads probly about 485-490/500 objects. can anyone help me? this is my first track so i dont know the ropes. does objects.ini have a limit? Link to comment https://gtaforums.com/topic/462622-native-trainer-raping-my-rally-track/ Share on other sites More sharing options...
sjaak327 Posted November 7, 2010 Share Posted November 7, 2010 Yes it does, 500 objects for one objects.ini, if you need more, you need to save and load it to objects2.ini and so on. There are 10 slots provided, giving you effectively 5000 objects. Link to comment https://gtaforums.com/topic/462622-native-trainer-raping-my-rally-track/#findComment-1060194910 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now