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Whats wrong with my cleo script


ThePlague1988
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ThePlague1988
{$CLEO .cs}thread 'CAR_DRIVE'0A95: enable_thread_saving:PLAYER_TESTERif0256: player $PLAYER_CHAR definedelse_jump @PLAYER_TESTER0247: load_model #COPCARSF0247: load_model #BFYST:MODEL_TESTERif and0248: model #COPCARSF available0248: model #BFYST availableelse_jump @MODEL_TESTER00A5: [email protected] = create_car #COPCARSF at 2494.0989 -1677.8737 13.33690129: [email protected] = create_actor_pedtype 4 model #BFYST in_car [email protected] driverseat:PLAYER_IN_CARif00DB: actor $PLAYER_ACTOR in_car [email protected]_jump @PLAYER_IN_CAR05D1: AS_actor [email protected] drive_car [email protected] to 2300.2122 -1638.5708 14.6753 speed 15.0 0 model #NULL 005CD: AS_actor [email protected] exit_car [email protected]:DESTROY_ACTORif80DB: not actor [email protected] in_car [email protected]_jump @DESTROY_ACTOR009B: destroy_actor [email protected]: end_custom_thread

 

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remove the 0a95:

 

and add a wait into the loops and you need more effective checks

Edited by The_Siggi
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ThePlague1988

Still it doesn't work it freezes the game at the loading screen with the progress bar full.

Please Help!

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If you didn't understand!

 

[cpp]<p>[/cpp]

 

 

{$CLEO .cs}thread 'CAR_DRIVE':PLAYER_TESTERwait 0if0256: player $PLAYER_CHAR definedelse_jump @PLAYER_TESTER0247: load_model #COPCARSF0247: load_model #BFYST:MODEL_TESTERwait 0if and0248: model #COPCARSF available0248: model #BFYST availableelse_jump @MODEL_TESTER00A5: [email protected] = create_car #COPCARSF at 2494.0989 -1677.8737 13.33690129: [email protected] = create_actor_pedtype 4 model #BFYST in_car [email protected] driverseat:PLAYER_IN_CARwait 0if00DB: actor $PLAYER_ACTOR in_car [email protected]_jump @PLAYER_IN_CAR05D1: AS_actor [email protected] drive_car [email protected] to 2300.2122 -1638.5708 14.6753 speed 15.0 0 model #NULL 005CD: AS_actor [email protected] exit_car [email protected]:DESTROY_ACTORwait 0if80DB: not actor [email protected] in_car [email protected]_jump @DESTROY_ACTOR009B: destroy_actor [email protected]: end_custom_thread

 

 

As Siggi said

add a wait into the loops

Edited by BnB
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ThePlague1988

this works

 

 

{$CLEO .cs}thread 'CAR_DRIVE':PLAYER_TESTERwait 0if0256: player $PLAYER_CHAR definedelse_jump @PLAYER_TESTER0247: load_model #COPCARSF0247: load_model #BFYST:MODEL_TESTERwait 0if and0248: model #COPCARSF available0248: model #BFYST availableelse_jump @MODEL_TESTER00A5: [email protected] = create_car #COPCARSF at 2494.0989 -1677.8737 13.33690129: [email protected] = create_actor_pedtype 4 model #BFYST in_car [email protected] driverseatgosub @PLAYER_IN_CAR05D1: AS_actor [email protected] drive_car [email protected] to 2300.2122 -1638.5708 14.6753 speed 15.0 0 model #NULL 005CD: AS_actor [email protected] exit_car [email protected]:DESTROY_ACTORwait 0if80DB: not actor [email protected] in_car [email protected]_jump @DESTROY_ACTOR009B: destroy_actor [email protected]: end_custom_thread:PLAYER_IN_CARwait 0if00DB: actor $PLAYER_ACTOR in_car [email protected]_jump @PLAYER_IN_CARreturn

 

 

but how do I unlock the car Please Help!

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