pmillett Posted November 5, 2010 Share Posted November 5, 2010 Just noticed something..... the error says AMD 64-bit..... It's actually an Intel 64-bit :S odd It's ok SL....... Link to comment Share on other sites More sharing options...
Eckle Posted November 6, 2010 Share Posted November 6, 2010 Are objects solid or can you walk through them? Link to comment Share on other sites More sharing options...
Shadow-Link Posted November 6, 2010 Author Share Posted November 6, 2010 Not with this tutorial as wdr is only a model file and not collision. But I just released a basic wbd (collision) exporter. Link to comment Share on other sites More sharing options...
pmillett Posted November 6, 2010 Share Posted November 6, 2010 I figured out the issue. Apparently, newer Nvidia drivers dropped support for the OpenGL thing you are using. Some kind of texture system you use to display them in Shadow mapper isn't supported anymore. Going to an earlier driver fixed the issue. Link to comment Share on other sites More sharing options...
M-92 Posted November 6, 2010 Share Posted November 6, 2010 I encountered 2 problems. First of all OpenIV wouldn't start. I redownload GTA4 from steam today, therefore I maybe have a exe file that is to new? The second thing is that Shadow Mapper doesn't work, when I click select it just doesn't doe anything (I loaded in the path to my GTA folder.) Kind regards, me Link to comment Share on other sites More sharing options...
Shadow-Link Posted November 7, 2010 Author Share Posted November 7, 2010 @M-92: Looks like it can't read the key from the exe. I've never tested this with steam so it might not work with the steam version.. Sorry Link to comment Share on other sites More sharing options...
NeptuneG Posted November 7, 2010 Share Posted November 7, 2010 (edited) Here Same error here, even though it was working perfect a couple of weeks ago I even removed the statue of happiness.. If im not mistaken its something to do with the new java auto-update cause it was working fine for me before it updated by its self :-/ Still trying to work around this if i find a solution ill be sure to let you know... Btw, is there anyway to place the models exported with this script manually for those who cant open shadow mapper? Fix Found! Just copy the .exe launcher from shadow mapper 0.1a in to your shadow mapper directory and run it! (tested on x64) Edited November 7, 2010 by NeptuneG Link to comment Share on other sites More sharing options...
onclsam13 Posted November 9, 2010 Share Posted November 9, 2010 (edited) I managed to restart shadow map:) my problem is when I want to save this nothing happens! GTA IV V 1.0.0.0 Edited November 9, 2010 by onclsam13 Link to comment Share on other sites More sharing options...
M-92 Posted November 9, 2010 Share Posted November 9, 2010 Got both openiv and shadow-mapper working (I borrowed a dvd version from a friend). However when I re-render shadowmapper the object just doesn't show. I guess the problem is my object, so could someone perhaps post a object that is confirmed to be working so I could try that? Link to comment Share on other sites More sharing options...
Shadow-Link Posted November 9, 2010 Author Share Posted November 9, 2010 http://www.shadow-link.nl/materials.wdr Should display 4 squares. Link to comment Share on other sites More sharing options...
onclsam13 Posted November 10, 2010 Share Posted November 10, 2010 (edited) I mastered the importance of new objects in GTAIV. thank you for everything prince. Problem : 1 "my texture and condition, I such that my object is big but can not you fix this ? 2 "export. Wdb does not" COLS "ingame. Could you detail your tutorial ? Edited November 10, 2010 by onclsam13 Link to comment Share on other sites More sharing options...
laurent123 Posted November 11, 2010 Share Posted November 11, 2010 Hi shadow, I'm french and don't anderstand all very well. Can i export wdr whith stored textures ? I import "am_fm5_petrolstn.wdr", i see the wright textures on it(placed in "3ds/maps")and modify model but after export,no textures are stored in. Link to comment Share on other sites More sharing options...
Shadow-Link Posted November 11, 2010 Author Share Posted November 11, 2010 No, only seperate wtd files are supported. Link to comment Share on other sites More sharing options...
laurent123 Posted November 11, 2010 Share Posted November 11, 2010 Thanks for your speed to reply in next version perhaps ? Link to comment Share on other sites More sharing options...
Shadow-Link Posted November 11, 2010 Author Share Posted November 11, 2010 Maybe, maybe not. I would need to find a way to convert png/jpg/bmp files to dds files. Link to comment Share on other sites More sharing options...
laurent123 Posted November 11, 2010 Share Posted November 11, 2010 maybe this could help you http://eliteforce2.filefront.com/file/DDS_Converter;29412 Link to comment Share on other sites More sharing options...
Shadow-Link Posted November 11, 2010 Author Share Posted November 11, 2010 Hehe thnx, but I need code to do it not a program Link to comment Share on other sites More sharing options...
onclsam13 Posted November 17, 2010 Share Posted November 17, 2010 Hello, I have a problem with the faces was 90 ° off my case, they n'appairasses not ingame! watch video My video if you like me to help me. Link to comment Share on other sites More sharing options...
onclsam13 Posted November 18, 2010 Share Posted November 18, 2010 solved! You must select the "edges" place below 0 and then back your item. Link to comment Share on other sites More sharing options...
Shadow-Link Posted November 18, 2010 Author Share Posted November 18, 2010 Can you explain it a bit more detailed? I've seen more people with this problem but wasn't able to solve it. I am sure a lot of people will be thankfull Link to comment Share on other sites More sharing options...
_Charger_ Posted November 19, 2010 Share Posted November 19, 2010 (edited) hey can you please make an extended tutorial for teh materials? i can't get it work only one time. thx a code for dds files is in the NVIDIA 3DS MAX dds plugin, maybe it helps you Edited November 19, 2010 by _Charger_ Link to comment Share on other sites More sharing options...
_Charger_ Posted November 19, 2010 Share Posted November 19, 2010 can please tell me how u apllied the etxtures to th glasbak?? there are many different textures how exactly do i have to do that? every try make my game crash or object has no textures. Link to comment Share on other sites More sharing options...
Shadow-Link Posted November 20, 2010 Author Share Posted November 20, 2010 Hope this helps: 1. Select the face(s) you want to apply a material to 2. Select a ball and click the small button after "Diffuse: " 3. Select bitmap and select the img you want to use as texture 4. Apply it to the selected faces. Link to comment Share on other sites More sharing options...
_Charger_ Posted November 20, 2010 Share Posted November 20, 2010 it definatly helps at a few parts. but i see more and more that i have to use multi/sub-object like imported IV files. i have to wait Link to comment Share on other sites More sharing options...
Shadow-Link Posted November 20, 2010 Author Share Posted November 20, 2010 Eeh? Can you take a screenshot of the model you're trying to import? Cause I don't really see a problem.. there won't be a different way of assigning materials.. Link to comment Share on other sites More sharing options...
_Charger_ Posted November 20, 2010 Share Posted November 20, 2010 (edited) and here it is ( i choose an object without multi/sub-object. i made screenshot of the the mainwindow and the first materialslot with the map as diffusematerial and the screenshot of the wa i do taht etc. when i put every single texture of a multi/sub (another objet as in image above) this error happens didn't see that it is the multi/sub error. Edited November 21, 2010 by _Charger_ Link to comment Share on other sites More sharing options...
TheChopShop Posted November 23, 2010 Share Posted November 23, 2010 @Charger, try physically typing .wdr after the file name in the export field- that works for me when there's no reasonable explanation/cause for errors I'm gettn an error when trying to close/save it (and it erases all data in the IDE file leaving it blank) Noel was able to place the model in game, but using the same IDE line he did, I get these IDE errors.. any suggestions? -using the default nj.liberty IDE file (renamed to track) - using a modified IDE with only one line - using Noel's successful line Link to comment Share on other sites More sharing options...
Shadow-Link Posted November 23, 2010 Author Share Posted November 23, 2010 Not sure if this is what causing it but I get the same error when I open an ide entry on the ide tab and then press cancel. I've got to select the wdr again and wtd then hit the ok button. Link to comment Share on other sites More sharing options...
_Charger_ Posted November 23, 2010 Share Posted November 23, 2010 really hard to see waht exactly this error is. but because it's from saving it should be something with your ide, or shadow mapper did u try with administrator rights? or use in compatibility mode? maybe it's a simple error. Link to comment Share on other sites More sharing options...
TheChopShop Posted November 23, 2010 Share Posted November 23, 2010 (edited) thanks for the Re ladies and gentlepeoples lol- @Shadow, I have yet to hit cancel on any tab or window during the process @Charger, I did attempt it on the start1024.bat (running as admin) but nothn changes, it produces the same error.. and the error is being displayed in plain text bro lol Edited November 23, 2010 by TheChopShop Link to comment Share on other sites More sharing options...