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BMW 550i (F10) for SA


lazlow555
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Hi everyone! I'd like to present my current project, BMW 550i for San Andreas

user posted image

 

As you can see it almost finished, but still some work have to be done. I hope with some help from you it wont be a problem.

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I think I have seen a pic of it on another forum, pretty cool. I think those windows should be tinted a bit more and the chrome (wheels for example) should be a bit darker with a brighter specular highlight and some nice reflection map. If you know how to create one an ambient occlusion map would be cool.

 

Show us some more pics of the interior and engine so we can tell you more. smile.gif

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It still needs better materials tounge.gif

 

I think you will only get the suspension of the quadbike if you replace it with your car. Its pretty much the same with the BF-Injection or towtruck.

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It still needs better materials tounge.gif

 

tinted windows... no thanks, I like it this way. But chrome, if you know how to make good one, show me and I'll do it. Using 3dmax, means.

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It still needs better materials tounge.gif

 

tinted windows... no thanks, I like it this way. But chrome, if you know how to make good one, show me and I'll do it. Using 3dmax, means.

Well, I dont wanna have black windows but every modern car has tinted glass these days. So thats the way how your glass material should look like:

 

user posted image

 

It has a low saturated blueish green tint, its not like normal window glass youd find in windows of your house.

 

@chromematerials: Like I said, darker grey, higher spec-value, nice reflection map (which should have colors youd see most times when driving on San Andreas roads. A lowres screenshot of a street scene would be enought already as reflection map. Ofcourse a textured rim would be even better, compared to a simple san andreas material.

 

A screenshot without ENB would be nice to see how the cars materials look like, well, without ENB. smile.gif

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Nah, just my 2 cents. Just mentioned some things I noticed which are easy to change to improve the looks of this nice model biggrin.gif

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  • 4 weeks later...

Car released for San Andreas

http://www.gtainside.com/en/download.php?d...wnload&id=32354

 

now I'm learning Zmodeller and trying to convert it into GTA4. And have a problem

I had listen some stupid advise to make red taillights glass by surface paint before I found out put transparant deffuse on it. Now I need remove this sh*t to make both sides same tone. Help me please!

 

this is how it looks now

 

user posted image

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