lazlow555 Posted October 30, 2010 Share Posted October 30, 2010 Hi everyone! I'd like to present my current project, BMW 550i for San Andreas As you can see it almost finished, but still some work have to be done. I hope with some help from you it wont be a problem. Link to comment https://gtaforums.com/topic/462126-bmw-550i-f10-for-sa/ Share on other sites More sharing options...
schaefft Posted October 30, 2010 Share Posted October 30, 2010 I think I have seen a pic of it on another forum, pretty cool. I think those windows should be tinted a bit more and the chrome (wheels for example) should be a bit darker with a brighter specular highlight and some nice reflection map. If you know how to create one an ambient occlusion map would be cool. Show us some more pics of the interior and engine so we can tell you more. Link to comment https://gtaforums.com/topic/462126-bmw-550i-f10-for-sa/#findComment-1060183933 Share on other sites More sharing options...
lazlow555 Posted November 2, 2010 Author Share Posted November 2, 2010 my big problem now is working suspension like on quadbike. I cant figure out how it works. My hierarchy looks same as quadbike's but doesn't work. I'm using 3dmax. some more pics of the car Uploaded with ImageShack.us Uploaded with ImageShack.us Uploaded with ImageShack.us Link to comment https://gtaforums.com/topic/462126-bmw-550i-f10-for-sa/#findComment-1060187541 Share on other sites More sharing options...
schaefft Posted November 2, 2010 Share Posted November 2, 2010 It still needs better materials I think you will only get the suspension of the quadbike if you replace it with your car. Its pretty much the same with the BF-Injection or towtruck. Link to comment https://gtaforums.com/topic/462126-bmw-550i-f10-for-sa/#findComment-1060187555 Share on other sites More sharing options...
lazlow555 Posted November 2, 2010 Author Share Posted November 2, 2010 It still needs better materials tinted windows... no thanks, I like it this way. But chrome, if you know how to make good one, show me and I'll do it. Using 3dmax, means. Link to comment https://gtaforums.com/topic/462126-bmw-550i-f10-for-sa/#findComment-1060187628 Share on other sites More sharing options...
schaefft Posted November 2, 2010 Share Posted November 2, 2010 It still needs better materials tinted windows... no thanks, I like it this way. But chrome, if you know how to make good one, show me and I'll do it. Using 3dmax, means. Well, I dont wanna have black windows but every modern car has tinted glass these days. So thats the way how your glass material should look like: It has a low saturated blueish green tint, its not like normal window glass youd find in windows of your house. @chromematerials: Like I said, darker grey, higher spec-value, nice reflection map (which should have colors youd see most times when driving on San Andreas roads. A lowres screenshot of a street scene would be enought already as reflection map. Ofcourse a textured rim would be even better, compared to a simple san andreas material. A screenshot without ENB would be nice to see how the cars materials look like, well, without ENB. Link to comment https://gtaforums.com/topic/462126-bmw-550i-f10-for-sa/#findComment-1060187686 Share on other sites More sharing options...
t0grul Posted November 2, 2010 Share Posted November 2, 2010 lazlow listen schaefft he is master on this way Link to comment https://gtaforums.com/topic/462126-bmw-550i-f10-for-sa/#findComment-1060187696 Share on other sites More sharing options...
schaefft Posted November 3, 2010 Share Posted November 3, 2010 Nah, just my 2 cents. Just mentioned some things I noticed which are easy to change to improve the looks of this nice model Link to comment https://gtaforums.com/topic/462126-bmw-550i-f10-for-sa/#findComment-1060188558 Share on other sites More sharing options...
lazlow555 Posted November 30, 2010 Author Share Posted November 30, 2010 Car released for San Andreas http://www.gtainside.com/en/download.php?d...wnload&id=32354 now I'm learning Zmodeller and trying to convert it into GTA4. And have a problem I had listen some stupid advise to make red taillights glass by surface paint before I found out put transparant deffuse on it. Now I need remove this sh*t to make both sides same tone. Help me please! this is how it looks now Link to comment https://gtaforums.com/topic/462126-bmw-550i-f10-for-sa/#findComment-1060224833 Share on other sites More sharing options...
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