Pie015 Posted October 29, 2010 Share Posted October 29, 2010 I start the game and it crashes somehow. {$VERSION 3.1.0027}{$CLEO .cs}//------------MAIN-------------0000::1wait 00AB5: store_actor $PLAYER_ACTOR closest_vehicle_to [email protected] closest_ped_to [email protected]([email protected])if 056E: car [email protected] defined if0137: car [email protected] model == #POLMAVif0205: actor $PLAYER_ACTOR near_car [email protected] radius 25.0 25.0 25.0 flag 0 jf @1// Load modelsModel.Load(#SWAT)038B: load_requested_models :2wait 0if or not Car.Wrecked([email protected]) not Model.Available(#SWAT)else_jump @3wait 0 msjump @2:30129: [email protected] = create_actor_pedtype 6 model #SWAT in_car [email protected] driverseat0249: release_model #SWATjump @1 Link to comment Share on other sites More sharing options...
yair1221 Posted October 29, 2010 Share Posted October 29, 2010 (edited) lol you did(sorry before, it was my mistake, i meant to say you did) if ... if ... if ... jf @.. you need jf after every if or simply "if and/if or" Edited October 30, 2010 by yair1221 Link to comment Share on other sites More sharing options...
BnB Posted October 29, 2010 Share Posted October 29, 2010 {$VERSION 3.1.0027}{$CLEO .cs}//------------MAIN-------------0000::1wait 00AB5: store_actor $PLAYER_ACTOR closest_vehicle_to [email protected] closest_ped_to [email protected]([email protected])if and056E: car [email protected] defined0137: car [email protected] model == #POLMAV0205: actor $PLAYER_ACTOR near_car [email protected] radius 25.0 25.0 25.0 flag 0jf @1Model.Load(#SWAT):2wait 0if not Car.Wrecked([email protected])jf @1if and not Car.Wrecked([email protected]) not Model.Available(#SWAT)else_jump @3wait 0 msjump @2:30129: [email protected] = create_actor_pedtype 6 model #SWAT in_car [email protected] driverseat0249: release_model #SWATjump @1 Link to comment Share on other sites More sharing options...
james227uk Posted October 29, 2010 Share Posted October 29, 2010 I start the game and it crashes somehow. {$VERSION 3.1.0027}{$CLEO .cs}//------------MAIN-------------0000::1wait 00AB5: store_actor $PLAYER_ACTOR closest_vehicle_to [email protected] closest_ped_to [email protected]([email protected])if 056E: car [email protected] defined if0137: car [email protected] model == #POLMAVif0205: actor $PLAYER_ACTOR near_car [email protected] radius 25.0 25.0 25.0 flag 0 jf @1// Load modelsModel.Load(#SWAT)038B: load_requested_models :2wait 0if or not Car.Wrecked([email protected]) not Model.Available(#SWAT)else_jump @3wait 0 msjump @2:30129: [email protected] = create_actor_pedtype 6 model #SWAT in_car [email protected] driverseat0249: release_model #SWATjump @1 {$VERSION 3.1.0027}//------------MAIN------------- Stop that now . These are unnecessary and you're wasting your time adding them if 056E: car [email protected] defined if0137: car [email protected] model == #POLMAVif0205: actor $PLAYER_ACTOR near_car [email protected] radius 25.0 25.0 25.0 flag 0 jf @1 There's your issue. You need a JF after each if statements. Question, have you heard of IF AND? Because that whole block can be narrowed down to: if and 056E: car [email protected] defined 0137: car [email protected] model == #POLMAV0205: actor $PLAYER_ACTOR near_car [email protected] radius 25.0 25.0 25.0 flag 0 jf @1 Link to comment Share on other sites More sharing options...
yair1221 Posted October 29, 2010 Share Posted October 29, 2010 well, exactly what I said, except for the "remove the {$VERSION 3.1.0027}" and all that Link to comment Share on other sites More sharing options...
james227uk Posted October 29, 2010 Share Posted October 29, 2010 (edited) Does it really f*cking matter that much to you who says what? God forbid more than one person replying to a topic. And if I had to be picky, your post was brief, lacked CODE tags, and was instructing OP to use this structure [email protected] Which will not only not work, it's also impractical even if it did work and it's what OP was using anyway Edited October 29, 2010 by james227uk Link to comment Share on other sites More sharing options...
yair1221 Posted October 30, 2010 Share Posted October 30, 2010 yeah, sorry about that i made a mistake, and so the comment was opposing itself on one hand i said you can doif ... if ... if ... jf @.. and on the other you need jf after every ifor simply "if and/if or" i originally meant to say you did happens... Link to comment Share on other sites More sharing options...
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