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VC CLEO script crashes while getting in car


fastman92
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I have problem with my CLEO script for Vice City. Currently with scratch of script.

To run press 2. Car 130 will appear. To exit car spawner and have a car press Space.

Menu will disappear and text box without any problems confused.gif

Then hop in car and look that it will crash, when you`ll hear sound of turning on car.

 

Then delete or comment 03E6: remove_text_box at the end of script. Test script, it won`t crash when you get to car.

It`s really strange for me, because what does have to do 03E6: remove_text_box about car which crash?

Later when I was trying to solve problem, next one same appeared with 045A: draw_text_1number 60.0 140.0 GXT 'NUMBER' number [email protected] // ~1

 

I don`t know what do have GXT opcodes to do about car, but it seems like they have...

I want not to crash after getting into car in this script. I didn`t have such problems when I created Car spawner for GTA SA.

 

{$CLEO}// [email protected] - spawned car// [email protected] - selected number of vehicle0000: [email protected] = 130:TURN_ONwait 0if05EE: key_pressed 50else_jump @TURN_ONif   Player.Defined($PLAYER_CHAR)else_jump @TURN_ON0512: show_permanent_text_box 'TATTA'  // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select an area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ QuitActor.LockInCurrentPosition($PLAYER_ACTOR) = TruePlayer.CanMove($PLAYER_CHAR) = Falsejump @LOAD:LOOP_WHEN_WORKwait 003F0: enable_text_draw 1 033F: set_text_draw_letter_size 1.0 3.8045A: draw_text_1number 60.0 140.0 GXT 'NUMBER' number [email protected]  // ~1jump @IF_PLAYER_WANTS_TO_HOP_IN_CAR_AND_EXIT:IF_PLAYER_WANTS_TO_HOP_IN_CAR_AND_EXITif00E1:   player 0 pressed_key 16 // Spacjaelse_jump @LOOP_WHEN_WORKjump @TURN_OFF:LOADModel.Load([email protected]):SPAWNwait 0ifModel.Available([email protected])else_jump @SPAWN04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset 0.0 5.5 0.3 [email protected] = Actor.Angle($PLAYER_ACTOR)[email protected] += 270.0 [email protected] = Car.Create([email protected], [email protected], [email protected], [email protected])Car.Angle([email protected]) = [email protected]([email protected])jump @LOOP_WHEN_WORK:TURN_OFFCar.RemoveReferences([email protected])Player.CanMove($PLAYER_CHAR) = TrueActor.LockInCurrentPosition($PLAYER_ACTOR) = False 03F0: text_draw_toggle 103E6: remove_text_boxwait 240 jump @TURN_ON

 

Edited by fastman92
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Anyone?

To reply how to solve this strange problem with CLEO script for Vice City.

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