fastman92 Posted October 29, 2010 Share Posted October 29, 2010 (edited) I have problem with my CLEO script for Vice City. Currently with scratch of script. To run press 2. Car 130 will appear. To exit car spawner and have a car press Space. Menu will disappear and text box without any problems Then hop in car and look that it will crash, when you`ll hear sound of turning on car. Then delete or comment 03E6: remove_text_box at the end of script. Test script, it won`t crash when you get to car. It`s really strange for me, because what does have to do 03E6: remove_text_box about car which crash? Later when I was trying to solve problem, next one same appeared with 045A: draw_text_1number 60.0 140.0 GXT 'NUMBER' number [email protected] // ~1 I don`t know what do have GXT opcodes to do about car, but it seems like they have... I want not to crash after getting into car in this script. I didn`t have such problems when I created Car spawner for GTA SA. {$CLEO}// [email protected] - spawned car// [email protected] - selected number of vehicle0000: [email protected] = 130:TURN_ONwait 0if05EE: key_pressed 50else_jump @TURN_ONif Player.Defined($PLAYER_CHAR)else_jump @TURN_ON0512: show_permanent_text_box 'TATTA' // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select an area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ QuitActor.LockInCurrentPosition($PLAYER_ACTOR) = TruePlayer.CanMove($PLAYER_CHAR) = Falsejump @LOAD:LOOP_WHEN_WORKwait 003F0: enable_text_draw 1 033F: set_text_draw_letter_size 1.0 3.8045A: draw_text_1number 60.0 140.0 GXT 'NUMBER' number [email protected] // ~1jump @IF_PLAYER_WANTS_TO_HOP_IN_CAR_AND_EXIT:IF_PLAYER_WANTS_TO_HOP_IN_CAR_AND_EXITif00E1: player 0 pressed_key 16 // Spacjaelse_jump @LOOP_WHEN_WORKjump @TURN_OFF:LOADModel.Load([email protected]):SPAWNwait 0ifModel.Available([email protected])else_jump @SPAWN04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset 0.0 5.5 0.3 [email protected] = Actor.Angle($PLAYER_ACTOR)[email protected] += 270.0 [email protected] = Car.Create([email protected], [email protected], [email protected], [email protected])Car.Angle([email protected]) = [email protected]([email protected])jump @LOOP_WHEN_WORK:TURN_OFFCar.RemoveReferences([email protected])Player.CanMove($PLAYER_CHAR) = TrueActor.LockInCurrentPosition($PLAYER_ACTOR) = False 03F0: text_draw_toggle 103E6: remove_text_boxwait 240 jump @TURN_ON Edited October 29, 2010 by fastman92 Link to comment Share on other sites More sharing options...
fastman92 Posted November 2, 2010 Author Share Posted November 2, 2010 Anyone? To reply how to solve this strange problem with CLEO script for Vice City. Link to comment Share on other sites More sharing options...
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