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model wont rotate


yair1221
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ive tried to export a weapon i made, and in the game it was pointing the wrong way

whenever i rotate it in 3ds max

and export it to dff

it still points the wrong way

no matter what i do

i have to import that weapon, how do i do it?

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Have you tried using the 'Reset Xform' function? Try rotating the weapon to where you want it then, while still selected, goto the Utility tab and select Reset Xform. Go back to the Modify tab and you should see it in the stack where you can collapse it to make the change permanent. This might be what you need to do...

 

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er...thanks, but ill just rotate it in sketchup and export it to 3ds again...it works...

Er...What dontgetit.gif ? So does that mean you've got it to work by importing your work-in-progess to Sketchup, editing then re-exporting to 3ds-Max? Isn't that a lot more work than applying one modifier? Whatever...

 

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