Sonnу Posted October 29, 2010 Share Posted October 29, 2010 (edited) http://www.gtaforums.com/index.php?showtopic=295628 sorry im new here, my question is how can i edit traffic speed on freeways with this tool? just i supposed that i need to check "Is Highway" and "Is Not Highway" flags coded in nodes .dat files. i read the tutorial but the "Open" button in this tool doesnt work for me! so i cant open any of the 64 nodes. also, does anybody know what the hell is "row-major order"? am i right? and, finally, maybe i need to edit another files, not paths? i just want all vehicles on highways to drive slower, with same speed as in the city! thank you very much! Edited October 29, 2010 by Sonny Red Link to comment Share on other sites More sharing options...
ZAZ Posted October 29, 2010 Share Posted October 29, 2010 (edited) http://www.gtaforums.com/index.php?showtopic=295628sorry im new here, my question is how can i edit traffic speed on freeways with this tool? just i supposed that i need to check "Is Highway" and "Is Not Highway" flags coded in nodes .dat files. i read the tutorial but the "Open" button in this tool doesnt work for me! so i cant open any of the 64 nodes. also, does anybody know what the hell is "row-major order"? am i right? and, finally, maybe i need to edit another files, not paths? i just want all vehicles on highways to drive slower, with same speed as in the city! thank you very much! People who made paths are very rarely because it's a difficult and annoying work Nobody reportet about making paths with APE I tested the tool and know how to use it but I never made paths and imported such ingame At first you need the version 1.1 download APE 1.1 I believe, it requires Netframe 3 or 3.5 or higher The nodes.dat: You can't open nodes.dat in APE First you must convert the files in a *.dnf -file convert all nodesX.dat in a *.dnf -file: exmport all nodesX.dat from gta3.img into a new folder, then choose function "Decompile" in APE menue: FILE and navigate then to the new folder loading dnf -file-Path into editor: choose function "Open" in APE menue: FILE and navigate then to the folder with *.dnf -file Empty paths: You should use empty paths for your first attempt If you import empty paths into your gta3.img the game don't have traffic then, no cars, no peds Create empty paths: choose Tools in APE menue, then "create empty Nodes" Save paths: save the path as *.dnf file convert *.dnf file: choose function "Compile" in APE menue: FILE, open the *.dnf file and give a folder to store the nodesX.dat Making paths ingame with memory hack: Start the game and go the point where you wanna beginn your first path then press ECS and go back to windows Now start APE and load empty paths into the editor Now open Tutorial.pdf which comes with APE 1.1 download, find it in Tutorials & ReadMe folder READ IT!!!! (requires Adobe Acrobat Reader) especially the theme 2. Path Editing As next go to APE and start MemHack in APE menue: Tools then go ingame and use this keys to make paths F4 - Close MemHack F6 - Mark last PED Node F7 - Open PED Path | Add PED Node F8 - Close PED Path | Add last PED Node F10 - Mark last Car Node F11 - Open Car Path | Add Car Node F12 - Close Car Path | Add last Car Node invalid function: so far I remember right does this function not work: " Start GTA San Andreas" of in APE menue: Tools Please report if you made paths successfull and describe which keypress you have used to create paths Edited October 29, 2010 by ZAZ CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
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