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Grand Theft Auto Vice City Chain Game Lounge (Old)


Arsen Vitiuk

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Thanks guys. icon14.gif

 

Sorry for confusing the savegames, as I have said I used 2 directories (modded and unmodded), so that's why it happened. I'll delete the modded one to prevent further inconveniences.

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  • 1 month later...

C'mon all , we almost made it to the end , why give up , if we are going to finish this , lets finish it with the victory of 100%

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  • 4 weeks later...

I am going to bump this up.

 

 

Saturday, Apr 7 2012, 01:41

 

 

Saturday, Apr 7 2012, 01:51

 

 

100% Completion Achieved!

Infinite ammo and double health for cars have been rewarded.

New clothes delivered to the Vercetti Estate.

Did the remaining 30 rampages, 30.000$ reward.

Robbed all 15 stores.

Exported all 4 lists of cars, 92.000$ reward.

Asset acquired at Sunshine Autos, generates money up to 9.000$ a day.

The Sandking, Deluxo, Hotring Racer & Sabre Turbo spawn inside the Car Showroom.

Completed the Ammu Nation Shooting Range with a score of 47 & hit rate of 88%, 500$ reward.

Did the Paramedic side mission, 32.500$ reward.

Tommy will never get tired again!

Won the Bloodring event in 1:00, 1.000$ reward.

Did all 100 fares in a row, 117.777$ reward.

All taxis have now hydraulic capabilities.

Saved at Vercetti Estate.

 

No offence buddy but how on the Earth did you complete the last mission + all these side missions remaining together in 10 mins? Either you are God or something fishy happened.

 

Anyways, this one is the most inactive one's (Or might be GTA 3's but Arsen is absent for some reason). I think the next round should start...

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No. I've been working on the turn way way before calling it. When I called the turn, I actually had it all done. Those 10 minutes were needed only for posting everything. I haven't used any cheats / mods / trainers. Took me a few days to do the turn, and I've taken the risk to work on it, basing mainly on the fact that no one was going to do it anyway.

 

We'll start a new round very soon, but we're going to need a little more activity if we wanna keep this going.

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  • 1 month later...

magneto and miromiro did the same mission "Check Out at the Check In".

 

user posted image

 

I think miromiro took my last save, instead of magneto's last save. I think we should carry on with magneto's turn, and cancel miromiro's turn.

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Oh crap, my bad! I'll edit the post with a new save immediately.

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Arsen how did you do Downtown Chopper Checkpoint before G-spotlight?

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Arsen Vitiuk

Simple! I brought the Sparrow from Little Haiti, landed it where the Sparrow has to spawn after "G-Spotlight", and the mission has started!

 

I found it out by a mere accident!

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  • 2 weeks later...

Man the VC chain game is nearly dying. nervous.gif

 

EDIT: All hidden packages found

 

Miromiro, the checklist needs to be updated please update it

 

Checklist have been updated, thanks Miromiro

 

Game Over 100% achieved

Edited by ZoomZoom
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Guys could we PLEASE stop these turns that go over 5%? Seriously, why don't you just do all the side mission while we're at it doing 30% in a turn? It just ain't fun anymore, so please stop it. With all kindness.

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Guys could we PLEASE stop these turns that go over 5%? Seriously, why don't you just do all the side mission while we're at it doing 30% in a turn? It just ain't fun anymore, so please stop it. With all kindness.

Sorry, miromiro won't happen again. confused.gif

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What is the glitch that happens when you complete Two Bit Hit before The or The Job?

 

Please reply. dontgetit.gif

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After the mission Two Bit Hit for Avery, the Cuban outfit icon is visible in the little store in Little Havana, but is unreachable - there is an invisible wall blocking access to it.

 

When you pass Two Bit Hit, the outfit pickup is created in the correct place. Missions that require you to be using a specific outfit are made to destroy all clothes pickups and recreate them after the job. Both Cop Land and No Escape? recreate the Cuban pickup in the wrong place. This is known as the Cuban outfit bug. It's not a random occurrence either; it WILL happen that way.

 

Solution: The order you do missions affects whether this clothes icon is reachable. If you finish Copland (a Vercetti mission) and No Escape? (a Malibu mission) prior to completing Two Bit Hit, it will be reachable.

 

This means that we MUST NOT do the Two Bit Hit mission before completing the Copland and The Job missions. Hope this helps. icon14.gif

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  • 2 weeks later...

Sorry for the double post. But...

 

Miromiro, the checklist needs updation

Edited by ZoomZoom
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Okay, I updated it, but I've come over a few problems. Here are some things that are bothering me:

  • 1. Who bought the Hyman Condo & Shumhole Shack properties?

2. What's the time in the Trial by Dirt challenge? (magneto) - I couldn't find it in the statistics.

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  • 4 months later...

I got a question..

 

I installed a player skin mod and a few car mods for the Infernus and Angel can I still participate the CG?

 

OK I will take the silence as an okay... confused.gif

Edited by H.I.M.
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I don't play VC chain game, but I noticed one odd thing in Chain game topic. In Unique Vehicles list in chain game topic there is

29. Random Vehicle (TP) - During firefighter side missions
AFAIK there are no TP vehicles in Vice city. mercie_blink.gif Or am I wrong? Can anyone please explain this, thanks. smile.gif
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Sorry for double-post, but I have been searching about these tip-proof vehicles and apperantly they don't exist. There are no tip-proof vehicles in VC/SA/III/IV only in VCS/LCS where you can save them. So is there anybody who is willing to explain what's up with these tip-proof vehicles? confused.gif

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Shoumic, no offence, but did you read what's in chain game topic and what I have asked for... It's about special vehicles, he clearly didn't copied that from SA chain game as VC has its own special vehicles..... confused.gif

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TP = Tip-proof? I have never heard that before. The only tip-proof car in Vice City as far as I known is the Bloodring Banger you drive during the Bloodring event. Even that isn't tip-proof in that sense, it just gets turned back the right way up if you flip it. It's not a special feature for that vehicle either.

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Tip proof means that if vehicle is flipped and you quickly get out of it it won't explode. These vehicles are present in LCS/VCS where you can save them, but in chain game topic there are mentioned tip-proof vehicles as well. But to my knowlegde, there aren't any TP vehicles, so I'm waiting for someone who can explain this.

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NVM I got it

 

0909090 didnt understand what I said. I dont wanna tell him now and he doesnt need to know since he mis understood in the first place.

Edited by shoumic
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Tip proof means that if vehicle is flipped and you quickly get out of it it won't explode. These vehicles are present in LCS/VCS where you can save them, but in chain game topic there are mentioned tip-proof vehicles as well. But to my knowlegde, there aren't any TP vehicles, so I'm waiting for someone who can explain this.

Does VCS have tip proof vehicles?, I thought it was only present in LCS. And yes VC does not have any TP vehicles so I would now like an explaination as well.

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Yes they are present in VCS as well. And VC could have TP vehicles, but I doubt we can save them in garage. As well as tire-proofing which is also not saveable.

Edited by 0909090
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  • 3 weeks later...

Okay now guys, can ANYBODY tell me, who completed that one Robbery??

It appears in stats that 1 Robbery is complete, if so, can anyone tell me who completed it, because Writing Mr.X isn't really useful confused.gif .

 

Anyway, 0909090, all vehicles in Firefighter side missions are Tip Proof, so are the ones in SA, so are the ones in III, they aren't only available in LCS/VCS, try it out and see it for yourself.

NOTE, Tip Proof vehicles can blow up after being Tipped, ONLY if the player stays long enough while the car is tipped, if the player quickly gets out while it's tipped, it wont blow up.

Edited by lol232
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