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Function-X-

New Effects for your cleo mods

Recommended Posts

Function-X-

I wasn't talking about your photos wink.gif, I ment the naruto effects requests.

When you don't move with your car the exhaust smoke will look very long, Plus whatever you do the actual drift smoke without handbraking wont look as good.

It must use a cleo script, To remove the old smoke and to enable a new one, Or to change the way the drift smoke appear, Or at least to attach a new smoke + the default one.

 

Thats probbly the best results (till now), It requires Pimp my car final By ZAZ and ODE1.4 with the included PmC_driftsmoke.cs.

It attaches a new smoke to the wheels, And the default smoke will look the same but covered by the new effects.

It will look terrible on high speeds, But it looks alright with drift handlings and low speeds.

 

user posted image

user posted image

Edited by Function-X-

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Blackheart612

 

  Blackheart612, Thanks.

 

I have noticed the rotation of smoke while drifting/burnout also, and yes I have attempted it but it doesn't look very good. The smoke rotates but only where you are looking. Since editing this also affects the exhaust smoke, it too would look strange. I found out enabling Bloom in ENB makes it look a bit more realistic. I'll upload some screenshots.

 

The pictures do no justice, the smoke is actually much whiter/denser.

user posted imageuser posted image

It looks good actually. Now here:

 

It's smoke must "cluster" on the wells and especially on the tires. It should be that it has a fine cloud of smoke in the well, spinning/clouding smoke on the wheels and when you move forward/backward, it is like the smoke stick s to the wheels for sometime or maybe to the ground also. Not just "evaporating" or whatever. And when you are just stationary, No smoke comes out from the wheels-just the exhaust pipes(because drift smokes are effective even when you are not moving)...

 

It'd be better if it's just the way it is. It looks real. Don't make too much cloud. It's almost perfect, considering that it is the san andreas engine.

 

So, can't you use a cleo or something about that?

 

 

 

 

 

 

 

 

well, errr, edit:

 

hope you'll get inspired.

 

user posted image

 

anyone can who can make this?

 

(someone already did. But i hope overdose can do better.)

 

Nice, perfect fire. Fire particles in the effects are BIG. and i mean really big.

 

better if it is... how would i say this....

 

user posted image

 

I can't explain how this can be made but this effect on gta 4 is really cool. Plus this:

 

user posted image

 

Nuke is too big. Make it appropriate. Like this:

 

user posted image

 

something like 2:1---smoke is a LITTLE heavier than the explosion.

Smoke +Particles with fire comes out from the explosion.

 

as you see:

 

user posted image

 

I'm expecting mind blowing effects.. I think you can use cleo--or you should use cleo. smile.gif They are my ideas and suggestions. bow

Edited by Blackheart612

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DSMTuner

Function-X-, Believe me, when I had ODE 1.4 I really enjoyed it. However, I never really was a big fan of the smoke textures (except in explosions).

 

Sadly, I had to remove it and use some textures from it combined with another effects mod geared toward racing. That picture would look great to me with a dense white smoke texture.

 

Blackheart612, I know exactly what you're talking about with the smoke rotating around the tires. I have tried to recreate that but it simply can't be done without CLEO. Even then I'm not sure if it's possible, maybe someone will make it.

 

Don't hold your breath.

 

EDIT:

 

Function-X-, Have you thought about working on a GTA 4-based effect mod in the future?

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Mickey2Rufus

Blackheart612 - i saw it but its dots. I was thinking of different numbers of bullet damage like 4 holes for shotguns and maybe more detailed holes. So is it possible?

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Blackheart612

DSMtuner, if you can't, Can you make better fire effects instead?

 

 

Blackheart612 - i saw it but its dots. I was thinking of different numbers of bullet damage like 4 holes for shotguns and maybe more detailed holes. So is it possible?

Maybe.... But i think that vehicles would be a problem because if they move, textures might stay in place.

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Mickey2Rufus
DSMtuner, if you can't, Can you make better fire effects instead?

 

 

Blackheart612 - i saw it but its dots. I was thinking of different numbers of bullet damage like 4 holes for shotguns and maybe more detailed holes. So is it possible?

Maybe.... But i think that vehicles would be a problem because if they move, textures might stay in place.

that is true... well we will have to see

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Function-X-

Guys, this topic is intended for Cleo modders only, If you have ideas or suggestions for ODE then post them in the Other topic please, And i will try to do them for you.

 

@Young_M: SA have two spark effects already, prt_spark and prt_spark2.

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yair1221

Function-X, is it possible to change the missile trail effects?

user posted image

 

i want it to be alligned like that...not all creaky like the original ones...

 

and if you can, i need some afterburners like these, same size as the normal afterburners, but i need them to have small yellow/white flames like these:

user posted image

user posted image

user posted image

Edited by yair1221

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DK22Pac

I've already made script which make different texturer for sun, lensflares, stars, car lights, etc. But I dont think that's necessary.

 

Anyway, ask about creating effects/textures here, not about 'engine' editing. Sorry, offtop)

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tatui
I've already made script which make different texturer for sun, lensflares, stars, car lights, etc. But I dont think that's necessary.

 

Anyway, ask about creating effects/textures here, not about 'engine' editing. Sorry, offtop)

(Sorry, offtop) could give me your script lensflares?

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Function-X-

@Sasukers: Ok, Download.

@yair1221: Use Ryosuke's missile mod, You will have more control over the smoke.

 

I don't really have time at all, So i will have to apply a new rule to make sure the newly requested effects will be used.

From now on, You can only request a effect if your mod have a topic.

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chlupac

Hello can i ask you for particle which will be huge cloud of dust i mean behind car when driving fast on diirt.

 

I mean smthn like this :

 

If is it possible to make please tell me in PM or somewhere i will be very grateful sir.

 

Thsnk you

 

I am working on SARC (San Andreas Rally Chalenge)

 

http://chlupacmods.blog.cz/1101/sarc-rally-mod-v-0-00001

 

sorry i havent topic here because i have only demo in czech language which i didnt release but believe me it real mod.

 

 

Edited by chlupac

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Function-X-

Looks promising, I will work on it.

But why you didn't use the default prt_sand or prt_smokeII_3_expand effects ?

Edited by Function-X-

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chlupac

Thank you Function!

 

This default txd isnt as realistic as yours. Quite usefull should be if u will just modify old "dust" texture and effect. It should look nicer and be bigger thank you.

icon14.gif

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Sasukers

THANKS FOR THE BLACK PARTICLE FUNCTION ! YOU'RE THE BEST ! MAN !

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Pawelo

can you do new effects for that mod?

 

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Pawelo

If you will be doing that effects be sure you use that source code and my request for that effects:

-Sparks and Explosion in 1:58 in

movie btw make spark blue wink.gif

-Explosion after time travel like

-Workhole from here

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Pawelo

If you will be doing that effects be sure you use that source code and my request for that effects:

-Sparks and Explosion in 1:58 in

movie btw make spark blue wink.gif

-Explosion after time travel like

at 1:56

-Workhole from here at 2:11

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GtaHellmodded

infamous-2-wallpaper-cole-levitates.jpgI need that electric effect for my mod, can you help me with it ?? this is a looped effect like flame effect

here my mod 1_zps84828854.png

this is a gliding mod :lol:

p/s: i using Overdose effect v.15 ! thanks very much

Edited by MegamanZXA

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